mirror of
https://github.com/minetest/minetest.git
synced 2024-08-18 20:44:16 +02:00
Make hud use fontengine too
Fix non coding style conforming glb_fontengine to g_fontengine Fix fonts never been deleted due to grabbed to often
This commit is contained in:
parent
d1d6a97b1c
commit
39162de15a
@ -216,7 +216,7 @@
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#tooltip_show_delay = 400
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# Delay showing tooltips, in miliseconds
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#screen_dpi = 72
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# adjust dpi configuration to your screen (PC/MAC only) e.g. for 4k screens
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# adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens
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# Default timeout for cURL, in milliseconds
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# Only has an effect if compiled with cURL
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@ -195,7 +195,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("mono_font_size", fontsize.str());
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settings->setDefault("fallback_font_size", fontsize.str());
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#else
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settings->setDefault("freetype", "false");
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settings->setDefault("freetype", "false");
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settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "lucida_sans"));
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settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "mono_dejavu_sans"));
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@ -507,7 +507,7 @@ void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
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video::IVideoDriver* driver = device->getVideoDriver();
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v2u32 screensize = porting::getWindowSize();
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v2s32 textsize(glb_fontengine->getTextWidth(text), glb_fontengine->getLineHeight());
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v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight());
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v2s32 center(screensize.X / 2, screensize.Y / 2);
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core::rect<s32> textrect(center - textsize / 2, center + textsize / 2);
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@ -534,7 +534,7 @@ void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
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// before with default settings
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342 * porting::getDisplayDensity() *
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g_settings->getFloat("gui_scaling"),
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glb_fontengine->getTextHeight() * 2);
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g_fontengine->getTextHeight() * 2);
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core::rect<s32> barrect(center - barsize / 2, center + barsize / 2);
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driver->draw2DRectangle(video::SColor(255, 255, 255, 255),barrect, NULL); // border
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@ -33,11 +33,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MAX_FONT_SIZE_OFFSET 10
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/** reference to access font engine, has to be initialized by main */
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FontEngine* glb_fontengine = NULL;
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FontEngine* g_fontengine = NULL;
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/** callback to be used on change of font size setting */
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static void font_setting_changed(const std::string) {
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glb_fontengine->readSettings();
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g_fontengine->readSettings();
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}
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/******************************************************************************/
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@ -349,7 +349,6 @@ void FontEngine::initFont(unsigned int basesize, FontMode mode)
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font_shadow_alpha);
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if (font != NULL) {
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font->grab();
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m_font_cache[mode][basesize] = font;
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}
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else {
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@ -457,7 +456,6 @@ void FontEngine::initSimpleFont(unsigned int basesize, FontMode mode)
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}
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if (font != NULL) {
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font->grab();
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m_font_cache[mode][basesize] = font;
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}
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}
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@ -135,6 +135,6 @@ private:
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};
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/** interface to access main font engine*/
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extern FontEngine* glb_fontengine;
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extern FontEngine* g_fontengine;
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#endif
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23
src/game.cpp
23
src/game.cpp
@ -1159,7 +1159,7 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
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// Display all messages in a static text element
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unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
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std::wstring recent_chat = chat_backend.getRecentChat();
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unsigned int line_height = glb_fontengine->getLineHeight();
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unsigned int line_height = g_fontengine->getLineHeight();
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guitext_chat->setText(recent_chat.c_str());
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@ -1170,7 +1170,7 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
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chat_y += line_height;
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// first pass to calculate height of text to be set
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s32 width = std::min(glb_fontengine->getTextWidth(recent_chat) + 10,
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s32 width = std::min(g_fontengine->getTextWidth(recent_chat) + 10,
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porting::getWindowSize().X - 20);
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core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
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guitext_chat->setRelativePosition(rect);
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@ -1923,7 +1923,7 @@ bool Game::createClient(const std::string &playername,
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}
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// Update cached textures, meshes and materials
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client->afterContentReceived(device, glb_fontengine->getFont());
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client->afterContentReceived(device, g_fontengine->getFont());
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/* Camera
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*/
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@ -1981,8 +1981,7 @@ bool Game::createClient(const std::string &playername,
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player->hurt_tilt_timer = 0;
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player->hurt_tilt_strength = 0;
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hud = new Hud(driver, smgr, guienv, glb_fontengine->getFont(),
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glb_fontengine->getTextHeight(), gamedef, player, local_inventory);
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hud = new Hud(driver, smgr, guienv, gamedef, player, local_inventory);
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if (!hud) {
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*error_message = L"Memory error: could not create HUD";
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@ -2011,7 +2010,7 @@ bool Game::initGui(std::wstring *error_message)
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// Object infos are shown in this
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guitext_info = guienv->addStaticText(
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L"",
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core::rect<s32>(0, 0, 400, glb_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
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core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
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false, true, guiroot);
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// Status text (displays info when showing and hiding GUI stuff, etc.)
