Cracking blocks while digging

This commit is contained in:
Perttu Ahola 2010-12-21 02:25:47 +02:00
parent d5a78c1253
commit 3b0bff2f74
16 changed files with 232 additions and 289 deletions

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@ -398,45 +398,10 @@ void Client::step(float dtime)
}
}
#if 0
/*
Clear old entries from fetchblock history
*/
{
JMutexAutoLock lock(m_fetchblock_mutex);
core::list<v3s16> remove_queue;
core::map<v3s16, float>::Iterator i;
i = m_fetchblock_history.getIterator();
for(; i.atEnd() == false; i++)
{
float value = i.getNode()->getValue();
value += dtime;
i.getNode()->setValue(value);
if(value >= 60.0)
remove_queue.push_back(i.getNode()->getKey());
}
core::list<v3s16>::Iterator j;
j = remove_queue.begin();
for(; j != remove_queue.end(); j++)
{
m_fetchblock_history.remove(*j);
}
}
#endif
/*{
JMutexAutoLock lock(m_step_dtime_mutex);
m_step_dtime += dtime;
}*/
/*
BEGIN TEST CODE
*/
/*
END OF TEST CODE
*/
}
float Client::asyncStep()
@ -975,7 +940,11 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
if(abs_to_delete.find(p) != NULL)
abs_to_delete.remove(p);
// Update objects of block
/*
Update objects of block
NOTE: Be sure this is done in the main thread.
*/
block->updateObjects(is, m_server_ser_ver,
m_device->getSceneManager());
}
@ -1482,11 +1451,11 @@ void Client::addNodeFromInventory(v3s16 nodepos, u16 i)
}
#endif
void Client::pressGround(u8 button, v3s16 nodepos_undersurface,
void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
v3s16 nodepos_oversurface, u16 item)
{
if(connectedAndInitialized() == false){
dout_client<<DTIME<<"Client::pressGround() "
dout_client<<DTIME<<"Client::groundAction() "
"cancelled (not connected)"
<<std::endl;
return;
@ -1507,7 +1476,7 @@ void Client::pressGround(u8 button, v3s16 nodepos_undersurface,
u8 datasize = 2 + 1 + 6 + 6 + 2;
SharedBuffer<u8> data(datasize);
writeU16(&data[0], TOSERVER_GROUND_ACTION);
writeU8(&data[2], button);
writeU8(&data[2], action);
writeV3S16(&data[3], nodepos_undersurface);
writeV3S16(&data[9], nodepos_oversurface);
writeU16(&data[15], item);
@ -1540,37 +1509,6 @@ void Client::clickObject(u8 button, v3s16 blockpos, s16 id, u16 item)
Send(0, data, true);
}
void Client::stopDigging()
{
if(connectedAndInitialized() == false){
dout_client<<DTIME<<"Client::release() "
"cancelled (not connected)"
<<std::endl;
return;
}
/*
length: 17
[0] u16 command
[2] u8 action
[3] v3s16 nodepos_undersurface
[9] v3s16 nodepos_abovesurface
[15] u16 item
actions:
0: start digging
1: place block
2: stop digging (all parameters ignored)
*/
u8 datasize = 2 + 1 + 6 + 6 + 2;
SharedBuffer<u8> data(datasize);
writeU16(&data[0], TOSERVER_GROUND_ACTION);
writeU8(&data[2], 2);
writeV3S16(&data[3], v3s16(0,0,0));
writeV3S16(&data[9], v3s16(0,0,0));
writeU16(&data[15], 0);
Send(0, data, true);
}
void Client::sendSignText(v3s16 blockpos, s16 id, std::string text)
{
/*
@ -1671,17 +1609,23 @@ MapNode Client::getNode(v3s16 p)
return m_env.getMap().getNode(p);
}
/*void Client::getNode(v3s16 p, MapNode n)
{
JMutexAutoLock envlock(m_env_mutex);
m_env.getMap().setNode(p, n);
}*/
/*f32 Client::getGroundHeight(v2s16 p)
{
JMutexAutoLock envlock(m_env_mutex);
return m_env.getMap().getGroundHeight(p);
}*/
bool Client::isNodeUnderground(v3s16 p)
/*bool Client::isNodeUnderground(v3s16 p)
{
JMutexAutoLock envlock(m_env_mutex);
return m_env.getMap().isNodeUnderground(p);
}
}*/
/*Player * Client::getLocalPlayer()
{

