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Add names to NodeMetadata
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697ff926ce
commit
3b3ca65562
@ -38,7 +38,7 @@ SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
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NodeMetadata(gamedef),
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m_text(text)
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{
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NodeMetadata::registerType(typeId(), create);
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NodeMetadata::registerType(typeId(), typeName(), create);
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}
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u16 SignNodeMetadata::typeId() const
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{
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@ -72,7 +72,7 @@ ChestNodeMetadata proto_ChestNodeMetadata(NULL);
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ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
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NodeMetadata(gamedef)
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{
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NodeMetadata::registerType(typeId(), create);
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NodeMetadata::registerType(typeId(), typeName(), create);
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m_inventory = new Inventory();
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m_inventory->addList("0", 8*4);
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@ -135,7 +135,7 @@ LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL);
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LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
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NodeMetadata(gamedef)
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{
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NodeMetadata::registerType(typeId(), create);
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NodeMetadata::registerType(typeId(), typeName(), create);
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m_inventory = new Inventory();
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m_inventory->addList("0", 8*4);
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@ -200,7 +200,7 @@ FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL);
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FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
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NodeMetadata(gamedef)
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{
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NodeMetadata::registerType(typeId(), create);
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NodeMetadata::registerType(typeId(), typeName(), create);
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m_inventory = new Inventory();
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m_inventory->addList("fuel", 1);
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@ -31,6 +31,8 @@ public:
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//~SignNodeMetadata();
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virtual u16 typeId() const;
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virtual const char* typeName() const
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{ return "sign"; }
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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virtual NodeMetadata* clone(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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@ -51,6 +53,8 @@ public:
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~ChestNodeMetadata();
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virtual u16 typeId() const;
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virtual const char* typeName() const
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{ return "chest"; }
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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virtual NodeMetadata* clone(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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@ -70,6 +74,8 @@ public:
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~LockingChestNodeMetadata();
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virtual u16 typeId() const;
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virtual const char* typeName() const
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{ return "locked_chest"; }
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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virtual NodeMetadata* clone(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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@ -93,6 +99,8 @@ public:
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~FurnaceNodeMetadata();
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virtual u16 typeId() const;
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virtual const char* typeName() const
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{ return "furnace"; }
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virtual NodeMetadata* clone(IGameDef *gamedef);
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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core::map<u16, NodeMetadata::Factory> NodeMetadata::m_types;
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core::map<std::string, NodeMetadata::Factory> NodeMetadata::m_names;
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NodeMetadata::NodeMetadata(IGameDef *gamedef):
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m_gamedef(gamedef)
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@ -41,6 +42,36 @@ NodeMetadata::~NodeMetadata()
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{
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}
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NodeMetadata* NodeMetadata::create(const std::string &name, IGameDef *gamedef)
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{
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// Find factory function
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core::map<std::string, Factory>::Node *n;
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n = m_names.find(name);
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if(n == NULL)
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{
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// If factory is not found, just return.
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errorstream<<"WARNING: NodeMetadata: No factory for name=\""
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<<name<<"\""<<std::endl;
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return NULL;
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}
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// Try to load the metadata. If it fails, just return.
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try
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{
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std::istringstream iss("", std::ios_base::binary);
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Factory f = n->getValue();
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NodeMetadata *meta = (*f)(iss, gamedef);
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return meta;
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}
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catch(SerializationError &e)
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{
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errorstream<<"NodeMetadata: SerializationError "
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<<"while creating name=\""<<name<<"\""<<std::endl;
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return NULL;
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}
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}
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NodeMetadata* NodeMetadata::deSerialize(std::istream &is, IGameDef *gamedef)
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{
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// Read id
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@ -89,13 +120,20 @@ void NodeMetadata::serialize(std::ostream &os)
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os<<serializeString(oss.str());
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}
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void NodeMetadata::registerType(u16 id, Factory f)
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void NodeMetadata::registerType(u16 id, const std::string &name, Factory f)
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{
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core::map<u16, Factory>::Node *n;
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n = m_types.find(id);
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if(n)
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return;
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m_types.insert(id, f);
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{ // typeId
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core::map<u16, Factory>::Node *n;
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n = m_types.find(id);
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if(!n)
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m_types.insert(id, f);
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}
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{ // typeName
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core::map<std::string, Factory>::Node *n;
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n = m_names.find(name);
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if(!n)
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m_names.insert(name, f);
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}
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}
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/*
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@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef NODEMETADATA_HEADER
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#define NODEMETADATA_HEADER
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#include "common_irrlicht.h"
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#include "irrlichttypes.h"
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#include <string>
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#include <iostream>
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@ -44,11 +44,12 @@ public:
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NodeMetadata(IGameDef *gamedef);
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virtual ~NodeMetadata();
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static NodeMetadata* create(const std::string &name, IGameDef *gamedef);
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static NodeMetadata* deSerialize(std::istream &is, IGameDef *gamedef);
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void serialize(std::ostream &os);
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// This usually is the CONTENT_ value
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virtual u16 typeId() const = 0;
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virtual const char* typeName() const = 0;
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virtual NodeMetadata* clone(IGameDef *gamedef) = 0;
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virtual void serializeBody(std::ostream &os) = 0;
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virtual std::string infoText() {return "";}
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@ -69,10 +70,11 @@ public:
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virtual std::string getText(){ return ""; }
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virtual void setText(const std::string &t){}
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protected:
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static void registerType(u16 id, Factory f);
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static void registerType(u16 id, const std::string &name, Factory f);
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IGameDef *m_gamedef;
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private:
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static core::map<u16, Factory> m_types;
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static core::map<std::string, Factory> m_names;
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};
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/*
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