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@ -2342,7 +2341,7 @@ void Game::updateProfilers(const GameRunData &run_data, const RunStats &stats,
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g_profiler->print(infostream);
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}
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update_profiler_gui(guitext_profiler, glb_fontengine,
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update_profiler_gui(guitext_profiler, g_fontengine,
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run_data.profiler_current_page, run_data.profiler_max_page);
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g_profiler->clear();
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@ -2753,7 +2752,7 @@ void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page,
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*profiler_current_page = (*profiler_current_page + 1) % (profiler_max_page + 1);
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// FIXME: This updates the profiler with incomplete values
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update_profiler_gui(guitext_profiler, glb_fontengine, *profiler_current_page,
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update_profiler_gui(guitext_profiler, g_fontengine, *profiler_current_page,
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profiler_max_page);
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if (*profiler_current_page != 0) {
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@ -3872,7 +3871,7 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
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Profiler graph
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*/
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if (flags.show_profiler_graph)
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graph->draw(10, screensize.Y - 10, driver, glb_fontengine->getFont());
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graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
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/*
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Damage flash
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@ -3955,7 +3954,7 @@ void Game::updateGui(float *statustext_time, const RunStats& stats,
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if (guitext->isVisible()) {
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core::rect<s32> rect(
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5, 5,
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screensize.X, 5 + glb_fontengine->getTextHeight()
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screensize.X, 5 + g_fontengine->getTextHeight()
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);
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guitext->setRelativePosition(rect);
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}
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@ -3973,8 +3972,8 @@ void Game::updateGui(float *statustext_time, const RunStats& stats,
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guitext2->setVisible(true);
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core::rect<s32> rect(
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5, 5 + glb_fontengine->getTextHeight(),
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screensize.X, 5 + glb_fontengine->getTextHeight() * 2
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5, 5 + g_fontengine->getTextHeight(),
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screensize.X, 5 + g_fontengine->getTextHeight() * 2
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);
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guitext2->setRelativePosition(rect);
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} else {
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@ -92,7 +92,7 @@ GUIChatConsole::GUIChatConsole(
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m_background_color.setBlue(255);
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}
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m_font = glb_fontengine->getFont(FONT_SIZE_UNSPECIFIED, FM_Mono);
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m_font = g_fontengine->getFont(FONT_SIZE_UNSPECIFIED, FM_Mono);
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if (m_font == NULL)
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{
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@ -174,7 +174,7 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
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std::wstring t = narrow_to_wide(std::string("Minetest ") +
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minetest_version_hash);
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core::rect<s32> rect(0, 0, glb_fontengine->getTextWidth(t), glb_fontengine->getTextHeight());
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core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(t), g_fontengine->getTextHeight());
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rect += v2s32(4, 0);
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m_irr_toplefttext =
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@ -260,14 +260,14 @@ void GUIEngine::run()
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cloudInit();
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unsigned int text_height = glb_fontengine->getTextHeight();
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unsigned int text_height = g_fontengine->getTextHeight();
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while(m_device->run() && (!m_startgame) && (!m_kill))
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{
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//check if we need to update the "upper left corner"-text
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if (text_height != glb_fontengine->getTextHeight()) {
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if (text_height != g_fontengine->getTextHeight()) {
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updateTopLeftTextSize();
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text_height = glb_fontengine->getTextHeight();
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text_height = g_fontengine->getTextHeight();
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}
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driver->beginScene(true, true, video::SColor(255,140,186,250));
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@ -590,7 +590,7 @@ void GUIEngine::updateTopLeftTextSize()
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{
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std::wstring text = m_irr_toplefttext->getText();
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core::rect<s32> rect(0, 0, glb_fontengine->getTextWidth(text), glb_fontengine->getTextHeight());
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core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(text), g_fontengine->getTextHeight());
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rect += v2s32(4, 0);
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m_irr_toplefttext->remove();
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@ -91,11 +91,11 @@ static gui::IGUIFont *select_font_by_line_height(double target_line_height)
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unsigned int hireq = ceil(target_line_height
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/ porting::getDisplayDensity()
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/ g_settings->getFloat("gui_scaling"));
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unsigned int lohgt = font_line_height(glb_fontengine->getFont(loreq));
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unsigned int hihgt = font_line_height(glb_fontengine->getFont(hireq));
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unsigned int lohgt = font_line_height(g_fontengine->getFont(loreq));
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unsigned int hihgt = font_line_height(g_fontengine->getFont(hireq));
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while(hireq - loreq > 1 && lohgt != hihgt) {
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unsigned int nureq = (loreq + hireq) >> 1;
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unsigned int nuhgt = font_line_height(glb_fontengine->getFont(nureq));
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unsigned int nuhgt = font_line_height(g_fontengine->getFont(nureq));
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if(nuhgt < target_line_height) {
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loreq = nureq;
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lohgt = nuhgt;
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@ -104,7 +104,7 @@ static gui::IGUIFont *select_font_by_line_height(double target_line_height)
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hihgt = nuhgt;
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}
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}
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return glb_fontengine->getFont(target_line_height - lohgt < hihgt - target_line_height ? loreq : hireq);
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return g_fontengine->getFont(target_line_height - lohgt < hihgt - target_line_height ? loreq : hireq);
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}
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GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
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@ -1992,7 +1992,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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// Non-size[] form must consist only of text fields and
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// implicit "Proceed" button. Use default font, and
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// temporary form size which will be recalculated below.
