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ABMs: Make catch-up behaviour optional
Default is true for backwards compatibility Update lua_api.txt
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@ -3063,10 +3063,14 @@ Definition tables
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{
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-- In the following two fields, also group:groupname will work.
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nodenames = {"default:lava_source"},
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neighbors = {"default:water_source", "default:water_flowing"}, -- (any of these)
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-- ^ If left out or empty, any neighbor will do
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interval = 1.0, -- (operation interval)
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chance = 1, -- (chance of trigger is 1.0/this)
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neighbors = {"default:water_source", "default:water_flowing"}, -- Any of these --[[
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^ If left out or empty, any neighbor will do ]]
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interval = 1.0, -- Operation interval in seconds
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chance = 1, -- Chance of trigger per-node per-interval is 1.0 / this
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catch_up = true, -- If true, catch-up behaviour is enabled --[[
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^ The chance value is temporarily reduced when returning to
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an area to simulate time lost by the area being unattended.
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^ Note chance value can often be reduced to 1 ]]
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action = func(pos, node, active_object_count, active_object_count_wider),
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}
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@ -577,17 +577,21 @@ public:
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i->timer -= trigger_interval;
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actual_interval = trigger_interval;
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}
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float intervals = actual_interval / trigger_interval;
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if(intervals == 0)
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continue;
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float chance = abm->getTriggerChance();
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if(chance == 0)
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chance = 1;
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ActiveABM aabm;
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aabm.abm = abm;
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aabm.chance = chance / intervals;
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if(aabm.chance == 0)
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aabm.chance = 1;
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if(abm->getSimpleCatchUp()) {
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float intervals = actual_interval / trigger_interval;
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if(intervals == 0)
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continue;
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aabm.chance = chance / intervals;
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if(aabm.chance == 0)
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aabm.chance = 1;
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} else {
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aabm.chance = chance;
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}
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// Trigger neighbors
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std::set<std::string> required_neighbors_s
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= abm->getRequiredNeighbors();
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@ -155,6 +155,8 @@ public:
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virtual float getTriggerInterval() = 0;
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// Random chance of (1 / return value), 0 is disallowed
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virtual u32 getTriggerChance() = 0;
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// Whether to modify chance to simulate time lost by an unnattended block
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virtual bool getSimpleCatchUp() = 0;
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// This is called usually at interval for 1/chance of the nodes
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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@ -143,8 +143,11 @@ void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
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int trigger_chance = 50;
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getintfield(L, current_abm, "chance", trigger_chance);
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LuaABM *abm = new LuaABM(L, id, trigger_contents,
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required_neighbors, trigger_interval, trigger_chance);
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bool simple_catch_up = true;
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getboolfield(L, current_abm, "catch_up", simple_catch_up);
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LuaABM *abm = new LuaABM(L, id, trigger_contents, required_neighbors,
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trigger_interval, trigger_chance, simple_catch_up);
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env->addActiveBlockModifier(abm);
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@ -184,16 +184,18 @@ private:
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std::set<std::string> m_required_neighbors;
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float m_trigger_interval;
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u32 m_trigger_chance;
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bool m_simple_catch_up;
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public:
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LuaABM(lua_State *L, int id,
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const std::set<std::string> &trigger_contents,
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const std::set<std::string> &required_neighbors,
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float trigger_interval, u32 trigger_chance):
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float trigger_interval, u32 trigger_chance, bool simple_catch_up):
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m_id(id),
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m_trigger_contents(trigger_contents),
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m_required_neighbors(required_neighbors),
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m_trigger_interval(trigger_interval),
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m_trigger_chance(trigger_chance)
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m_trigger_chance(trigger_chance),
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m_simple_catch_up(simple_catch_up)
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{
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}
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virtual std::set<std::string> getTriggerContents()
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@ -212,6 +214,10 @@ public:
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{
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return m_trigger_chance;
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}
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virtual bool getSimpleCatchUp()
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{
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return m_simple_catch_up;
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}
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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u32 active_object_count, u32 active_object_count_wider);
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};
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