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Safe digging and placing (#6127)
* Setting: Safe digging and placing * New setting 'safe_dig_and_place' under Controls * If set, digging and placing will not auto-repeat * Releasing buttons unblocks the respective action again * Useful for inexperienced users in creative mode where default repeat times may be too short * Safe placing (right click repetition) does not need a guarding flag * Added new setting to minetest.conf.example
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@ -101,6 +101,10 @@ always_fly_fast (Always fly and fast) bool true
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# The time in seconds it takes between repeated right clicks when holding the right mouse button.
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repeat_rightclick_time (Rightclick repetition interval) float 0.25
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# Prevent digging and placing from repeating when holding the mouse buttons.
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# Enable this when you dig or place too often by accident.
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safe_dig_and_place (Safe digging and placing) bool false
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# Enable random user input (only used for testing).
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random_input (Random input) bool false
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@ -75,6 +75,11 @@
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# type: float
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# repeat_rightclick_time = 0.25
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# Prevent digging and placing from repeating when holding the mouse buttons.
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# Enable this when you dig or place too often by accident.
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# type: bool
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# safe_dig_and_place = false
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# Enable random user input (only used for testing).
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# type: bool
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# random_input = false
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@ -240,6 +240,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("invert_mouse", "false");
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settings->setDefault("mouse_sensitivity", "0.2");
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settings->setDefault("repeat_rightclick_time", "0.25");
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settings->setDefault("safe_dig_and_place", "false");
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settings->setDefault("random_input", "false");
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settings->setDefault("aux1_descends", "false");
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settings->setDefault("doubletap_jump", "false");
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13
src/game.cpp
13
src/game.cpp
@ -1142,6 +1142,7 @@ struct GameRunData {
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bool digging;
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bool ldown_for_dig;
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bool dig_instantly;
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bool digging_blocked;
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bool left_punch;
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bool update_wielded_item_trigger;
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bool reset_jump_timer;
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@ -3559,6 +3560,11 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
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hud->updateSelectionMesh(camera_offset);
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}
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if (runData.digging_blocked && !isLeftPressed()) {
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// allow digging again if button is not pressed
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runData.digging_blocked = false;
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}
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/*
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Stop digging when
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- releasing left mouse button
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@ -3603,7 +3609,8 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
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soundmaker->m_player_leftpunch_sound.name = "";
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if (isRightPressed())
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// Prepare for repeating, unless we're not supposed to
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if (isRightPressed() && !g_settings->getBool("safe_dig_and_place"))
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runData.repeat_rightclick_timer += dtime;
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else
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runData.repeat_rightclick_timer = 0;
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@ -3762,6 +3769,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
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ClientMap &map = client->getEnv().getClientMap();
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if (runData.nodig_delay_timer <= 0.0 && isLeftPressed()
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&& !runData.digging_blocked
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&& client->checkPrivilege("interact")) {
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handleDigging(pointed, nodepos, playeritem_toolcap, dtime);
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}
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@ -3985,6 +3993,9 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
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runData.dig_time = 0;
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runData.digging = false;
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// we successfully dug, now block it from repeating if we want to be safe
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if (g_settings->getBool("safe_dig_and_place"))
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runData.digging_blocked = true;
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runData.nodig_delay_timer =
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runData.dig_time_complete / (float)crack_animation_length;
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