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Add after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have them
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c3658e7c79
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@ -1150,15 +1150,18 @@ Node definition (register_node)
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on_destruct = func(pos),
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^ Node destructor; always called before removing node
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^ default: nil
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after_destruct = func(pos, oldnode),
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^ Node destructor; always called after removing node
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^ default: nil
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after_place_node = func(pos, placer),
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^ Called after constructing node when node was placed using
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minetest.item_place_node
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minetest.item_place_node / minetest.env:place_node
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^ default: nil
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after_dig_node = func(pos, oldnode, oldmetadata, digger),
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^ oldmetadata is in table format
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^ Called after destructing node when node was dug using
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minetest.node_dig
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minetest.node_dig / minetest.env:dig_node
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^ default: nil
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can_dig = function(pos,player)
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^ returns true if node can be dug, or false if not
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@ -468,6 +468,10 @@ minetest.register_node("experimental:tester_node_1", {
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experimental.print_to_everything("experimental:tester_node_1:on_destruct("..minetest.pos_to_string(pos)..")")
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end,
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after_destruct = function(pos)
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experimental.print_to_everything("experimental:tester_node_1:after_destruct("..minetest.pos_to_string(pos)..")")
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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experimental.print_to_everything("experimental:tester_node_1:after_dig_node("..minetest.pos_to_string(pos)..")")
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end,
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@ -117,6 +117,9 @@ void ContentFeatures::reset()
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visual_solidness = 0;
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backface_culling = true;
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#endif
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has_on_construct = false;
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has_on_destruct = false;
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has_after_destruct = false;
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/*
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Actual data
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@ -144,6 +144,11 @@ struct ContentFeatures
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bool backface_culling;
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#endif
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// Server-side cached callback existence for fast skipping
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bool has_on_construct;
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bool has_on_destruct;
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bool has_after_destruct;
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/*
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Actual data
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*/
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@ -994,6 +994,18 @@ static ContentFeatures read_content_features(lua_State *L, int index)
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index = lua_gettop(L) + 1 + index;
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ContentFeatures f;
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/* Cache existence of some callbacks */
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lua_getfield(L, index, "on_construct");
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if(!lua_isnil(L, -1)) f.has_on_construct = true;
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lua_pop(L, 1);
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lua_getfield(L, index, "on_destruct");
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if(!lua_isnil(L, -1)) f.has_on_destruct = true;
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lua_pop(L, 1);
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lua_getfield(L, index, "after_destruct");
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if(!lua_isnil(L, -1)) f.has_after_destruct = true;
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lua_pop(L, 1);
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/* Name */
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getstringfield(L, index, "name", f.name);
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@ -3024,20 +3036,26 @@ private:
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// pos
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INodeDefManager *ndef = env->getGameDef()->ndef();
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// parameters
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v3s16 pos = read_v3s16(L, 2);
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// content
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MapNode n = readnode(L, 3, env->getGameDef()->ndef());
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MapNode n = readnode(L, 3, ndef);
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// Do it
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// Call destructor
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MapNode n_old = env->getMap().getNodeNoEx(pos);
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scriptapi_node_on_destruct(L, pos, n_old);
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// Call destructor
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if(ndef->get(n_old).has_on_destruct)
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scriptapi_node_on_destruct(L, pos, n_old);
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// Replace node
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bool succeeded = env->getMap().addNodeWithEvent(pos, n);
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if(succeeded){
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// Call post-destructor
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if(ndef->get(n_old).has_after_destruct)
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scriptapi_node_after_destruct(L, pos, n_old);
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// Call constructor
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if(ndef->get(n).has_on_construct)
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scriptapi_node_on_construct(L, pos, n);
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}
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lua_pushboolean(L, succeeded);
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// Call constructor
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if(succeeded)
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scriptapi_node_on_construct(L, pos, n);
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return 1;
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}
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@ -3053,14 +3071,22 @@ private:
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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INodeDefManager *ndef = env->getGameDef()->ndef();
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// parameters
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v3s16 pos = read_v3s16(L, 2);
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// Do it
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MapNode n_old = env->getMap().getNodeNoEx(pos);
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// Call destructor
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MapNode n = env->getMap().getNodeNoEx(pos);
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scriptapi_node_on_destruct(L, pos, n);
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if(ndef->get(n_old).has_on_destruct)
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scriptapi_node_on_destruct(L, pos, n_old);
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// Replace with air
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// This is slightly optimized compared to addNodeWithEvent(air)
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bool succeeded = env->getMap().removeNodeWithEvent(pos);
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if(succeeded){
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// Call post-destructor
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if(ndef->get(n_old).has_after_destruct)
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scriptapi_node_after_destruct(L, pos, n_old);
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}
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lua_pushboolean(L, succeeded);
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// Air doesn't require constructor
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return 1;
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@ -5143,6 +5169,25 @@ void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node)
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script_error(L, "error: %s", lua_tostring(L, -1));
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}
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void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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INodeDefManager *ndef = get_server(L)->ndef();
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// Push callback function on stack
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if(!get_item_callback(L, ndef->get(node).name.c_str(), "after_destruct"))
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return;
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// Call function
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push_v3s16(L, p);
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pushnode(L, node, ndef);
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if(lua_pcall(L, 2, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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}
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void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
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const std::string &formname,
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const std::map<std::string, std::string> &fields,
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@ -86,6 +86,8 @@ bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
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void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node);
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// Node destructor
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void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node);
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// Node post-destructor
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void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node);
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// Called when a metadata form returns values
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void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
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const std::string &formname,
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