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Move test assets to devtest, add corresponding entities
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parent
be03a435b8
commit
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22
games/devtest/mods/gltf/init.lua
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22
games/devtest/mods/gltf/init.lua
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@ -0,0 +1,22 @@
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local function register_entity(name, textures)
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minetest.register_entity("gltf:" .. name, {
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initial_properties = {
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visual = "mesh",
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mesh = name .. ".gltf",
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textures = textures,
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},
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})
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end
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-- These do not have texture coordinates; they simple render as black surfaces.
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register_entity("minimal_triangle", {})
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register_entity("triangle_with_vertex_stride", {})
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register_entity("triangle_without_indices", {})
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-- TODO provide proper textures
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do
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local cube_textures = {"no_texture.png"}
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register_entity("blender_cube", cube_textures)
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register_entity("blender_cube_scaled", cube_textures)
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register_entity("blender_cube_matrix_transform", cube_textures)
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end
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register_entity("snow_man", {"no_texture.png"})
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@ -645,11 +645,6 @@ if(BUILD_CLIENT)
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if (USE_SPATIAL)
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target_link_libraries(${PROJECT_NAME} ${SPATIAL_LIBRARY})
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endif()
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if(BUILD_UNITTESTS)
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target_compile_definitions(${PROJECT_NAME} PRIVATE
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UNITTEST_ASSETS_DIRECTORY=${UNITTEST_ASSETS_DIRECTORY}
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)
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endif()
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if(BUILD_UNITTESTS OR BUILD_BENCHMARKS)
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target_link_libraries(${PROJECT_NAME} Catch2::Catch2)
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endif()
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@ -717,11 +712,6 @@ if(BUILD_SERVER)
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${CURL_LIBRARY}
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)
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endif()
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if(BUILD_UNITTESTS)
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target_compile_definitions(${PROJECT_NAME}server PRIVATE
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UNITTEST_ASSETS_DIRECTORY=${UNITTEST_ASSETS_DIRECTORY}
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)
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endif()
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if(BUILD_UNITTESTS OR BUILD_BENCHMARKS)
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target_link_libraries(${PROJECT_NAME}server Catch2::Catch2)
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endif()
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@ -53,5 +53,3 @@ set (UNITTEST_CLIENT_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/test_mesh_compare.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_keycode.cpp
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PARENT_SCOPE)
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set (UNITTEST_ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets/" PARENT_SCOPE)
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@ -1,9 +1,8 @@
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// Minetest
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// SPDX-License-Identifier: LGPL-2.1-or-later
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#ifndef UNITTEST_ASSETS_DIRECTORY
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#error "The required definition for UNITTEST_ASSETS_DIRECTORY is missing."
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#endif
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#include "content/subgames.h"
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#include "filesys.h"
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#include "CReadFile.h"
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#include "vector3d.h"
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@ -16,27 +15,22 @@
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#include <cstring>
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#define XSTR(s) STR(s)
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#define STR(s) #s
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using namespace std;
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class ScopedMesh
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{
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public:
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ScopedMesh(irr::io::IReadFile* file)
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ScopedMesh(irr::io::IReadFile *file)
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: m_device { irr::createDevice(irr::video::EDT_NULL) }
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, m_mesh { nullptr }
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{
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auto* smgr = m_device->getSceneManager();
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auto *smgr = m_device->getSceneManager();
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m_mesh = smgr->getMesh(file);
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}
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ScopedMesh(const irr::io::path& filepath)
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: m_device { irr::createDevice(irr::video::EDT_NULL) }
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, m_mesh { nullptr }
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{
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auto* smgr = m_device->getSceneManager();
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auto *smgr = m_device->getSceneManager();
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irr::io::CReadFile f = irr::io::CReadFile(filepath);
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m_mesh = smgr->getMesh(&f);
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}
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@ -44,17 +38,16 @@ class ScopedMesh
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~ScopedMesh()
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{
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m_device->drop();
