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Fix wrapDegrees family of functions
wrapDegrees() (renamed to modulo360f) wrapDegrees_0_360 wrapDegrees_180 Minor errors were present in previous versions; see issue #2328
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@ -543,8 +543,8 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
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v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0);
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v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0);
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pitch = wrapDegrees(pitch);
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yaw = wrapDegrees(yaw);
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pitch = modulo360f(pitch);
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yaw = modulo360f(yaw);
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Player *player = m_env->getPlayer(pkt->getPeerId());
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if (player == NULL) {
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44
src/test.cpp
44
src/test.cpp
@ -147,15 +147,45 @@ struct TestBase
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struct TestUtilities: public TestBase
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{
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inline float ref_WrapDegrees180(float f)
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{
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// This is a slower alternative to the wrapDegrees_180() function;
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// used as a reference for testing
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float value = fmodf(f + 180, 360);
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if (value < 0)
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value += 360;
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return value - 180;
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}
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inline float ref_WrapDegrees_0_360(float f)
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{
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// This is a slower alternative to the wrapDegrees_0_360() function;
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// used as a reference for testing
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float value = fmodf(f, 360);
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if (value < 0)
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value += 360;
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return value < 0 ? value + 360 : value;
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}
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void Run()
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{
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/*infostream<<"wrapDegrees(100.0) = "<<wrapDegrees(100.0)<<std::endl;
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infostream<<"wrapDegrees(720.5) = "<<wrapDegrees(720.5)<<std::endl;
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infostream<<"wrapDegrees(-0.5) = "<<wrapDegrees(-0.5)<<std::endl;*/
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UASSERT(fabs(wrapDegrees(100.0) - 100.0) < 0.001);
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UASSERT(fabs(wrapDegrees(720.5) - 0.5) < 0.001);
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UASSERT(fabs(wrapDegrees(-0.5) - (-0.5)) < 0.001);
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UASSERT(fabs(wrapDegrees(-365.5) - (-5.5)) < 0.001);
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UASSERT(fabs(modulo360f(100.0) - 100.0) < 0.001);
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UASSERT(fabs(modulo360f(720.5) - 0.5) < 0.001);
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UASSERT(fabs(modulo360f(-0.5) - (-0.5)) < 0.001);
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UASSERT(fabs(modulo360f(-365.5) - (-5.5)) < 0.001);
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for (float f = -720; f <= -360; f += 0.25) {
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UASSERT(fabs(modulo360f(f) - modulo360f(f + 360)) < 0.001);
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}
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for (float f = -1440; f <= 1440; f += 0.25) {
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UASSERT(fabs(modulo360f(f) - fmodf(f, 360)) < 0.001);
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UASSERT(fabs(wrapDegrees_180(f) - ref_WrapDegrees180(f)) < 0.001);
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UASSERT(fabs(wrapDegrees_0_360(f) - ref_WrapDegrees_0_360(f)) < 0.001);
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UASSERT(wrapDegrees_0_360(fabs(wrapDegrees_180(f) - wrapDegrees_0_360(f))) < 0.001);
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}
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UASSERT(lowercase("Foo bAR") == "foo bar");
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UASSERT(trim("\n \t\r Foo bAR \r\n\t\t ") == "Foo bAR");
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UASSERT(trim("\n \t\r \r\n\t\t ") == "");
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@ -184,57 +184,56 @@ inline void sortBoxVerticies(v3s16 &p1, v3s16 &p2) {
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}
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/*
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See test.cpp for example cases.
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wraps degrees to the range of -360...360
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NOTE: Wrapping to 0...360 is not used because pitch needs negative values.
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/** Returns \p f wrapped to the range [-360, 360]
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*
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* See test.cpp for example cases.
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*
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* \note This is also used in cases where degrees wrapped to the range [0, 360]
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* is innapropriate (e.g. pitch needs negative values)
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*
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* \internal functionally equivalent -- although precision may vary slightly --
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* to fmodf((f), 360.0f) however empirical tests indicate that this approach is
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* faster.
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*/
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inline float wrapDegrees(float f)
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inline float modulo360f(float f)
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{
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// Take examples of f=10, f=720.5, f=-0.5, f=-360.5
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// This results in
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// 10, 720, -1, -361
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int i = floor(f);
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// 0, 2, 0, -1
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int l = i / 360;
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// NOTE: This would be used for wrapping to 0...360
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// 0, 2, -1, -2
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/*if(i < 0)
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l -= 1;*/
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// 0, 720, 0, -360
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int k = l * 360;
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// 10, 0.5, -0.5, -0.5
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f -= float(k);
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return f;
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int sign;
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int whole;
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float fraction;
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if (f < 0) {
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f = -f;
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sign = -1;
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} else {
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sign = 1;
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}
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/* Wrap to 0...360 */
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whole = f;
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fraction = f - whole;
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whole %= 360;
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return sign * (whole + fraction);
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}
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/** Returns \p f wrapped to the range [0, 360]
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*/
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inline float wrapDegrees_0_360(float f)
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{
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// Take examples of f=10, f=720.5, f=-0.5, f=-360.5
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// This results in
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// 10, 720, -1, -361
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int i = floor(f);
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// 0, 2, 0, -1
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int l = i / 360;
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// Wrap to 0...360
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// 0, 2, -1, -2
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if(i < 0)
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l -= 1;
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// 0, 720, 0, -360
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int k = l * 360;
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// 10, 0.5, -0.5, -0.5
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f -= float(k);
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return f;
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float value = modulo360f(f);
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return value < 0 ? value + 360 : value;
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}
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/* Wrap to -180...180 */
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/** Returns \p f wrapped to the range [-180, 180]
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*/
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inline float wrapDegrees_180(float f)
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{
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f += 180;
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f = wrapDegrees_0_360(f);
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f -= 180;
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return f;
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float value = modulo360f(f + 180);
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if (value < 0)
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value += 360;
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return value - 180;
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}
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/*
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