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m_font = glb_fontengine->getFont();
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m_font = g_fontengine->getFont();
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m_btn_height = font_line_height(m_font) * 0.875;
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DesiredRect = core::rect<s32>(
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mydata.screensize.X/2 - 580/2,
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12
src/hud.cpp
12
src/hud.cpp
@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "localplayer.h"
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#include "camera.h"
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#include "porting.h"
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#include "fontengine.h"
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#include <IGUIStaticText.h>
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#ifdef HAVE_TOUCHSCREENGUI
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@ -38,14 +39,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#endif
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Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
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gui::IGUIEnvironment* guienv, gui::IGUIFont *font,
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u32 text_height, IGameDef *gamedef,
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LocalPlayer *player, Inventory *inventory) {
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gui::IGUIEnvironment* guienv, IGameDef *gamedef, LocalPlayer *player,
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Inventory *inventory) {
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this->driver = driver;
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this->smgr = smgr;
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this->guienv = guienv;
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this->font = font;
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this->text_height = text_height;
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this->gamedef = gamedef;
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this->player = player;
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this->inventory = inventory;
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@ -156,7 +154,7 @@ void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect, bool sele
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video::SColor bgcolor2(128, 0, 0, 0);
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if (!use_hotbar_image)
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driver->draw2DRectangle(bgcolor2, rect, NULL);
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drawItemStack(driver, font, item, rect, NULL, gamedef);
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drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL, gamedef);
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}
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//NOTE: selectitem = 0 -> no selected; selectitem 1-based
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@ -240,6 +238,8 @@ void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
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void Hud::drawLuaElements(v3s16 camera_offset) {
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uint32_t text_height = g_fontengine->getTextHeight();
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irr::gui::IGUIFont* font = g_fontengine->getFont();
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for (size_t i = 0; i != player->maxHudId(); i++) {
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HudElement *e = player->getHud(i);
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if (!e)
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@ -103,8 +103,6 @@ public:
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video::IVideoDriver *driver;
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scene::ISceneManager* smgr;
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gui::IGUIEnvironment *guienv;
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gui::IGUIFont *font;
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u32 text_height;
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IGameDef *gamedef;
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LocalPlayer *player;
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Inventory *inventory;
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@ -120,9 +118,8 @@ public:
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v3s16 camera_offset;
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Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr,
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gui::IGUIEnvironment* guienv, gui::IGUIFont *font,
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u32 text_height, IGameDef *gamedef,
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LocalPlayer *player, Inventory *inventory);
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gui::IGUIEnvironment* guienv, IGameDef *gamedef, LocalPlayer *player,
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Inventory *inventory);
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void drawHotbar(u16 playeritem);
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void resizeHotbar();
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@ -1569,8 +1569,8 @@ ClientLauncher::~ClientLauncher()
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if (input)
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delete input;
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if (glb_fontengine)
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delete glb_fontengine;
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if (g_fontengine)
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delete g_fontengine;
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if (device)
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device->drop();
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@ -1630,8 +1630,8 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
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skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 100, 50));
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skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
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glb_fontengine = new FontEngine(g_settings, guienv);
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assert(glb_fontengine != NULL);
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g_fontengine = new FontEngine(g_settings, guienv);
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assert(g_fontengine != NULL);
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#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
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// Irrlicht 1.8 input colours
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