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5440de1785
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3afffcd36b
@ -1,39 +1,39 @@
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-- cache setting
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local enable_damage = core.settings:get_bool("enable_damage")
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local health_bar_definition = {
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hud_elem_type = "statbar",
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position = {x = 0.5, y = 1},
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text = "heart.png",
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text2 = "heart_gone.png",
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number = core.PLAYER_MAX_HP_DEFAULT,
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item = core.PLAYER_MAX_HP_DEFAULT,
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direction = 0,
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size = {x = 24, y = 24},
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offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 16)},
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}
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local breath_bar_definition = {
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hud_elem_type = "statbar",
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position = {x = 0.5, y = 1},
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text = "bubble.png",
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text2 = "bubble_gone.png",
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number = core.PLAYER_MAX_BREATH_DEFAULT,
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item = core.PLAYER_MAX_BREATH_DEFAULT * 2,
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direction = 0,
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size = {x = 24, y = 24},
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offset = {x = 25, y= -(48 + 24 + 16)},
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local bar_definitions = {
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hp = {
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hud_elem_type = "statbar",
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position = {x = 0.5, y = 1},
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text = "heart.png",
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text2 = "heart_gone.png",
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number = core.PLAYER_MAX_HP_DEFAULT,
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item = core.PLAYER_MAX_HP_DEFAULT,
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direction = 0,
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size = {x = 24, y = 24},
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offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 16)},
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},
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breath = {
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hud_elem_type = "statbar",
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position = {x = 0.5, y = 1},
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text = "bubble.png",
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text2 = "bubble_gone.png",
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number = core.PLAYER_MAX_BREATH_DEFAULT * 2,
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item = core.PLAYER_MAX_BREATH_DEFAULT * 2,
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direction = 0,
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size = {x = 24, y = 24},
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offset = {x = 25, y= -(48 + 24 + 16)},
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},
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}
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local hud_ids = {}
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local function scaleToDefault(player, field)
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-- Scale "hp" or "breath" to the default dimensions
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local function scaleToHudMax(player, field)
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-- Scale "hp" or "breath" to the hud maximum dimensions
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local current = player["get_" .. field](player)
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local nominal = core["PLAYER_MAX_" .. field:upper() .. "_DEFAULT"]
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local max_display = math.max(nominal,
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math.max(player:get_properties()[field .. "_max"], current))
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return current / max_display * nominal
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local nominal = bar_definitions[field].item
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local max_display = math.max(player:get_properties()[field .. "_max"], current)
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return math.ceil(current / max_display * nominal)
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end
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local function update_builtin_statbars(player)
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@ -55,9 +55,9 @@ local function update_builtin_statbars(player)
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local immortal = player:get_armor_groups().immortal == 1
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if flags.healthbar and enable_damage and not immortal then
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local number = scaleToDefault(player, "hp")
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local number = scaleToHudMax(player, "hp")
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if hud.id_healthbar == nil then
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local hud_def = table.copy(health_bar_definition)
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local hud_def = table.copy(bar_definitions.hp)
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hud_def.number = number
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hud.id_healthbar = player:hud_add(hud_def)
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else
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@ -73,9 +73,9 @@ local function update_builtin_statbars(player)
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local breath = player:get_breath()
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local breath_max = player:get_properties().breath_max
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if show_breathbar and breath <= breath_max then
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local number = 2 * scaleToDefault(player, "breath")
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local number = scaleToHudMax(player, "breath")
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if not hud.id_breathbar and breath < breath_max then
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local hud_def = table.copy(breath_bar_definition)
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local hud_def = table.copy(bar_definitions.breath)
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hud_def.number = number
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hud.id_breathbar = player:hud_add(hud_def)
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elseif hud.id_breathbar then
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@ -145,7 +145,7 @@ function core.hud_replace_builtin(hud_name, definition)
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end
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if hud_name == "health" then
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health_bar_definition = definition
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bar_definitions.hp = definition
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for name, ids in pairs(hud_ids) do
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local player = core.get_player_by_name(name)
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@ -159,7 +159,7 @@ function core.hud_replace_builtin(hud_name, definition)
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end
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if hud_name == "breath" then
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breath_bar_definition = definition
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bar_definitions.breath = definition
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for name, ids in pairs(hud_ids) do
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local player = core.get_player_by_name(name)
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@ -676,7 +676,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
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// Rectangles for 1/2 the "off state" texture
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core::rect<s32> srchalfrect2, dsthalfrect2;
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if (count % 2 == 1) {
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if (count % 2 == 1 || maxcount % 2 == 1) {
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// Need to draw halves: Calculate rectangles
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srchalfrect = calculate_clipping_rect(srcd, steppos);
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dsthalfrect = calculate_clipping_rect(dstd, steppos);
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@ -711,7 +711,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
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}
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}
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if (stat_texture_bg && maxcount > count / 2) {
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if (stat_texture_bg && maxcount > count) {
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// Draw "off state" textures
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s32 start_offset;
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if (count % 2 == 1)
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@ -731,8 +731,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
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if (maxcount % 2 == 1) {
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draw2DImageFilterScaled(driver, stat_texture_bg,
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dsthalfrect + p, srchalfrect,
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NULL, colors, true);
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dsthalfrect + p, srchalfrect, NULL, colors, true);
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}
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}
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}
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