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Fall back to default when rendering mode (3d_mode) is set invalid (#10922)
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@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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*/
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#include "factory.h"
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#include "factory.h"
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#include <stdexcept>
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#include "log.h"
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#include "plain.h"
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#include "plain.h"
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#include "anaglyph.h"
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#include "anaglyph.h"
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#include "interlaced.h"
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#include "interlaced.h"
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@ -45,5 +45,8 @@ RenderingCore *createRenderingCore(const std::string &stereo_mode, IrrlichtDevic
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return new RenderingCoreSideBySide(device, client, hud, true);
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return new RenderingCoreSideBySide(device, client, hud, true);
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if (stereo_mode == "crossview")
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if (stereo_mode == "crossview")
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return new RenderingCoreSideBySide(device, client, hud, false, true);
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return new RenderingCoreSideBySide(device, client, hud, false, true);
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throw std::invalid_argument("Invalid rendering mode: " + stereo_mode);
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// fallback to plain renderer
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errorstream << "Invalid rendering mode: " << stereo_mode << std::endl;
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return new RenderingCorePlain(device, client, hud);
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}
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}
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