@ -185,12 +185,9 @@ public:
// Pops out a packet from the packet queue
IncomingPacket getPacket();
/*void removeNode(v3s16 nodepos);
void addNodeFromInventory(v3s16 nodepos, u16 i);*/
void pressGround(u8 button, v3s16 nodepos_undersurface,
void groundAction(u8 action, v3s16 nodepos_undersurface,
v3s16 nodepos_oversurface, u16 item);
void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
void stopDigging();
void sendSignText(v3s16 blockpos, s16 id, std::string text);
@ -198,10 +195,13 @@ public:
// Returns InvalidPositionException if not found
MapNode getNode(v3s16 p);
// Returns InvalidPositionException if not found
//void setNode(v3s16 p, MapNode n);
// Returns InvalidPositionException if not found
//f32 getGroundHeight(v2s16 p);
// Returns InvalidPositionException if not found
bool isNodeUnderground(v3s16 p);
//bool isNodeUnderground(v3s16 p);
// Note: The players should not be exposed outside
// Return value is valid until client is destroyed
@ -236,6 +236,21 @@ public:
//void updateSomeExpiredMeshes();
void setTempMod(v3s16 p, NodeMod mod)
{
JMutexAutoLock envlock(m_env_mutex);
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
v3s16 blockpos = ((ClientMap&)m_env.getMap()).setTempMod(p, mod);
m_env.getMap().updateMeshes(blockpos, m_env.getDayNightRatio());
}
void clearTempMod(v3s16 p)
{
JMutexAutoLock envlock(m_env_mutex);
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
v3s16 blockpos = ((ClientMap&)m_env.getMap()).clearTempMod(p);
m_env.getMap().updateMeshes(blockpos, m_env.getDayNightRatio());
}
private:
// Virtual methods from con::PeerHandler

@ -39,12 +39,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define PI 3.14159
//#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (60*10)
#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (60)
#define SERVER_MAP_SAVE_INTERVAL (60)
/*#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (10)
#define SERVER_MAP_SAVE_INTERVAL (10)*/
// This is the same as in minecraft and everything else
#define FOV_ANGLE (PI/2.5)

@ -56,5 +56,7 @@ void set_default_settings()
g_settings.setDefault("max_block_generate_distance", "4");
g_settings.setDefault("time_send_interval", "20");
g_settings.setDefault("time_speed", "360");
g_settings.setDefault("server_unload_unused_sectors_timeout", "60");
g_settings.setDefault("server_map_save_interval", "60");
}

