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Allow using --worldname for local game too
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parent
49d9745dc4
commit
388906ac70
46
src/main.cpp
46
src/main.cpp
@ -1037,6 +1037,31 @@ int main(int argc, char *argv[])
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}
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}
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// If a world name was specified, convert it to a path
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if(commanded_worldname != ""){
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// Get information about available worlds
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std::vector<WorldSpec> worldspecs = getAvailableWorlds();
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bool found = false;
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for(u32 i=0; i<worldspecs.size(); i++){
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std::string name = worldspecs[i].name;
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if(name == commanded_worldname){
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if(commanded_world != ""){
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dstream<<"--worldname takes precedence over previously "
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<<"selected world."<<std::endl;
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}
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commanded_world = worldspecs[i].path;
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found = true;
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break;
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}
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}
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if(!found){
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dstream<<"World '"<<commanded_worldname<<"' not "
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<<"available. Available worlds:"<<std::endl;
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print_worldspecs(worldspecs, dstream);
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return 1;
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}
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}
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// Gamespec
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SubgameSpec commanded_gamespec;
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if(cmd_args.exists("gameid")){
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@ -1074,25 +1099,6 @@ int main(int argc, char *argv[])
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infostream<<"Using commanded world path ["<<world_path<<"]"
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<<std::endl;
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}
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// If a world name was specified, select it
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else if(commanded_worldname != ""){
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// Get information about available worlds
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std::vector<WorldSpec> worldspecs = getAvailableWorlds();
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world_path = "";
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for(u32 i=0; i<worldspecs.size(); i++){
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std::string name = worldspecs[i].name;
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if(name == commanded_worldname){
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world_path = worldspecs[i].path;
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break;
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}
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}
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if(world_path == ""){
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dstream<<"World '"<<commanded_worldname<<"' not "
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<<"available. Available worlds:"<<std::endl;
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print_worldspecs(worldspecs, dstream);
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return 1;
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}
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}
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// No world was specified; try to select it automatically
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else
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{
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@ -1207,8 +1213,6 @@ int main(int argc, char *argv[])
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address = "";
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else if(cmd_args.exists("address"))
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address = cmd_args.get("address");
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else if(cmd_args.exists("world"))
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address = "";
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std::string playername = g_settings->get("name");
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if(cmd_args.exists("name"))
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