Fix all warnings and remove -Wno-unused-but-set cflag

This commit is contained in:
kwolekr 2015-01-18 23:29:19 -05:00
parent e36681101e
commit 38bd9e93a2
17 changed files with 175 additions and 205 deletions

@ -656,13 +656,6 @@ else()
set(RELEASE_WARNING_FLAGS "")
endif()
if(NOT APPLE AND NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
CHECK_CXX_COMPILER_FLAG("-Wno-unused-but-set-variable" HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
if(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable")
endif(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
endif()
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
# clang does not understand __extern_always_inline but libc headers use it
set(OTHER_FLAGS "${OTHER_FLAGS} \"-D__extern_always_inline=extern __always_inline\"")

@ -74,7 +74,7 @@ public:
MeshUpdateQueue();
~MeshUpdateQueue();
/*
peer_id=0 adds with nobody to send to
*/
@ -90,7 +90,7 @@ public:
JMutexAutoLock lock(m_mutex);
return m_queue.size();
}
private:
std::vector<QueuedMeshUpdate*> m_queue;
std::set<v3s16> m_urgents;
@ -127,7 +127,7 @@ public:
MutexedQueue<MeshUpdateResult> m_queue_out;
IGameDef *m_gamedef;
v3s16 m_camera_offset;
};
@ -152,8 +152,8 @@ struct ClientEvent
{
ClientEventType type;
union{
struct{
} none;
//struct{
//} none;
struct{
u8 amount;
} player_damage;
@ -171,8 +171,8 @@ struct ClientEvent
std::string *formspec;
std::string *formname;
} show_formspec;
struct{
} textures_updated;
//struct{
//} textures_updated;
struct{
v3f *pos;
v3f *vel;
@ -315,7 +315,7 @@ public:
MtEventManager *event,
bool ipv6
);
~Client();
/*
@ -362,11 +362,11 @@ public:
ClientEnvironment& getEnv()
{ return m_env; }
// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
void removeNode(v3s16 p);
void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
void setPlayerControl(PlayerControl &control);
void selectPlayerItem(u16 item);
@ -378,7 +378,7 @@ public:
bool getLocalInventoryUpdated();
// Copies the inventory of the local player to parameter
void getLocalInventory(Inventory &dst);
/* InventoryManager interface */
Inventory* getInventory(const InventoryLocation &loc);
void inventoryAction(InventoryAction *a);
@ -416,13 +416,13 @@ public:
// Including blocks at appropriate edges
void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
void updateCameraOffset(v3s16 camera_offset)
{ m_mesh_update_thread.m_camera_offset = camera_offset; }
// Get event from queue. CE_NONE is returned if queue is empty.
ClientEvent getClientEvent();
bool accessDenied()
{ return m_access_denied; }
@ -476,14 +476,14 @@ private:
// Virtual methods from con::PeerHandler
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
void ReceiveAll();
void Receive();
void sendPlayerPos();
// Send the item number 'item' as player item to the server
void sendPlayerItem(u16 item);
float m_packetcounter_timer;
float m_connection_reinit_timer;
float m_avg_rtt_timer;

@ -179,7 +179,7 @@ void RemoteClient::GetNextBlocks(
s32 nearest_emerged_d = -1;
s32 nearest_emergefull_d = -1;
s32 nearest_sent_d = -1;
bool queue_is_full = false;
//bool queue_is_full = false;
s16 d;
for(d = d_start; d <= d_max; d++)
@ -214,7 +214,7 @@ void RemoteClient::GetNextBlocks(
// Don't select too many blocks for sending
if(num_blocks_selected >= max_simul_dynamic)
{
queue_is_full = true;
//queue_is_full = true;
goto queue_full_break;
}

@ -190,7 +190,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
v3f camera_position = m_camera_position;
v3f camera_direction = m_camera_direction;
f32 camera_fov = m_camera_fov;
v3s16 camera_offset = m_camera_offset;
//v3s16 camera_offset = m_camera_offset;
m_camera_mutex.Unlock();
// Use a higher fov to accomodate faster camera movements.

