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guiScalingFilter: Fix most memory leaks (#12256)
Calls to the cache function ended up creating a new texture regardless whether the texture is already cached.
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@ -334,6 +334,8 @@ Client::~Client()
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// cleanup 3d model meshes on client shutdown
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m_rendering_engine->cleanupMeshCache();
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guiScalingCacheClear();
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delete m_minimap;
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m_minimap = nullptr;
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@ -43,6 +43,10 @@ void guiScalingCache(const io::path &key, video::IVideoDriver *driver, video::II
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{
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if (!g_settings->getBool("gui_scaling_filter"))
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return;
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if (g_imgCache.find(key) != g_imgCache.end())
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return; // Already cached.
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video::IImage *copied = driver->createImage(value->getColorFormat(),
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value->getDimension());
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value->copyTo(copied);
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@ -90,14 +94,16 @@ video::ITexture *guiScalingResizeCached(video::IVideoDriver *driver,
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io::path scalename = origname + "@guiScalingFilter:" + rectstr;
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// Search for existing scaled texture.
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video::ITexture *scaled = g_txrCache[scalename];
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auto it_txr = g_txrCache.find(scalename);
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video::ITexture *scaled = (it_txr != g_txrCache.end()) ? it_txr->second : nullptr;
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if (scaled)
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return scaled;
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// Try to find the texture converted to an image in the cache.
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// If the image was not found, try to extract it from the texture.
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video::IImage* srcimg = g_imgCache[origname];
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if (srcimg == NULL) {
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auto it_img = g_imgCache.find(origname);
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video::IImage *srcimg = (it_img != g_imgCache.end()) ? it_img->second : nullptr;
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if (!srcimg) {
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if (!g_settings->getBool("gui_scaling_filter_txr2img"))
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return src;
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srcimg = driver->createImageFromData(src->getColorFormat(),
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