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Settings: Push groups in to_table as well
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commit
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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_settings.h"
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#include "lua_api/l_settings.h"
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#include "lua_api/l_internal.h"
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#include "lua_api/l_internal.h"
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#include "cpp_api/s_security.h"
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#include "cpp_api/s_security.h"
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#include "threading/mutex_auto_lock.h"
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#include "util/string.h" // FlagDesc
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#include "util/string.h" // FlagDesc
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#include "settings.h"
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#include "settings.h"
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#include "noise.h"
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#include "noise.h"
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@ -253,20 +254,36 @@ int LuaSettings::l_write(lua_State* L)
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return 1;
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return 1;
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}
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}
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static void push_settings_table(lua_State *L, const Settings *settings)
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{
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std::vector<std::string> keys = settings->getNames();
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lua_newtable(L);
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for (const std::string &key : keys) {
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std::string value;
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Settings *group = nullptr;
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if (settings->getNoEx(key, value)) {
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lua_pushstring(L, value.c_str());
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} else if (settings->getGroupNoEx(key, group)) {
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// Recursively push tables
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push_settings_table(L, group);
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} else {
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// Impossible case (multithreading) due to MutexAutoLock
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continue;
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}
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lua_setfield(L, -2, key.c_str());
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}
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}
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// to_table(self) -> {[key1]=value1,...}
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// to_table(self) -> {[key1]=value1,...}
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int LuaSettings::l_to_table(lua_State* L)
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int LuaSettings::l_to_table(lua_State* L)
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{
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{
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NO_MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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LuaSettings* o = checkobject(L, 1);
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LuaSettings* o = checkobject(L, 1);
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std::vector<std::string> keys = o->m_settings->getNames();
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MutexAutoLock(o->m_settings->m_mutex);
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push_settings_table(L, o->m_settings);
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lua_newtable(L);
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for (const std::string &key : keys) {
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lua_pushstring(L, o->m_settings->get(key).c_str());
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lua_setfield(L, -2, key.c_str());
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}
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return 1;
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return 1;
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}
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}
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@ -239,6 +239,8 @@ private:
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// Allow TestSettings to run sanity checks using private functions.
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// Allow TestSettings to run sanity checks using private functions.
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friend class TestSettings;
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friend class TestSettings;
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// For sane mutex locking when iterating
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friend class LuaSettings;
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void updateNoLock(const Settings &other);
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void updateNoLock(const Settings &other);
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void clearNoLock();
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void clearNoLock();
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