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one line of cleaning server code
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@ -3224,7 +3224,6 @@ Player *Server::emergePlayer(const char *name, const char *password,
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<<player->getName()<<"\""<<std::endl;
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v2s16 nodepos;
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f32 groundheight = 0;
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#if 1
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player->setPosition(intToFloat(v3s16(
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0,
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@ -3233,6 +3232,7 @@ Player *Server::emergePlayer(const char *name, const char *password,
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)));
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#endif
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#if 0
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f32 groundheight = 0;
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#if 0
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// Try to find a good place a few times
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for(s32 i=0; i<500; i++)
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