@ -707,14 +707,14 @@ void Channel::UpdateTimers(float dtime,bool legacy_peer)
unsigned int packet_loss = 11; /* use a neutral value for initialization */
unsigned int packets_successfull = 0;
unsigned int packet_too_late = 0;
//unsigned int packet_too_late = 0;
bool reasonable_amount_of_data_transmitted = false;
{
JMutexAutoLock internal(m_internal_mutex);
packet_loss = current_packet_loss;
packet_too_late = current_packet_too_late;
//packet_too_late = current_packet_too_late;
packets_successfull = current_packet_successfull;
if (current_bytes_transfered > (unsigned int) (window_size*512/2))

@ -53,7 +53,7 @@ public:
// And never save to disk
bool isStaticAllowed() const
{ return false; }
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
@ -99,7 +99,7 @@ public:
}
u8 getType() const
{ return ACTIVEOBJECT_TYPE_TEST; }
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
@ -170,7 +170,7 @@ class ItemSAO : public ServerActiveObject
public:
u8 getType() const
{ return ACTIVEOBJECT_TYPE_ITEM; }
float getMinimumSavedMovement()
{ return 0.1*BS; }
@ -212,7 +212,7 @@ public:
if(m_move_interval.step(dtime, interval)==false)
return;
dtime = interval;
core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
collisionMoveResult moveresult;
// Apply gravity
@ -223,13 +223,12 @@ public:
if(m_speed_f.getLength()*dtime > pos_max_d)
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
v3f accel_f = v3f(0,0,0);
f32 stepheight = 0;
moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
pos_max_d, box, stepheight, dtime,
pos_f, m_speed_f, accel_f);
if(send_recommended == false)
return;
@ -327,7 +326,7 @@ public:
m_itemstring_changed = true;
}
}
return 0;
}
@ -392,7 +391,7 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
ServerActiveObject::registerType(getType(), create);
return;
}
// Initialize something to armor groups
m_armor_groups["fleshy"] = 100;
}
@ -407,11 +406,11 @@ LuaEntitySAO::~LuaEntitySAO()
void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
{
ServerActiveObject::addedToEnvironment(dtime_s);
// Create entity from name
m_registered = m_env->getScriptIface()->
luaentity_Add(m_id, m_init_name.c_str());
if(m_registered){
// Get properties
m_env->getScriptIface()->
@ -671,10 +670,10 @@ int LuaEntitySAO::punch(v3f dir,
return 0;
}
// It's best that attachments cannot be punched
// It's best that attachments cannot be punched
if(isAttached())
return 0;
ItemStack *punchitem = NULL;
ItemStack punchitem_static;
if(puncher){
@ -687,11 +686,11 @@ int LuaEntitySAO::punch(v3f dir,
toolcap,
punchitem,
time_from_last_punch);
if(result.did_punch)
{
setHP(getHP() - result.damage);
std::string punchername = "nil";
@ -701,7 +700,7 @@ int LuaEntitySAO::punch(v3f dir,
actionstream<<getDescription()<<" punched by "
<<punchername<<", damage "<<result.damage
<<" hp, health now "<<getHP()<<" hp"<<std::endl;
{
std::string str = gob_cmd_punched(result.damage, getHP());
// create message and add to list
@ -887,7 +886,7 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
// If the object is attached client-side, don't waste bandwidth sending its position to clients
if(isAttached())
return;
m_last_sent_move_precision = m_base_position.getDistanceFrom(
m_last_sent_position);
m_last_sent_position_timer = 0;
@ -1272,7 +1271,7 @@ int PlayerSAO::punch(v3f dir,
ServerActiveObject *puncher,
float time_from_last_punch)
{
// It's best that attachments cannot be punched
// It's best that attachments cannot be punched
if(isAttached())
return 0;
@ -1488,15 +1487,12 @@ bool PlayerSAO::checkMovementCheat()
*/
float player_max_speed = 0;
float player_max_speed_up = 0;
if(m_privs.count("fast") != 0){
// Fast speed
player_max_speed = m_player->movement_speed_fast;
player_max_speed_up = m_player->movement_speed_fast;
} else {
// Normal speed
player_max_speed = m_player->movement_speed_walk;
player_max_speed_up = m_player->movement_speed_walk;
}
// Tolerance. With the lag pool we shouldn't need it.
//player_max_speed *= 2.5;

