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Add texture pack selection to main menu
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fe1fe1b1e4
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@ -20,6 +20,17 @@ menu = {}
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local tabbuilder = {}
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local worldlist = nil
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--------------------------------------------------------------------------------
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local function filterTP(TPlist)
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TPlist2 = {"None"}
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for _,i in ipairs(TPlist) do
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if i~="base" then
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table.insert(TPlist2, i)
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end
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end
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return TPlist2
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end
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--------------------------------------------------------------------------------
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function menu.render_favorite(spec,render_details)
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local text = ""
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@ -162,6 +173,23 @@ function menu.render_world_list()
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return retval
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end
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--------------------------------------------------------------------------------
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function menu.render_TP_list(TPlist)
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local retval = ""
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--local current_TP = filterlist.get_list(TPlist)
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for i,v in ipairs(TPlist) do
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if retval ~= "" then
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retval = retval ..","
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end
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retval = retval .. v
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function menu.init()
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--init menu data
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@ -179,8 +207,7 @@ function menu.init()
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menu.favorites = engine.get_favorites("local")
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end
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menu.defaulttexturedir = engine.get_gamepath() .. DIR_DELIM .. ".." ..
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DIR_DELIM .. "textures" .. DIR_DELIM .. "base" ..
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menu.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
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DIR_DELIM .. "pack" .. DIR_DELIM
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end
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@ -307,6 +334,10 @@ function tabbuilder.gettab()
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retval = retval .. tabbuilder.tab_settings()
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end
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if tabbuilder.current_tab == "texture_packs" then
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retval = retval .. tabbuilder.tab_TP()
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end
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if tabbuilder.current_tab == "credits" then
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retval = retval .. tabbuilder.tab_credits()
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end
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@ -734,6 +765,23 @@ function tabbuilder.handle_singleplayer_buttons(fields)
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end
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end
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--------------------------------------------------------------------------------
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function tabbuilder.handle_TP_buttons(fields)
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if fields["TPs"] ~= nil then
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local event = explode_textlist_event(fields["TPs"])
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if event.typ == "CHG" or event.typ=="DCL" then
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local index = engine.get_textlist_index("TPs")
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engine.setting_set("mainmenu_last_selected_TP",
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index)
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local TPlist = filterTP(engine.get_dirlist(engine.get_texturepath(), true))
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local TPname = TPlist[engine.get_textlist_index("TPs")]
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local TPpath = engine.get_texturepath()..DIR_DELIM..TPname
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if TPname == "None" then TPpath = "" end
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engine.setting_set("texture_path", TPpath)
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end
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end
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end
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--------------------------------------------------------------------------------
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function tabbuilder.tab_header()
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@ -798,6 +846,7 @@ function tabbuilder.init()
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table.insert(tabbuilder.current_buttons,{name="multiplayer", caption="Client"})
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table.insert(tabbuilder.current_buttons,{name="server", caption="Server"})
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table.insert(tabbuilder.current_buttons,{name="settings", caption="Settings"})
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table.insert(tabbuilder.current_buttons,{name="texture_packs", caption="Texture Packs"})
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if engine.setting_getbool("main_menu_game_mgr") then
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table.insert(tabbuilder.current_buttons,{name="game_mgr", caption="Games"})
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@ -946,6 +995,49 @@ function tabbuilder.tab_singleplayer()
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menubar.formspec
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end
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--------------------------------------------------------------------------------
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function tabbuilder.tab_TP()
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local TPpath = engine.setting_get("texture_path")
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local TPlist = filterTP(engine.get_dirlist(engine.get_texturepath(), true))
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local index = tonumber(engine.setting_get("mainmenu_last_selected_TP"))
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if index == nil then index = 1 end
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if TPpath == "" then
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return "label[4,-0.25;Select texture pack:]"..
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"vertlabel[0,-0.25;TEXTURE PACKS]" ..
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"textlist[4,0.25;7.5,5.0;TPs;" ..
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menu.render_TP_list(TPlist) ..
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";" .. index .. "]" ..
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menubar.formspec
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end
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local TPinfofile = TPpath..DIR_DELIM.."info.txt"
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local f = io.open(TPinfofile, "r")
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if f==nil then
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menu.TPinfo = "No information available"
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else
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menu.TPinfo = f:read("*all")
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f:close()
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end
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local TPscreenfile = TPpath..DIR_DELIM.."screenshot.png"
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local f = io.open(TPscreenfile, "r")
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if f==nil then
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menu.TPscreen = nil
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else
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menu.TPscreen = TPscreenfile
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f:close()
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end
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local no_screenshot = engine.get_texturepath()..DIR_DELIM.."base"..DIR_DELIM.."pack"..DIR_DELIM.."no_screenshot.png"
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return "label[4,-0.25;Select texture pack:]"..