@ -17,7 +17,8 @@ void IrrlichtWrapper::Run()
GetRequest<TextureSpec, video::ITexture*, u8, u8>
request = m_get_texture_queue.pop();
dstream<<"got request with key.name="<<request.key.name<<std::endl;
dstream<<"got texture request with key.name="
<<request.key.name<<std::endl;
GetResult<TextureSpec, video::ITexture*, u8, u8>
result;
@ -37,7 +38,9 @@ video::ITexture* IrrlichtWrapper::getTexture(TextureSpec spec)
if(get_current_thread_id() == m_main_thread)
{
dstream<<"Loading texture directly: "<<spec.name<<std::endl;
dstream<<"Getting texture directly: name="
<<spec.name<<std::endl;
t = getTextureDirect(spec);
}
else
@ -52,7 +55,7 @@ video::ITexture* IrrlichtWrapper::getTexture(TextureSpec spec)
// Wait result
GetResult<TextureSpec, video::ITexture*, u8, u8>
result = result_queue.pop_front(true);
result = result_queue.pop_front(1000);
// Check that at least something worked OK
assert(result.key.name == spec.name);
@ -67,10 +70,6 @@ video::ITexture* IrrlichtWrapper::getTexture(TextureSpec spec)
video::ITexture* IrrlichtWrapper::getTexture(const std::string &path)
{
/*TextureSpec spec;
spec.name = path;
spec.path = path;
return getTexture(spec);*/
return getTexture(TextureSpec(path, path, NULL));
}
@ -81,21 +80,61 @@ video::ITexture* IrrlichtWrapper::getTexture(const std::string &path)
video::ITexture* IrrlichtWrapper::getTextureDirect(TextureSpec spec)
{
video::IVideoDriver* driver = m_device->getVideoDriver();
//TODO
if(spec.mod != NULL)
if(spec.mod == NULL)
{
dstream<<"IrrlichtWrapper::getTextureDirect: Modified textures"
" not supported"<<std::endl;
dstream<<"IrrlichtWrapper::getTextureDirect: Loading texture "
<<spec.path<<std::endl;
return driver->getTexture(spec.path.c_str());
}
return driver->getTexture(spec.path.c_str());
dstream<<"IrrlichtWrapper::getTextureDirect: Loading and modifying "
"texture "<<spec.path<<" to make "<<spec.name<<std::endl;
video::ITexture *base = driver->getTexture(spec.path.c_str());
video::ITexture *result = spec.mod->make(base, spec.name.c_str(), driver);
delete spec.mod;
return result;
}
video::ITexture * CrackTextureMod::make(video::ITexture *original,
video::IVideoDriver* driver)
const char *newname, video::IVideoDriver* driver)
{
//TODO
dstream<<__FUNCTION_NAME<<std::endl;
return NULL;
core::dimension2d<u32> dim(16, 16);
core::position2d<s32> pos_base(0, 0);
core::position2d<s32> pos_other(0, 16 * progression);
video::IImage *baseimage = driver->createImage(original, pos_base, dim);
assert(baseimage);
video::ITexture *other = driver->getTexture("../data/crack.png");
// We have to get the whole texture because getting a smaller area
// messes the whole thing. It is probably a bug in Irrlicht.
video::IImage *otherimage = driver->createImage(
other, core::position2d<s32>(0,0), other->getSize());
assert(otherimage);
/*core::rect<s32> clip_rect(v2s32(0,0), dim);
otherimage->copyToWithAlpha(baseimage, v2s32(0,0),
core::rect<s32>(pos_other, dim),
video::SColor(255,255,255,255),
&clip_rect);*/
otherimage->copyToWithAlpha(baseimage, v2s32(0,0),
core::rect<s32>(pos_other, dim),
video::SColor(255,255,255,255),
NULL);
otherimage->drop();
video::ITexture *newtexture = driver->addTexture(newname, baseimage);
baseimage->drop();
return newtexture;
}
#if 0

@ -48,6 +48,9 @@ public:
void set(std::string name, video::ITexture *texture)
{
if(texture == NULL)
return;
JMutexAutoLock lock(m_mutex);
m_textures[name] = texture;
@ -78,7 +81,7 @@ struct TextureMod
Shall not modify or delete the original texture.
*/
virtual video::ITexture * make(video::ITexture *original,
video::IVideoDriver* driver) = 0;
const char *newname, video::IVideoDriver* driver) = 0;
};
struct CrackTextureMod: public TextureMod
@ -89,7 +92,7 @@ struct CrackTextureMod: public TextureMod
}
virtual video::ITexture * make(video::ITexture *original,
video::IVideoDriver* driver);
const char *newname, video::IVideoDriver* driver);
u16 progression;
};
@ -149,10 +152,11 @@ public:
These are called from other threads
*/
// Not exactly thread-safe but this needs to be fast
// Not exactly thread-safe but this needs to be fast.
// getTimer()->getRealTime() only reads one variable anyway.
u32 getTime()
{
return m_device->getTimer()->getTime();
return m_device->getTimer()->getRealTime();
}
video::ITexture* getTexture(TextureSpec spec);