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m_mesh = nullptr;
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}
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const irr::scene::IAnimatedMesh* getMesh() const
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const irr::scene::IAnimatedMesh *getMesh() const
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{
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return m_mesh;
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}
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private:
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irr::IrrlichtDevice* m_device;
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irr::scene::IAnimatedMesh* m_mesh;
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irr::IrrlichtDevice *m_device;
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irr::scene::IAnimatedMesh *m_mesh = nullptr;
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};
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using v3f = irr::core::vector3df;
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@ -62,17 +55,38 @@ using v2f = irr::core::vector2df;
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TEST_CASE("gltf") {
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SECTION("load empty gltf file") {
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ScopedMesh sm(XSTR(UNITTEST_ASSETS_DIRECTORY) "empty.gltf");
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const auto gamespec = findSubgame("devtest");
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REQUIRE(gamespec.isValid());
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// TODO use SKIP() when Catch2 is upgraded to v3
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const static auto model_path = gamespec.gamemods_path + DIR_DELIM + "gltf" + DIR_DELIM + "models" + DIR_DELIM;
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SECTION("error cases") {
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const static auto invalid_model_path = gamespec.gamemods_path + DIR_DELIM + "gltf" + DIR_DELIM + "invalid" + DIR_DELIM;
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SECTION("empty gltf file") {
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ScopedMesh sm(model_path + "empty.gltf");
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CHECK(sm.getMesh() == nullptr);
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}
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SECTION("null file pointer") {
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ScopedMesh sm(nullptr);
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CHECK(sm.getMesh() == nullptr);
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}
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SECTION("invalid JSON") {
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ScopedMesh sm(model_path + "json_missing_brace.gltf");
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CHECK(sm.getMesh() == nullptr);
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}
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}
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SECTION("minimal triangle") {
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auto path = GENERATE(
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XSTR(UNITTEST_ASSETS_DIRECTORY) "minimal_triangle.gltf",
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XSTR(UNITTEST_ASSETS_DIRECTORY) "triangle_with_vertex_stride.gltf",
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model_path + "minimal_triangle.gltf",
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model_path + "triangle_with_vertex_stride.gltf",
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// Test non-indexed geometry.
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XSTR(UNITTEST_ASSETS_DIRECTORY) "triangle_without_indices.gltf");
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model_path + "triangle_without_indices.gltf");
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INFO(path);
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ScopedMesh sm(path);
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REQUIRE(sm.getMesh() != nullptr);
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@ -98,7 +112,7 @@ SECTION("minimal triangle") {
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}
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SECTION("blender cube") {
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ScopedMesh sm(XSTR(UNITTEST_ASSETS_DIRECTORY) "blender_cube.gltf");
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ScopedMesh sm(model_path + "blender_cube.gltf");
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REQUIRE(sm.getMesh() != nullptr);
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REQUIRE(sm.getMesh()->getMeshBufferCount() == 1);
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SECTION("vertex coordinates are correct") {
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@ -150,18 +164,8 @@ SECTION("blender cube") {
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}
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}
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SECTION("mesh loader returns nullptr when given null file pointer") {
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ScopedMesh sm(nullptr);
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CHECK(sm.getMesh() == nullptr);
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}
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SECTION("invalid JSON returns nullptr") {
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ScopedMesh sm(XSTR(UNITTEST_ASSETS_DIRECTORY) "json_missing_brace.gltf");
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CHECK(sm.getMesh() == nullptr);
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}
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SECTION("blender cube scaled") {
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ScopedMesh sm(XSTR(UNITTEST_ASSETS_DIRECTORY) "blender_cube_scaled.gltf");
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ScopedMesh sm(model_path + "blender_cube_scaled.gltf");
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REQUIRE(sm.getMesh() != nullptr);
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REQUIRE(sm.getMesh()->getMeshBufferCount() == 1);
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@ -182,7 +186,7 @@ SECTION("blender cube scaled") {
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}
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SECTION("blender cube matrix transform") {
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ScopedMesh sm(XSTR(UNITTEST_ASSETS_DIRECTORY) "blender_cube_matrix_transform.gltf");
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ScopedMesh sm(model_path + "blender_cube_matrix_transform.gltf");
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REQUIRE(sm.getMesh() != nullptr);
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REQUIRE(sm.getMesh()->getMeshBufferCount() == 1);
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@ -208,7 +212,7 @@ SECTION("blender cube matrix transform") {
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}
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SECTION("snow man") {
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ScopedMesh sm(XSTR(UNITTEST_ASSETS_DIRECTORY) "snow_man.gltf");
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ScopedMesh sm(model_path + "snow_man.gltf");
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REQUIRE(sm.getMesh() != nullptr);
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REQUIRE(sm.getMesh()->getMeshBufferCount() == 3);
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