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Document ObjectRef:remove under Lua entity (#8659)
This was previously documented under the general ObjectRef section with a note that this won't work on players. So I think this would fit better with Lua entity-only methods. This PR also changes the title of the Lua entity-only section from `LuaEntitySAO-only` to `Lua entity only`.
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@ -5263,8 +5263,6 @@ This is basically a reference to a C++ `ServerActiveObject`
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### Methods
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* `remove()`: remove object (after returning from Lua)
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* Note: Doesn't work on players, use `minetest.kick_player` instead
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* `get_pos()`: returns `{x=num, y=num, z=num}`
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* `set_pos(pos)`: `pos`=`{x=num, y=num, z=num}`
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* `move_to(pos, continuous=false)`: interpolated move
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@ -5323,8 +5321,9 @@ This is basically a reference to a C++ `ServerActiveObject`
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text = "My Nametag",
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}
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#### LuaEntitySAO-only (no-op for other objects)
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#### Lua entity only (no-op for other objects)
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* `remove()`: remove object (after returning from Lua)
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* `set_velocity(vel)`
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* `vel` is a vector, e.g. `{x=0.0, y=2.3, z=1.0}`
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* `add_velocity(vel)`
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@ -5355,7 +5354,7 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `get_entity_name()` (**Deprecated**: Will be removed in a future version)
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* `get_luaentity()`
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#### Player-only (no-op for other objects)
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#### Player only (no-op for other objects)
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* `get_player_name()`: returns `""` if is not a player
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* `get_player_velocity()`: returns `nil` if is not a player, otherwise a
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