@ -179,12 +179,6 @@ TODO: TOSERVER_LEAVE
Doing now:
======================================================================
TODO: Node cracking animation when digging
- TODO: A way to generate new textures by combining textures
- TODO: Mesh update to fetch cracked faces from the former
TODO: A thread-safe wrapper for irrlicht for threads, to get rid of
g_device
======================================================================
@ -1164,7 +1158,7 @@ int main(int argc, char *argv[])
<<std::endl;
std::cout<<std::endl;
char templine[100];
//char templine[100];
// Port?
u16 port = 30000;
@ -1271,70 +1265,6 @@ int main(int argc, char *argv[])
u16 screenW = atoi(g_settings.get("screenW").c_str());
u16 screenH = atoi(g_settings.get("screenH").c_str());
#if 0
u16 screenW;
u16 screenH;
bool fullscreen = false;
if(g_settings.get("screenW") != "" && g_settings.get("screenH") != "")
{
screenW = atoi(g_settings.get("screenW").c_str());
screenH = atoi(g_settings.get("screenH").c_str());
}
else
{
u16 resolutions[][3] = {
//W, H, fullscreen
{640,480, 0},
{800,600, 0},
{1024,768, 0},
{1280,1024, 0},
/*{640,480, 1},
{800,600, 1},
{1024,768, 1},
{1280,1024, 1},*/
};
u16 res_count = sizeof(resolutions)/sizeof(resolutions[0]);
for(u16 i=0; i<res_count; i++)
{
std::cout<<(i+1)<<": "<<resolutions[i][0]<<"x"
<<resolutions[i][1];
if(resolutions[i][2])
std::cout<<" fullscreen"<<std::endl;
else
std::cout<<" windowed"<<std::endl;
}
std::cout<<"Select a window resolution number [empty = 2]: ";
std::cin.getline(templine, 100);
u16 r0;
if(templine[0] == 0)
r0 = 2;
else
r0 = atoi(templine);
if(r0 > res_count || r0 == 0)
r0 = 2;
{
u16 i = r0-1;
std::cout<<"-> ";
std::cout<<(i+1)<<": "<<resolutions[i][0]<<"x"
<<resolutions[i][1];
if(resolutions[i][2])
std::cout<<" fullscreen"<<std::endl;
else
std::cout<<" windowed"<<std::endl;
}
screenW = resolutions[r0-1][0];
screenH = resolutions[r0-1][1];
fullscreen = resolutions[r0-1][2];
}
#endif
//
MyEventReceiver receiver;
@ -1354,10 +1284,6 @@ int main(int argc, char *argv[])
device = createDevice(driverType,
core::dimension2d<u32>(screenW, screenH),
16, fullscreen, false, false, &receiver);
// With vsync
/*device = createDevice(driverType,
core::dimension2d<u32>(screenW, screenH),
16, fullscreen, false, true, &receiver);*/
if (device == 0)
return 1; // could not create selected driver.
@ -1380,10 +1306,10 @@ int main(int argc, char *argv[])
*/
video::IVideoDriver* driver = device->getVideoDriver();
// These make the textures not to show at all
//driver->setTextureCreationFlag(video::ETCF_ALWAYS_16_BIT);
//driver->setTextureCreationFlag(video::ETCF_OPTIMIZED_FOR_SPEED );
/*
This changes the minimum allowed number of vertices in a VBO
*/
//driver->setMinHardwareBufferVertexCount(1);
scene::ISceneManager* smgr = device->getSceneManager();
@ -2147,48 +2073,69 @@ int main(int argc, char *argv[])
} // regular block
} // for coords
/*static v3s16 oldnodepos;
static bool oldnodefound = false;*/
if(nodefound)
{
//std::cout<<DTIME<<"nodefound == true"<<std::endl;
//std::cout<<DTIME<<"nodepos=("<<nodepos.X<<","<<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
//std::cout<<DTIME<<"neighbourpos=("<<neighbourpos.X<<","<<neighbourpos.Y<<","<<neighbourpos.Z<<")"<<std::endl;
static v3s16 nodepos_old(-32768,-32768,-32768);
static v3s16 nodepos_old(-1,-1,-1);
if(nodepos != nodepos_old){
static float dig_time = 0.0;
if(nodepos != nodepos_old)
{
std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
<<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
if(nodepos_old != v3s16(-32768,-32768,-32768))
{
client.clearTempMod(nodepos_old);
dig_time = 0.0;
}
}
hilightboxes.push_back(nodefacebox);
//if(g_input->getLeftClicked())
if(g_input->getLeftReleased())
{
client.clearTempMod(nodepos);
dig_time = 0.0;
}
if(g_input->getLeftClicked() ||
(g_input->getLeftState() && nodepos != nodepos_old))
{
std::cout<<DTIME<<"Ground left-clicked"<<std::endl;
client.pressGround(0, nodepos, neighbourpos, g_selected_item);
client.groundAction(0, nodepos, neighbourpos, g_selected_item);
}
if(g_input->getLeftClicked())
{
client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
}
if(g_input->getLeftState())
{
dig_time += dtime;
float dig_time_complete = 0.5;
MapNode n = client.getNode(nodepos);
if(n.d == CONTENT_STONE)
dig_time_complete = 1.5;
u16 dig_index = (u16)(3.99*dig_time/dig_time_complete);
if(dig_time > 0.2)
{
//dstream<<"dig_index="<<dig_index<<std::endl;
client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
}
}
if(g_input->getRightClicked())
/*if(g_input->getRightClicked() ||
(g_input->getRightState() && nodepos != nodepos_old))*/
{
std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
client.pressGround(1, nodepos, neighbourpos, g_selected_item);
client.groundAction(1, nodepos, neighbourpos, g_selected_item);
}
nodepos_old = nodepos;
}
else{
//std::cout<<DTIME<<"nodefound == false"<<std::endl;
//positiontextgui->setText(L"");
}
/*oldnodefound = nodefound;
oldnodepos = nodepos;*/
} // selected_object == NULL
g_input->resetLeftClicked();
@ -2197,7 +2144,7 @@ int main(int argc, char *argv[])
if(g_input->getLeftReleased())
{
std::cout<<DTIME<<"Left released"<<std::endl;
client.stopDigging();
client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
}
if(g_input->getRightReleased())
{
@ -2214,26 +2161,6 @@ int main(int argc, char *argv[])
camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
// Background color is choosen based on whether the player is
// much beyond the initial ground level
/*video::SColor bgcolor;
v3s16 p0 = Map::floatToInt(player_position);
// Does this make short random delays?
// NOTE: no need for this, sky doesn't show underground with
// enough range
bool is_underground = client.isNodeUnderground(p0);
//bool is_underground = false;
if(is_underground == false)
bgcolor = video::SColor(255,90,140,200);
else
bgcolor = video::SColor(255,0,0,0);*/
//video::SColor bgcolor = video::SColor(255,90,140,200);
//video::SColor bgcolor = skycolor;
//s32 daynight_i = client.getDayNightIndex();
//video::SColor bgcolor = skycolor[daynight_i];
u32 daynight_ratio = client.getDayNightRatio();
video::SColor bgcolor = video::SColor(
255,

