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Objectpos over limit: Avoid crash caused by sector over limit
Reduce the object limit by mapblock size, to avoid objects being added just inside the map generation limit but in a block and sector that extend beyond the map generation limit. Change notification of 'objectpos over limit' from red in-chat ERROR to in-terminal only WARNING, since this will happen often using mob mods near the world's edge.
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2dcbc01904
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@ -669,14 +669,18 @@ typedef std::vector<MapBlock*> MapBlockVect;
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inline bool objectpos_over_limit(v3f p)
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inline bool objectpos_over_limit(v3f p)
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{
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{
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const float map_gen_limit_bs = MYMIN(MAX_MAP_GENERATION_LIMIT,
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// MAP_BLOCKSIZE must be subtracted to avoid an object being spawned just
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g_settings->getU16("map_generation_limit")) * BS;
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// within the map generation limit but in a block and sector that extend
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return (p.X < -map_gen_limit_bs
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// beyond the map generation limit.
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|| p.X > map_gen_limit_bs
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// This avoids crashes caused by sector over limit in createSector().
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|| p.Y < -map_gen_limit_bs
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const float object_limit = (MYMIN(MAX_MAP_GENERATION_LIMIT,
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|| p.Y > map_gen_limit_bs
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g_settings->getU16("map_generation_limit")) - MAP_BLOCKSIZE) * BS;
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|| p.Z < -map_gen_limit_bs
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return (p.X < -object_limit
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|| p.Z > map_gen_limit_bs);
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|| p.X > object_limit
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|| p.Y < -object_limit
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|| p.Y > object_limit
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|| p.Z < -object_limit
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|| p.Z > object_limit);
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}
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}
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/*
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/*
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@ -1667,7 +1667,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
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if (objectpos_over_limit(object->getBasePosition())) {
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if (objectpos_over_limit(object->getBasePosition())) {
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v3f p = object->getBasePosition();
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v3f p = object->getBasePosition();
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errorstream << "ServerEnvironment::addActiveObjectRaw(): "
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warningstream << "ServerEnvironment::addActiveObjectRaw(): "
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<< "object position (" << p.X << "," << p.Y << "," << p.Z
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<< "object position (" << p.X << "," << p.Y << "," << p.Z
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<< ") outside maximum range" << std::endl;
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<< ") outside maximum range" << std::endl;
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if (object->environmentDeletes())
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if (object->environmentDeletes())
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