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Fix sand, gravel falling stuck
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@ -31,6 +31,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "main.h" // g_profiler
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#include "profiler.h"
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// float error is 10 - 9.96875 = 0.03125
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#define COLL_ZERO 0.032
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// Helper function:
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// Checks for collision of a moving aabbox with a static aabbox
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// Returns -1 if no collision, 0 if X collision, 1 if Y collision, 2 if Z collision
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@ -41,9 +44,9 @@ int axisAlignedCollision(
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{
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//TimeTaker tt("axisAlignedCollision");
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f32 xsize = (staticbox.MaxEdge.X - staticbox.MinEdge.X);
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f32 ysize = (staticbox.MaxEdge.Y - staticbox.MinEdge.Y);
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f32 zsize = (staticbox.MaxEdge.Z - staticbox.MinEdge.Z);
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f32 xsize = (staticbox.MaxEdge.X - staticbox.MinEdge.X) - COLL_ZERO; // reduce box size for solve collision stuck (flying sand)
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f32 ysize = (staticbox.MaxEdge.Y - staticbox.MinEdge.Y); // - COLL_ZERO; // Y - no sense for falling, but maybe try later
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f32 zsize = (staticbox.MaxEdge.Z - staticbox.MinEdge.Z) - COLL_ZERO;
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aabb3f relbox(
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movingbox.MinEdge.X - staticbox.MinEdge.X,
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@ -60,9 +63,9 @@ int axisAlignedCollision(
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{
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dtime = - relbox.MaxEdge.X / speed.X;
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if((relbox.MinEdge.Y + speed.Y * dtime < ysize) &&
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(relbox.MaxEdge.Y + speed.Y * dtime > 0) &&
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(relbox.MaxEdge.Y + speed.Y * dtime > COLL_ZERO) &&
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(relbox.MinEdge.Z + speed.Z * dtime < zsize) &&
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(relbox.MaxEdge.Z + speed.Z * dtime > 0))
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(relbox.MaxEdge.Z + speed.Z * dtime > COLL_ZERO))
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return 0;
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}
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else if(relbox.MinEdge.X > xsize)
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@ -76,9 +79,9 @@ int axisAlignedCollision(
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{
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dtime = (xsize - relbox.MinEdge.X) / speed.X;
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if((relbox.MinEdge.Y + speed.Y * dtime < ysize) &&
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(relbox.MaxEdge.Y + speed.Y * dtime > 0) &&
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(relbox.MaxEdge.Y + speed.Y * dtime > COLL_ZERO) &&
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(relbox.MinEdge.Z + speed.Z * dtime < zsize) &&
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(relbox.MaxEdge.Z + speed.Z * dtime > 0))
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(relbox.MaxEdge.Z + speed.Z * dtime > COLL_ZERO))
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return 0;
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}
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else if(relbox.MaxEdge.X < 0)
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@ -95,9 +98,9 @@ int axisAlignedCollision(
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{
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dtime = - relbox.MaxEdge.Y / speed.Y;
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if((relbox.MinEdge.X + speed.X * dtime < xsize) &&
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(relbox.MaxEdge.X + speed.X * dtime > 0) &&
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(relbox.MaxEdge.X + speed.X * dtime > COLL_ZERO) &&
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(relbox.MinEdge.Z + speed.Z * dtime < zsize) &&
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(relbox.MaxEdge.Z + speed.Z * dtime > 0))
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(relbox.MaxEdge.Z + speed.Z * dtime > COLL_ZERO))
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return 1;
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}
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else if(relbox.MinEdge.Y > ysize)
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@ -111,9 +114,9 @@ int axisAlignedCollision(
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{
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dtime = (ysize - relbox.MinEdge.Y) / speed.Y;
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if((relbox.MinEdge.X + speed.X * dtime < xsize) &&
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(relbox.MaxEdge.X + speed.X * dtime > 0) &&
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(relbox.MaxEdge.X + speed.X * dtime > COLL_ZERO) &&
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(relbox.MinEdge.Z + speed.Z * dtime < zsize) &&
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(relbox.MaxEdge.Z + speed.Z * dtime > 0))
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(relbox.MaxEdge.Z + speed.Z * dtime > COLL_ZERO))
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return 1;
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}
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else if(relbox.MaxEdge.Y < 0)
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@ -130,9 +133,9 @@ int axisAlignedCollision(
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{
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dtime = - relbox.MaxEdge.Z / speed.Z;
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if((relbox.MinEdge.X + speed.X * dtime < xsize) &&
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(relbox.MaxEdge.X + speed.X * dtime > 0) &&
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(relbox.MaxEdge.X + speed.X * dtime > COLL_ZERO) &&
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(relbox.MinEdge.Y + speed.Y * dtime < ysize) &&
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(relbox.MaxEdge.Y + speed.Y * dtime > 0))
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(relbox.MaxEdge.Y + speed.Y * dtime > COLL_ZERO))
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return 2;
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}
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//else if(relbox.MinEdge.Z > zsize)
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@ -146,9 +149,9 @@ int axisAlignedCollision(
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{
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dtime = (zsize - relbox.MinEdge.Z) / speed.Z;
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if((relbox.MinEdge.X + speed.X * dtime < xsize) &&
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(relbox.MaxEdge.X + speed.X * dtime > 0) &&
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(relbox.MaxEdge.X + speed.X * dtime > COLL_ZERO) &&
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(relbox.MinEdge.Y + speed.Y * dtime < ysize) &&
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(relbox.MaxEdge.Y + speed.Y * dtime > 0))
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(relbox.MaxEdge.Y + speed.Y * dtime > COLL_ZERO))
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return 2;
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}
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//else if(relbox.MaxEdge.Z < 0)
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