@ -1622,6 +1622,7 @@ MapBlock * ServerMap::emergeBlock(
}
//dstream<<"Not found on disk, generating."<<std::endl;
//TimeTaker("emergeBlock()", g_irrlicht);
/*
Do not generate over-limit
@ -1668,7 +1669,7 @@ MapBlock * ServerMap::emergeBlock(
underground_emptiness[i] = ((rand() % 5) == 0);
}
#if 0
#if 1
/*
This is a messy hack to sort the emptiness a bit
*/
@ -2235,20 +2236,15 @@ void ServerMap::save(bool only_changed)
}//sectorlock
u32 deleted_count = 0;
deleted_count = deleteUnusedSectors(
SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT);
/*
Only print if something happened or saved whole map
*/
if(only_changed == false || sector_meta_count != 0
|| block_count != 0 || deleted_count != 0)
|| block_count != 0)
{
dstream<<DTIME<<"ServerMap: Written: "
<<sector_meta_count<<" sector metadata files, "
<<block_count<<" block files, "
<<deleted_count<<" sectors unloaded from memory."
<<block_count<<" block files"
<<std::endl;
}
}
@ -2987,9 +2983,23 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
<<", rendered "<<vertex_count<<" vertices."<<std::endl;*/
}
void ClientMap::updateMesh()
v3s16 ClientMap::setTempMod(v3s16 p, NodeMod mod)
{
//TODO: Remove this
v3s16 blockpos = getNodeBlockPos(p);
MapBlock * blockref = getBlockNoCreate(blockpos);
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
blockref->setTempMod(relpos, mod);
return blockpos;
}
v3s16 ClientMap::clearTempMod(v3s16 p)
{
v3s16 blockpos = getNodeBlockPos(p);
MapBlock * blockref = getBlockNoCreate(blockpos);
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
blockref->clearTempMod(relpos);
return blockpos;
}
void ClientMap::PrintInfo(std::ostream &out)