@ -167,7 +167,7 @@ video::ITexture* draw_image(const v2u32& screensize,
image = images[1];
else
image = images[0];
driver->setRenderTarget(image, true, true,
irr::video::SColor(255,
skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
@ -421,79 +421,74 @@ void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
gui::IGUIEnvironment* guienv, std::vector<aabb3f> hilightboxes,
const v2u32& screensize, video::SColor skycolor, bool show_hud)
{
//TODO check if usefull
u32 scenetime = 0;
{
TimeTaker timer("smgr");
TimeTaker timer("smgr");
bool draw_wield_tool = (show_hud &&
(player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
camera.getCameraMode() < CAMERA_MODE_THIRD );
bool draw_wield_tool = (show_hud &&
(player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
camera.getCameraMode() < CAMERA_MODE_THIRD );
bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
(camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
(camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
#ifdef HAVE_TOUCHSCREENGUI
try {
draw_crosshair = !g_settings->getBool("touchtarget");
}
catch(SettingNotFoundException) {}
try {
draw_crosshair = !g_settings->getBool("touchtarget");
}
catch(SettingNotFoundException) {}
#endif
std::string draw_mode = g_settings->get("3d_mode");
std::string draw_mode = g_settings->get("3d_mode");
smgr->drawAll();
smgr->drawAll();
if (draw_mode == "anaglyph")
{
draw_anaglyph_3d_mode(camera, show_hud, hud, hilightboxes, driver,
smgr, draw_wield_tool, client, guienv);
draw_crosshair = false;
}
else if (draw_mode == "interlaced")
{
draw_interlaced_3d_mode(camera, show_hud, hud, hilightboxes, driver,
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
draw_crosshair = false;
}
else if (draw_mode == "sidebyside")
{
draw_sidebyside_3d_mode(camera, show_hud, hud, hilightboxes, driver,
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
show_hud = false;
}
else if (draw_mode == "topbottom")
{
draw_top_bottom_3d_mode(camera, show_hud, hud, hilightboxes, driver,
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
show_hud = false;
}
else {
draw_plain(camera, show_hud, hud, hilightboxes, driver,
draw_wield_tool, client, guienv);
}
/*
Post effects
*/
{
client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
}
//TODO how to make those 3d too
if (show_hud)
{
if (draw_crosshair)
hud.drawCrosshair();
hud.drawHotbar(client.getPlayerItem());
hud.drawLuaElements(camera.getOffset());
}
guienv->drawAll();
scenetime = timer.stop(true);
if (draw_mode == "anaglyph")
{
draw_anaglyph_3d_mode(camera, show_hud, hud, hilightboxes, driver,
smgr, draw_wield_tool, client, guienv);
draw_crosshair = false;
}
else if (draw_mode == "interlaced")
{
draw_interlaced_3d_mode(camera, show_hud, hud, hilightboxes, driver,
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
draw_crosshair = false;
}
else if (draw_mode == "sidebyside")
{
draw_sidebyside_3d_mode(camera, show_hud, hud, hilightboxes, driver,
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
show_hud = false;
}
else if (draw_mode == "topbottom")
{
draw_top_bottom_3d_mode(camera, show_hud, hud, hilightboxes, driver,
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
show_hud = false;
}
else {
draw_plain(camera, show_hud, hud, hilightboxes, driver,
draw_wield_tool, client, guienv);
}
/*
Post effects
*/
{
client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
}
//TODO how to make those 3d too
if (show_hud)
{
if (draw_crosshair)
hud.drawCrosshair();
hud.drawHotbar(client.getPlayerItem());
hud.drawLuaElements(camera.getOffset());
}
guienv->drawAll();
timer.stop(true);
}
/*

