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+ rail
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a62228ec1e
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BIN
data/rail.png
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data/rail.png
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data/rail_crossing.png
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data/rail_crossing.png
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data/rail_curved.png
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data/rail_curved.png
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data/rail_t_junction.png
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data/rail_t_junction.png
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104
src/mapblock.cpp
104
src/mapblock.cpp
@ -1672,6 +1672,110 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
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collector.append(material_papyrus, vertices, 4, indices, 6);
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}
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}
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else if(n.d == CONTENT_RAIL)
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{
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u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
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video::SColor c(255,l,l,l);
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bool is_rail_x [] = { false, false }; /* x-1, x+1 */
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bool is_rail_z [] = { false, false }; /* z-1, z+1 */
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MapNode n_minus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x-1,y,z));
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MapNode n_plus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x+1,y,z));
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MapNode n_minus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z-1));
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MapNode n_plus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z+1));
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if(n_minus_x.d == CONTENT_RAIL)
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is_rail_x[0] = true;
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if(n_plus_x.d == CONTENT_RAIL)
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is_rail_x[1] = true;
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if(n_minus_z.d == CONTENT_RAIL)
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is_rail_z[0] = true;
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if(n_plus_z.d == CONTENT_RAIL)
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is_rail_z[1] = true;
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float d = (float)BS/16;
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c,
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0, 1),
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video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c,
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1, 1),
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video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c,
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1, 0),
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video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c,
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0, 0),
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};
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video::SMaterial material_rail;
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material_rail.setFlag(video::EMF_LIGHTING, false);
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material_rail.setFlag(video::EMF_BACK_FACE_CULLING, false);
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material_rail.setFlag(video::EMF_BILINEAR_FILTER, false);
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material_rail.setFlag(video::EMF_FOG_ENABLE, true);
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material_rail.MaterialType
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= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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int adjacencies = is_rail_x[0] + is_rail_x[1] + is_rail_z[0] + is_rail_z[1];
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// Assign textures
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if(adjacencies < 2)
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material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
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else if(adjacencies == 2)
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{
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if((is_rail_x[0] && is_rail_x[1]) || (is_rail_z[0] && is_rail_z[1]))
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material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
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else
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material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_curved.png"));
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}
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else if(adjacencies == 3)
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material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_t_junction.png"));
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else if(adjacencies == 4)
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material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_crossing.png"));
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// Rotate textures
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int angle = 0;
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if(adjacencies == 1)
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{
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if(is_rail_x[0] || is_rail_x[1])
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angle = 90;
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}
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else if(adjacencies == 2)
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{
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if(is_rail_x[0] && is_rail_x[1])
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angle = 90;
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else if(is_rail_x[0] && is_rail_z[0])
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angle = 270;
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else if(is_rail_x[0] && is_rail_z[1])
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angle = 180;
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else if(is_rail_x[1] && is_rail_z[1])
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angle = 90;
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}
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else if(adjacencies == 3)
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{
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if(!is_rail_x[0])
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angle=0;
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if(!is_rail_x[1])
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angle=180;
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if(!is_rail_z[0])
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angle=90;
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if(!is_rail_z[1])
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angle=270;
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}
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if(angle != 0) {
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for(u16 i=0; i<4; i++)
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vertices[i].Pos.rotateXZBy(angle);
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}
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for(s32 i=0; i<4; i++)
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{
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vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
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}
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u16 indices[] = {0,1,2,2,3,0};
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collector.append(material_rail, vertices, 4, indices, 6);
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}
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}
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@ -281,6 +281,17 @@ void init_mapnode()
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f->solidness = 0; // drawn separately, makes no faces
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f->air_equivalent = true; // grass grows underneath
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i = CONTENT_RAIL;
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f = &g_content_features[i];
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f->setInventoryTexture("rail.png");
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->air_equivalent = true; // grass grows underneath
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f->walkable = false;
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// Deprecated
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i = CONTENT_COALSTONE;
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f = &g_content_features[i];
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@ -107,6 +107,7 @@ void init_content_inventory_texture_paths();
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#define CONTENT_CLAY 25
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#define CONTENT_PAPYRUS 26
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#define CONTENT_BOOKSHELF 27
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#define CONTENT_RAIL 28
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/*
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Content feature list
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@ -79,6 +79,7 @@ void initializeMaterialProperties()
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setWoodLikeDiggingProperties(CONTENT_PAPYRUS, 0.25);
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setWoodLikeDiggingProperties(CONTENT_GLASS, 0.15);
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setWoodLikeDiggingProperties(CONTENT_FENCE, 0.75);
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setDirtLikeDiggingProperties(CONTENT_RAIL, 0.75);
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setWoodLikeDiggingProperties(CONTENT_WOOD, 0.75);
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setWoodLikeDiggingProperties(CONTENT_BOOKSHELF, 0.75);
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setWoodLikeDiggingProperties(CONTENT_CHEST, 1.0);
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@ -3915,6 +3915,26 @@ void Server::UpdateCrafting(u16 peer_id)
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}
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}
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// Rail
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if(!found)
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[1] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new MaterialItem(CONTENT_RAIL, 15));
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found = true;
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}
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}
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// Chest
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if(!found)
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{
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@ -4163,6 +4183,7 @@ void setCreativeInventory(Player *player)
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CONTENT_BOOKSHELF,
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CONTENT_GLASS,
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CONTENT_FENCE,
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CONTENT_RAIL,
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CONTENT_MESE,
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CONTENT_WATERSOURCE,
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CONTENT_CLOUD,
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