@ -35,7 +35,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h"
#include "heightmap.h"
#include "loadstatus.h"
#include "mapnode.h"
#include "mapblock.h"
#include "mapsector.h"
@ -593,8 +592,15 @@ public:
void renderMap(video::IVideoDriver* driver, s32 pass);
// Update master heightmap mesh
void updateMesh();
/*
Methods for setting temporary modifications to nodes for
drawing.
Return value is position of changed block.
*/
v3s16 setTempMod(v3s16 p, NodeMod mod);
v3s16 clearTempMod(v3s16 p);
// Efficient implementation needs a cache of TempMods
//void clearTempMods();
// For debug printing
virtual void PrintInfo(std::ostream &out);

@ -300,6 +300,8 @@ TileSpec MapBlock::getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir)
}
if(mod.type == NODEMOD_CRACK)
{
spec.feature = TILEFEAT_CRACK;
spec.param.crack.progression = mod.param;
}
}
@ -646,14 +648,31 @@ void MapBlock::updateMesh(u32 daynight_ratio)
if(f.tile.feature == TILEFEAT_NONE)
{
/*collector.append(g_tile_materials[f.tile.id], f.vertices, 4,
indices, 6);*/
collector.append(tile_material_get(f.tile.id), f.vertices, 4,
indices, 6);
}
else if(f.tile.feature == TILEFEAT_CRACK)
{
const char *path = tile_texture_path_get(f.tile.id);
u16 progression = f.tile.param.crack.progression;
std::string name = (std::string)path + "_cracked_"
+ (char)('0' + progression);
TextureMod *mod = new CrackTextureMod(progression);
video::ITexture *texture = g_irrlicht->getTexture(
TextureSpec(name, path, mod));
video::SMaterial material = tile_material_get(f.tile.id);
material.setTexture(0, texture);
collector.append(material, f.vertices, 4, indices, 6);
}
else
{
// Not implemented
// No such feature
assert(0);
}
}
@ -668,19 +687,6 @@ void MapBlock::updateMesh(u32 daynight_ratio)
<<" materials (meshbuffers)"<<std::endl;*/
}
/*
Clear temporary FastFaces
*/
/*core::list<FastFace*>::Iterator i;
i = fastfaces_new->begin();
for(; i != fastfaces_new->end(); i++)
{
delete *i;
}
fastfaces_new->clear();
delete fastfaces_new;*/
/*
Add special graphics:
- torches
@ -688,14 +694,6 @@ void MapBlock::updateMesh(u32 daynight_ratio)
TODO: Optimize by using same meshbuffer for same textures
*/
/*scene::ISceneManager *smgr = NULL;
video::IVideoDriver* driver = NULL;
if(g_device)
{
smgr = g_device->getSceneManager();
driver = smgr->getVideoDriver();
}*/
for(s16 z=0; z<MAP_BLOCKSIZE; z++)
for(s16 y=0; y<MAP_BLOCKSIZE; y++)
for(s16 x=0; x<MAP_BLOCKSIZE; x++)
@ -751,20 +749,16 @@ void MapBlock::updateMesh(u32 daynight_ratio)
if(dir == v3s16(0,-1,0))
buf->getMaterial().setTexture(0,
g_irrlicht->getTexture("../data/torch_on_floor.png"));
//g_texturecache.get("torch_on_floor"));
else if(dir == v3s16(0,1,0))
buf->getMaterial().setTexture(0,
g_irrlicht->getTexture("../data/torch_on_ceiling.png"));
//g_texturecache.get("torch_on_ceiling"));
// For backwards compatibility
else if(dir == v3s16(0,0,0))
buf->getMaterial().setTexture(0,
g_irrlicht->getTexture("../data/torch_on_floor.png"));
//g_texturecache.get("torch_on_floor"));
else
buf->getMaterial().setTexture(0,
g_irrlicht->getTexture("../data/torch.png"));
//buf->getMaterial().setTexture(0, g_texturecache.get("torch"));
// Add to mesh
mesh_new->addMeshBuffer(buf);

