Exclude vertical mapblock borders when setting light

This commit is contained in:
kwolekr 2015-01-04 23:14:16 -05:00
parent 091594e26e
commit 3bdf3df223

@ -214,7 +214,10 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
Mapgen mg;
mg.vm = vm;
mg.setLighting(p1, p2, light);
mg.setLighting(
p1 + v3s16(0, 1, 0) * MAP_BLOCKSIZE,
p2 - v3s16(0, 1, 0) * MAP_BLOCKSIZE,
light);
return 0;
}