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"vertlabel[0,-0.25;TEXTURE PACKS]" ..
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"textlist[4,0.25;7.5,5.0;TPs;" ..
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menu.render_TP_list(TPlist) ..
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";" .. index .. "]" ..
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"image[0.65,0.25;4.0,3.7;"..(menu.TPscreen or no_screenshot).."]"..
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"textarea[1.0,3.25;3.7,1.5;;"..(menu.TPinfo or "")..";]"..
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menubar.formspec
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end
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--------------------------------------------------------------------------------
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function tabbuilder.tab_credits()
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return "vertlabel[0,-0.5;CREDITS]" ..
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@ -1039,6 +1131,10 @@ engine.button_handler = function(fields)
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tabbuilder.handle_singleplayer_buttons(fields)
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end
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if tabbuilder.current_tab == "texture_packs" then
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tabbuilder.handle_TP_buttons(fields)
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end
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if tabbuilder.current_tab == "multiplayer" then
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tabbuilder.handle_multiplayer_buttons(fields)
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end
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@ -3482,6 +3482,7 @@ void the_game(
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infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
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<< std::endl;
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}
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clearTextureNameCache();
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infostream << "\tRemaining materials: "
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<< driver-> getMaterialRendererCount ()
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<< " (note: irrlicht doesn't support removing renderers)"<< std::endl;
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@ -82,6 +82,7 @@ void guiLuaApi::initialize(lua_State* L,GUIEngine* engine)
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retval &= API_FCT(set_topleft_text);
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retval &= API_FCT(get_modpath);
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retval &= API_FCT(get_gamepath);
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retval &= API_FCT(get_texturepath);
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retval &= API_FCT(get_dirlist);
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retval &= API_FCT(create_dir);
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retval &= API_FCT(delete_dir);
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@ -829,6 +830,15 @@ int guiLuaApi::l_get_gamepath(lua_State *L)
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return 1;
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}
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/******************************************************************************/
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int guiLuaApi::l_get_texturepath(lua_State *L)
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{
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std::string gamepath
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= fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "textures");
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lua_pushstring(L, gamepath.c_str());
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return 1;
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}
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/******************************************************************************/
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int guiLuaApi::l_get_dirlist(lua_State *L) {
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const char *path = luaL_checkstring(L, 1);
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@ -164,6 +164,8 @@ private:
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static int l_get_modpath(lua_State *L);
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static int l_get_gamepath(lua_State *L);
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static int l_get_texturepath(lua_State *L);
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static int l_get_dirlist(lua_State *L);
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@ -4273,8 +4273,7 @@ void Server::fillMediaCache()
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paths.push_back(mod.path + DIR_DELIM + "media");
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paths.push_back(mod.path + DIR_DELIM + "models");
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}
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std::string path_all = "textures";
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paths.push_back(path_all + DIR_DELIM + "all");
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paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
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// Collect media file information from paths into cache
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for(std::list<std::string>::iterator i = paths.begin();
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17
src/tile.cpp
17
src/tile.cpp
@ -131,18 +131,6 @@ std::string getTexturePath(const std::string &filename)
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// Check all filename extensions. Returns "" if not found.
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fullpath = getImagePath(testpath);
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}
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/*
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Check from $user/textures/all
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*/
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if(fullpath == "")
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{
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std::string texture_path = porting::path_user + DIR_DELIM
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+ "textures" + DIR_DELIM + "all";
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std::string testpath = texture_path + DIR_DELIM + filename;
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// Check all filename extensions. Returns "" if not found.
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fullpath = getImagePath(testpath);
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}
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/*
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Check from default data directory
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@ -163,6 +151,11 @@ std::string getTexturePath(const std::string &filename)
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return fullpath;
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}
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void clearTextureNameCache()
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{
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g_texturename_to_path_cache.clear();
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}
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/*
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Stores internal information about a texture.
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*/
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*/
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std::string getTexturePath(const std::string &filename);
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void clearTextureNameCache();
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/*
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ITextureSource::generateTextureFromMesh parameters
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*/
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@ -118,6 +118,11 @@ public:
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}
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return result;
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}
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void clear ()
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{
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m_values.clear();
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}
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private:
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std::map<Key, Value> m_values;
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@ -1 +0,0 @@
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If you haven't modified the texture_path setting, you can copy textures of your texture packs into here. Folders are currently not supported.
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textures/texture_packs_here.txt
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textures/texture_packs_here.txt
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@ -0,0 +1 @@
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Put your texture pack folders in this folder. Textures in the "server" pack will be used by the server.
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