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Document normalmap textures (#10096)
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@ -152,6 +152,7 @@ Mod directory structure
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│ ├── models
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│ ├── models
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│ ├── textures
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│ ├── textures
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│ │ ├── modname_stuff.png
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│ │ ├── modname_stuff.png
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│ │ ├── modname_stuff_normal.png
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│ │ ├── modname_something_else.png
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│ │ ├── modname_something_else.png
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│ │ ├── subfolder_foo
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│ │ ├── subfolder_foo
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│ │ │ ├── modname_more_stuff.png
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│ │ │ ├── modname_more_stuff.png
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@ -384,6 +385,36 @@ stripping out the file extension:
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* e.g. `foomod_foothing.png`
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* e.g. `foomod_foothing.png`
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* e.g. `foomod_foothing`
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* e.g. `foomod_foothing`
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Normalmap Textures
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------------------
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If shaders and bumpmapping or parallax occlusion is enabled, Minetest tries
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to load normalmaps.
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Those image files have to end with `_normal.png` and start with the same name
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as their corresponding texture.
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For example a normalmap for `foomod_foothing.png` has to be called
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`foomod_foothing_normal.png`.
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The sRGB R, G and B colour values of a normalmap pixel are each directly
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mapped from `{0, ..., 255}` to `[-1, 1]` and, taken together,
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define the normal vector.
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The alpha channel defines the heightmap for parallax occlusion.
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To be safe, the alpha values should always be bigger than zero
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because the colour values, which define the normal vector,
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may be undefined for image formats where colour is discarded in fully
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transparent pixels.
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Bumpmapping and parallax occlusion are currently experimental features:
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* Bumpmapping in Minetest happens in an obscure way; there are no light sources
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defined in the shaders except the sunlight direction.
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* Parallax occlusion with relief-mapping mode does not yet work correctly
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together with Minetest's Fastfaces.
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* The normalmap files must end with `.png`, so other image files are not
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supported.
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Texture modifiers
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Texture modifiers
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-----------------
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-----------------
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