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Fix delayed error message in start game tab
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af2e6a6a10
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@ -207,40 +207,35 @@ local function main_button_handler(this, fields, name, tabdata)
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local selected = core.get_textlist_index("sp_worlds")
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gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
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if core.settings:get_bool("enable_server") then
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if selected ~= nil and gamedata.selected_world ~= 0 then
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gamedata.playername = fields["te_playername"]
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gamedata.password = fields["te_passwd"]
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gamedata.port = fields["te_serverport"]
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gamedata.address = ""
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core.settings:set("port",gamedata.port)
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if fields["te_serveraddr"] ~= nil then
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core.settings:set("bind_address",fields["te_serveraddr"])
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end
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--update last game
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local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
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if world then
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local game = pkgmgr.find_by_gameid(world.gameid)
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core.settings:set("menu_last_game", game.id)
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end
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core.start()
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else
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gamedata.errormessage =
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if selected == nil or gamedata.selected_world == 0 then
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gamedata.errormessage =
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fgettext("No world created or selected!")
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end
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else
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if selected ~= nil and gamedata.selected_world ~= 0 then
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gamedata.singleplayer = true
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core.start()
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else
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gamedata.errormessage =
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fgettext("No world created or selected!")
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end
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return true
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end
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-- Update last game
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local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
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if world then
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local game = pkgmgr.find_by_gameid(world.gameid)
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core.settings:set("menu_last_game", game.id)
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end
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if core.settings:get_bool("enable_server") then
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gamedata.playername = fields["te_playername"]
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gamedata.password = fields["te_passwd"]
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gamedata.port = fields["te_serverport"]
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gamedata.address = ""
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core.settings:set("port",gamedata.port)
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if fields["te_serveraddr"] ~= nil then
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core.settings:set("bind_address",fields["te_serveraddr"])
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end
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else
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gamedata.singleplayer = true
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end
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core.start()
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return true
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end
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if fields["world_create"] ~= nil then
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