@ -77,7 +77,7 @@ public:
Player * getNearestConnectedPlayer(v3f pos);
std::list<Player*> getPlayers();
std::list<Player*> getPlayers(bool ignore_disconnected);
u32 getDayNightRatio();
// 0-23999
@ -96,7 +96,7 @@ public:
void stepTimeOfDay(float dtime);
void setTimeOfDaySpeed(float speed);
float getTimeOfDaySpeed();
void setDayNightRatioOverride(bool enable, u32 value)
@ -132,7 +132,7 @@ protected:
* a later release.
*/
bool m_cache_enable_shaders;
private:
JMutex m_lock;
@ -150,7 +150,7 @@ class ActiveBlockModifier
public:
ActiveBlockModifier(){};
virtual ~ActiveBlockModifier(){};
// Set of contents to trigger on
virtual std::set<std::string> getTriggerContents()=0;
// Set of required neighbors (trigger doesn't happen if none are found)
@ -255,7 +255,7 @@ public:
Returns 0 if not added and thus deleted.
*/
u16 addActiveObject(ServerActiveObject *object);
/*
Add an active object as a static object to the corresponding
MapBlock.
@ -264,7 +264,7 @@ public:
(note: not used, pending removal from engine)
*/
//bool addActiveObjectAsStatic(ServerActiveObject *object);
/*
Find out what new objects have been added to
inside a radius around a position
@ -282,7 +282,7 @@ public:
s16 player_radius,
std::set<u16> &current_objects,
std::set<u16> &removed_objects);
/*
Get the next message emitted by some active object.
Returns a message with id=0 if no messages are available.
@ -311,16 +311,16 @@ public:
bool setNode(v3s16 p, const MapNode &n);
bool removeNode(v3s16 p);
bool swapNode(v3s16 p, const MapNode &n);
// Find all active objects inside a radius around a point
std::set<u16> getObjectsInsideRadius(v3f pos, float radius);
// Clear all objects, loading and going through every MapBlock
void clearAllObjects();
// This makes stuff happen
void step(f32 dtime);
//check if there's a line of sight between two positions
bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0, v3s16 *p=NULL);
@ -328,9 +328,9 @@ public:
void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }
float getMaxLagEstimate() { return m_max_lag_estimate; }
std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; };
private:
/*
@ -349,17 +349,17 @@ private:
Returns 0 if not added and thus deleted.
*/
u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed, u32 dtime_s);
/*
Remove all objects that satisfy (m_removed && m_known_by_count==0)
*/
void removeRemovedObjects();
/*
Convert stored objects from block to active
*/
void activateObjects(MapBlock *block, u32 dtime_s);
/*
Convert objects that are not in active blocks to static.
@ -374,7 +374,7 @@ private:
/*
Member variables
*/
// The map
ServerMap *m_map;
// Lua state
@ -433,8 +433,8 @@ struct ClientEnvEvent
{
ClientEnvEventType type;
union {
struct{
} none;
//struct{
//} none;
struct{
u8 amount;
bool send_to_server;
@ -463,7 +463,7 @@ public:
virtual void addPlayer(Player *player);
LocalPlayer * getLocalPlayer();
/*
ClientSimpleObjects
*/
@ -473,7 +473,7 @@ public:
/*
ActiveObjects
*/
ClientActiveObject* getActiveObject(u16 id);
/*
@ -501,11 +501,11 @@ public:
/*
Client likes to call these
*/
// Get all nearby objects
void getActiveObjects(v3f origin, f32 max_d,
std::vector<DistanceSortedActiveObject> &dest);
// Get event from queue. CEE_NONE is returned if queue is empty.
ClientEnvEvent getClientEvent();
@ -521,7 +521,7 @@ public:
{ m_camera_offset = camera_offset; }
v3s16 getCameraOffset()
{ return m_camera_offset; }
private:
ClientMap *m_map;
scene::ISceneManager *m_smgr;

