Removed superfluous facedir check in mapblock_mesh.cpp

This commit is contained in:
Craig Robbins 2015-01-10 02:06:33 +10:00
parent 2ab97a7821
commit 3c8e372119

@ -693,8 +693,7 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
// Get rotation for things like chests
u8 facedir = mn.getFaceDir(ndef);
if (facedir > 23)
facedir = 0;
static const u16 dir_to_tile[24 * 16] =
{
// 0 +X +Y +Z -Z -Y -X -> value=tile,rotation