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https://github.com/minetest/minetest.git
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Revive texture download code and fix it on GLES
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11837d4623
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@ -74,9 +74,7 @@ enum E_TEXTURE_CREATION_FLAG
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//! Allow the driver to keep a copy of the texture in memory
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/** Enabling this makes calls to ITexture::lock a lot faster, but costs main memory.
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Currently only used in combination with OpenGL drivers.
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NOTE: Disabling this does not yet work correctly with alpha-textures.
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So the default is on for now (but might change with Irrlicht 1.9 if we get the alpha-troubles fixed).
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This is enabled by default.
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*/
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ETCF_ALLOW_MEMORY_COPY = 0x00000080,
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@ -261,7 +261,14 @@ public:
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if (LockImage && mode != ETLM_WRITE_ONLY) {
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bool passed = true;
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#ifdef IRR_COMPILE_GL_COMMON
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#ifdef IRR_COMPILE_GL_COMMON // legacy driver
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constexpr bool use_gl_impl = true;
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#else
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const bool use_gl_impl = Driver->Version.Spec != OpenGLSpec::ES;
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#endif
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if (use_gl_impl) {
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IImage *tmpImage = LockImage; // not sure yet if the size required by glGetTexImage is always correct, if not we might have to allocate a different tmpImage and convert colors later on.
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Driver->getCacheHandler()->getTextureCache().set(0, this);
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@ -296,38 +303,26 @@ public:
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delete[] tmpBuffer;
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}
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#elif defined(IRR_COMPILE_GLES2_COMMON)
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// TODO: revive this code
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COpenGLCoreTexture *tmpTexture = new COpenGLCoreTexture("OGL_CORE_LOCK_TEXTURE", Size, ETT_2D, ColorFormat, Driver);
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} else {
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GLuint tmpFBO = 0;
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Driver->irrGlGenFramebuffers(1, &tmpFBO);
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GLint prevViewportX = 0;
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GLint prevViewportY = 0;
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GLsizei prevViewportWidth = 0;
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GLsizei prevViewportHeight = 0;
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Driver->getCacheHandler()->getViewport(prevViewportX, prevViewportY, prevViewportWidth, prevViewportHeight);
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Driver->getCacheHandler()->setViewport(0, 0, Size.Width, Size.Height);
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GLuint prevFBO = 0;
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Driver->getCacheHandler()->getFBO(prevFBO);
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Driver->getCacheHandler()->setFBO(tmpFBO);
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Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tmpTexture->getOpenGLTextureName(), 0);
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GL.Clear(GL_COLOR_BUFFER_BIT);
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Driver->draw2DImage(this, layer, true);
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Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, getOpenGLTextureName(), 0);
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IImage *tmpImage = Driver->createImage(ECF_A8R8G8B8, Size);
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GL.ReadPixels(0, 0, Size.Width, Size.Height, GL_RGBA, GL_UNSIGNED_BYTE, tmpImage->getData());
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Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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Driver->getCacheHandler()->setFBO(prevFBO);
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Driver->getCacheHandler()->setViewport(prevViewportX, prevViewportY, prevViewportWidth, prevViewportHeight);
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Driver->irrGlDeleteFramebuffers(1, &tmpFBO);
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delete tmpTexture;
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void *src = tmpImage->getData();
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void *dest = LockImage->getData();
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@ -350,7 +345,8 @@ public:
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break;
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}
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tmpImage->drop();
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#endif
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}
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if (!passed) {
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LockImage->drop();
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