@ -364,15 +364,14 @@ void GUIEngine::cloudPostProcess()
{
float fps_max = g_settings->getFloat("fps_max");
// Time of frame without fps limit
float busytime;
u32 busytime_u32;
// not using getRealTime is necessary for wine
u32 time = m_device->getTimer()->getTime();
if(time > m_cloud.lasttime)
busytime_u32 = time - m_cloud.lasttime;
else
busytime_u32 = 0;
busytime = busytime_u32 / 1000.0;
// FPS limiter
u32 frametime_min = 1000./fps_max;

@ -146,10 +146,7 @@ bool JThread::IsSameThread()
void *JThread::TheThread(void *param)
{
JThread *jthread;
void *ret;
jthread = (JThread *)param;
JThread *jthread = (JThread *)param;
jthread->continuemutex2.Lock();
jthread->running = true;
@ -157,7 +154,7 @@ void *JThread::TheThread(void *param)
jthread->continuemutex.Lock();
jthread->continuemutex.Unlock();
ret = jthread->Thread();
jthread->Thread();
jthread->running = false;

@ -74,8 +74,6 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
v3f position = getPosition();
v3f old_speed = m_speed;
// Copy parent position if local player is attached
if(isAttached)
{
@ -100,7 +98,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
/*
Collision detection
*/
bool is_valid_position;
MapNode node;
v3s16 pp;
@ -191,7 +189,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
v3f lwn_f = intToFloat(m_sneak_node, BS);
position.X = rangelim(position.X, lwn_f.X-maxd, lwn_f.X+maxd);
position.Z = rangelim(position.Z, lwn_f.Z-maxd, lwn_f.Z+maxd);
if(!is_climbing)
{
f32 min_y = lwn_f.Y + 0.5*BS;
@ -211,7 +209,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
#ifdef __ANDROID__
player_stepheight += (0.5 * BS);
#endif
v3f accel_f = v3f(0,0,0);
collisionMoveResult result = collisionMoveSimple(env, m_gamedef,
@ -226,7 +224,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
*/
bool touching_ground_was = touching_ground;
touching_ground = result.touching_ground;
//bool standing_on_unloaded = result.standing_on_unloaded;
/*
@ -277,7 +275,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
f32 max_axis_distance_f = MYMAX(
fabs(player_p2df.X-node_p2df.X),
fabs(player_p2df.Y-node_p2df.Y));
if(distance_f > min_distance_f ||
max_axis_distance_f > 0.5*BS + sneak_max + 0.1*BS)
continue;
@ -301,7 +299,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
min_distance_f = distance_f;
new_sneak_node = p;
}
bool sneak_node_found = (min_distance_f < 100000.0*BS*0.9);
m_sneak_node = new_sneak_node;
@ -314,12 +312,12 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
if(sneak_node_found && control.sneak)
touching_ground = true;
}
/*
Set new position
*/
setPosition(position);
/*
Report collisions
*/
@ -367,7 +365,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
*/
m_old_node_below = floatToInt(position - v3f(0,BS/2,0), BS);
m_old_node_below_type = nodemgr->get(map->getNodeNoEx(m_old_node_below)).name;
/*
Check properties of the node on which the player is standing
*/
@ -400,10 +398,10 @@ void LocalPlayer::applyControl(float dtime)
v3f move_direction = v3f(0,0,1);
move_direction.rotateXZBy(getYaw());
v3f speedH = v3f(0,0,0); // Horizontal (X, Z)
v3f speedV = v3f(0,0,0); // Vertical (Y)
bool fly_allowed = m_gamedef->checkLocalPrivilege("fly");
bool fast_allowed = m_gamedef->checkLocalPrivilege("fast");
@ -415,7 +413,7 @@ void LocalPlayer::applyControl(float dtime)
// Whether superspeed mode is used or not
bool superspeed = false;
if(g_settings->getBool("always_fly_fast") && free_move && fast_move)
superspeed = true;
@ -425,7 +423,7 @@ void LocalPlayer::applyControl(float dtime)
// If free movement and fast movement, always move fast
if(free_move && fast_move)
superspeed = true;
// Auxiliary button 1 (E)
if(control.aux1)
{
@ -548,7 +546,7 @@ void LocalPlayer::applyControl(float dtime)
{
speedJ.Y = movement_speed_jump * physics_override_jump;
setSpeed(speedJ);
MtEvent *e = new SimpleTriggerEvent("PlayerJump");
m_gamedef->event()->put(e);
}

