From 3b4408aa6cb720fe8c5adaf46232cc5638d0a11b Mon Sep 17 00:00:00 2001 From: "y.st" Date: Sun, 14 Jun 2015 22:51:40 -0700 Subject: [PATCH] Don't crash when saplings try to grow on unknown nodes --- games/minimal/mods/default/init.lua | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua index 120f004b7..cf0a1c679 100644 --- a/games/minimal/mods/default/init.lua +++ b/games/minimal/mods/default/init.lua @@ -1660,7 +1660,12 @@ minetest.register_abm({ interval = 10, chance = 50, action = function(pos, node) - local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil + local node_under = minetest.registered_nodes[ + minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name] + if not node_under then + return + end + local is_soil = node_under.groups.soil if is_soil == nil or is_soil == 0 then return end print("A sapling grows into a tree at "..minetest.pos_to_string(pos)) local vm = minetest.get_voxel_manip()