@ -59,9 +59,10 @@ enum NodeModType
struct NodeMod
{
NodeMod()
NodeMod(enum NodeModType a_type=NODEMOD_NONE, u16 a_param=0)
{
type = NODEMOD_NONE;
type = a_type;
param = a_param;
}
enum NodeModType type;
u16 param;
@ -393,6 +394,11 @@ public:
*/
void setTempMod(v3s16 p, NodeMod mod)
{
/*dstream<<"setTempMod called on block"
<<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<", mod.type="<<mod.type
<<", mod.param="<<mod.param
<<std::endl;*/
m_temp_mods[p] = mod;
}
void clearTempMod(v3s16 p)

@ -1321,13 +1321,23 @@ void Server::AsyncRunStep()
{
float &counter = m_savemap_timer;
counter += dtime;
if(counter >= SERVER_MAP_SAVE_INTERVAL)
if(counter >= g_settings.getFloat("server_map_save_interval"))
{
counter = 0.0;
JMutexAutoLock lock(m_env_mutex);
// Save only changed parts
m_env.getMap().save(true);
// Delete unused sectors
u32 deleted_count = m_env.getMap().deleteUnusedSectors(
g_settings.getFloat("server_unload_unused_sectors_timeout"));
if(deleted_count > 0)
{
dout_server<<"Server: Unloaded "<<deleted_count
<<" sectors from memory"<<std::endl;
}
}
}
}

@ -37,6 +37,13 @@ const char * g_tile_texture_paths[TILES_COUNT] =
"../data/cloud.png",
};
const char * tile_texture_path_get(u32 i)
{
assert(i < TILES_COUNT);
return g_tile_texture_paths[i];
}
// A mapping from tiles to materials
// Initialized at run-time.
video::SMaterial g_tile_materials[TILES_COUNT];

@ -100,6 +100,8 @@ extern video::SMaterial g_tile_materials[TILES_COUNT];*/
Functions
*/
const char * tile_texture_path_get(u32 i);
// Initializes g_tile_materials
void tile_materials_preload(IrrlichtWrapper *irrlicht);

@ -1085,7 +1085,6 @@ public:
MutexedQueue()
{
m_mutex.Init();
m_is_empty_mutex.Init();
}
u32 size()
{
@ -1095,12 +1094,11 @@ public:
{
JMutexAutoLock lock(m_mutex);
m_list.push_back(t);
if(m_list.size() == 1)
m_is_empty_mutex.Unlock();
}
T pop_front(bool wait_if_empty=false)
T pop_front(u32 wait_time_max_ms=0)
{
u32 wait_time_ms = 0;
for(;;)
{
{
@ -1108,24 +1106,19 @@ public:
if(m_list.size() > 0)
{
if(m_list.size() == 1)
m_is_empty_mutex.Lock();
typename core::list<T>::Iterator begin = m_list.begin();
T t = *begin;
m_list.erase(begin);
return t;
}
if(wait_if_empty == false)
throw ItemNotFoundException("MutexedQueue: item not found");
if(wait_time_ms >= wait_time_max_ms)
throw ItemNotFoundException("MutexedQueue: queue is empty");
}
// To wait for an empty list, we're gonna hang on this mutex
m_is_empty_mutex.Lock();
m_is_empty_mutex.Unlock();
// Then loop to the beginning and hopefully return something
// Wait a while before trying again
sleep_ms(10);
wait_time_ms += 10;
}
}
@ -1134,11 +1127,6 @@ public:
return m_mutex;
}
JMutex & getIsEmptyMutex()
{
return m_is_empty_mutex;
}
core::list<T> & getList()
{
return m_list;
@ -1146,8 +1134,6 @@ public:
protected:
JMutex m_mutex;
// This is locked always when the list is empty
JMutex m_is_empty_mutex;
core::list<T> m_list;
};
@ -1262,9 +1248,6 @@ public:
request.dest = dest;
m_queue.getList().push_back(request);
if(m_queue.getList().size() == 1)
m_queue.getIsEmptyMutex().Unlock();
}
GetRequest<Key, T, Caller, CallerData> pop(bool wait_if_empty=false)