@ -3220,8 +3220,6 @@ bool ServerMap::loadSectorMeta(v2s16 p2d)
{
DSTACK(__FUNCTION_NAME);
MapSector *sector = NULL;
// The directory layout we're going to load from.
// 1 - original sectors/xxxxzzzz/
// 2 - new sectors2/xxx/zzz/
@ -3241,7 +3239,7 @@ bool ServerMap::loadSectorMeta(v2s16 p2d)
}
try{
sector = loadSectorMeta(sectordir, loadlayout != 2);
loadSectorMeta(sectordir, loadlayout != 2);
}
catch(InvalidFilenameException &e)
{

@ -62,7 +62,7 @@ MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
data = NULL;
if(dummy == false)
reallocate();
#ifndef SERVER
mesh = NULL;
#endif
@ -73,7 +73,7 @@ MapBlock::~MapBlock()
#ifndef SERVER
{
//JMutexAutoLock lock(mesh_mutex);
if(mesh)
{
delete mesh;
@ -115,7 +115,7 @@ MapNode MapBlock::getNodeParent(v3s16 p, bool *is_valid_position)
/*
Propagates sunlight down through the block.
Doesn't modify nodes that are not affected by sunlight.
Returns false if sunlight at bottom block is invalid.
Returns true if sunlight at bottom block is valid.
Returns true if bottom block doesn't exist.
@ -138,16 +138,16 @@ bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
// Whether the sunlight at the top of the bottom block is valid
bool block_below_is_valid = true;
v3s16 pos_relative = getPosRelative();
for(s16 x=0; x<MAP_BLOCKSIZE; x++)
{
for(s16 z=0; z<MAP_BLOCKSIZE; z++)
{
#if 1
bool no_sunlight = false;
bool no_top_block = false;
//bool no_top_block = false;
// Check if node above block has sunlight
@ -168,8 +168,8 @@ bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
}
else
{
no_top_block = true;
//no_top_block = true;
// NOTE: This makes over-ground roofed places sunlighted
// Assume sunlight, unless is_underground==true
if(is_underground)
@ -211,19 +211,19 @@ bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
<<", is_underground="<<is_underground
<<", no_sunlight="<<no_sunlight
<<std::endl;*/
s16 y = MAP_BLOCKSIZE-1;
// This makes difference to diminishing in water.
bool stopped_to_solid_object = false;
u8 current_light = no_sunlight ? 0 : LIGHT_SUN;
for(; y >= 0; y--)
{
v3s16 pos(x, y, z);
MapNode &n = getNodeRef(pos);
if(current_light == 0)
{
// Do nothing
@ -236,7 +236,7 @@ bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
{
// A solid object is on the way.
stopped_to_solid_object = true;
// Light stops.
current_light = 0;
}
@ -252,7 +252,7 @@ bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
{
n.setLight(LIGHTBANK_DAY, current_light, nodemgr);
}
if(diminish_light(current_light) != 0)
{
light_sources.insert(pos_relative + pos);
@ -275,7 +275,7 @@ bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
Check if the node below the block has proper sunlight at top.
If not, the block below is invalid.
Ignore non-transparent nodes as they always have no light
*/
@ -311,7 +311,7 @@ void MapBlock::copyTo(VoxelManipulator &dst)
{
v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1));
// Copy from data to VoxelManipulator
dst.copyFrom(data, data_area, v3s16(0,0,0),
getPosRelative(), data_size);
@ -321,7 +321,7 @@ void MapBlock::copyFrom(VoxelManipulator &dst)
{
v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1));
// Copy from VoxelManipulator to data
dst.copyTo(data, data_area, v3s16(0,0,0),
getPosRelative(), data_size);
@ -520,18 +520,18 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
{
if(!ser_ver_supported(version))
throw VersionMismatchException("ERROR: MapBlock format not supported");
if(data == NULL)
{
throw SerializationError("ERROR: Not writing dummy block.");
}
// Can't do this anymore; we have 16-bit dynamically allocated node IDs
// in memory; conversion just won't work in this direction.
if(version < 24)
throw SerializationError("MapBlock::serialize: serialization to "
"version < 24 not possible");
// First byte
u8 flags = 0;
if(is_underground)
@ -543,7 +543,7 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
if(m_generated == false)
flags |= 0x08;
writeU8(os, flags);
/*
Bulk node data
*/
@ -573,7 +573,7 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
MapNode::serializeBulk(os, version, data, nodecount,
content_width, params_width, true);
}
/*
Node metadata
*/
@ -599,7 +599,7 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
// Write block-specific node definition id mapping
nimap.serialize(os);
if(version >= 25){
// Node timers
m_node_timers.serialize(os, version);
@ -626,7 +626,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
{
if(!ser_ver_supported(version))
throw VersionMismatchException("ERROR: MapBlock format not supported");
TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())<<std::endl);
m_day_night_differs_expired = false;
@ -702,13 +702,13 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
<<": Static objects"<<std::endl);
m_static_objects.deSerialize(is);
// Timestamp
TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
<<": Timestamp"<<std::endl);
setTimestamp(readU32(is));
m_disk_timestamp = m_timestamp;
// Dynamically re-set ids based on node names
TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
<<": NameIdMapping"<<std::endl);
@ -722,7 +722,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
m_node_timers.deSerialize(is, version);
}
}
TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
<<": Done."<<std::endl);
}
@ -809,7 +809,7 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
databuf_nodelist[i*ser_length + 1] = s[i];
}
}
if(version >= 10)
{
// Uncompress and set param2 data
@ -852,7 +852,7 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
databuf_nodelist[i*ser_length + 1] = s[i+nodecount];
databuf_nodelist[i*ser_length + 2] = s[i+nodecount*2];
}
/*
NodeMetadata
*/
@ -989,12 +989,12 @@ std::string analyze_block(MapBlock *block)
return "NULL";
std::ostringstream desc;
v3s16 p = block->getPos();
char spos[20];
snprintf(spos, 20, "(%2d,%2d,%2d), ", p.X, p.Y, p.Z);
desc<<spos;
switch(block->getModified())
{
case MOD_STATE_CLEAN:
@ -1051,21 +1051,21 @@ std::string analyze_block(MapBlock *block)
else
full_air = false;
}
desc<<"content {";
std::ostringstream ss;
if(full_ignore)
ss<<"IGNORE (full), ";
else if(some_ignore)
ss<<"IGNORE, ";
if(full_air)
ss<<"AIR (full), ";
else if(some_air)
ss<<"AIR, ";
if(ss.str().size()>=2)
desc<<ss.str().substr(0, ss.str().size()-2);

@ -310,7 +310,6 @@ void Mapgen::spreadLight(v3s16 nmin, v3s16 nmax)
{
//TimeTaker t("spreadLight");
VoxelArea a(nmin, nmax);
v3s16 em = vm->m_area.getExtent();
for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {

@ -438,7 +438,6 @@ void MapgenV6::makeChunk(BlockMakeData *data)
this->ndef = data->nodedef;
// Hack: use minimum block coords for old code that assumes a single block
v3s16 blockpos = data->blockpos_requested;
v3s16 blockpos_min = data->blockpos_min;
v3s16 blockpos_max = data->blockpos_max;

@ -1025,10 +1025,6 @@ int ModApiMainMenu::l_download_file(lua_State *L)
/******************************************************************************/
int ModApiMainMenu::l_get_video_drivers(lua_State *L)
{
unsigned int index = 1;
lua_newtable(L);
int top = lua_gettop(L);
std::vector<irr::video::E_DRIVER_TYPE> drivers
= porting::getSupportedVideoDrivers();

@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_base.h"
class INodeDefManager;
class NodeResolveInfo;
struct NodeResolveInfo;
class DecoSimple;
class DecoSchematic;