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Apply disallow_empty_password to password changes too
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391eec9ee7
commit
3d2bf8fb02
@ -1186,7 +1186,7 @@ enable_mod_channels (Mod channels) bool false
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# If this is set, players will always (re)spawn at the given position.
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static_spawnpoint (Static spawnpoint) string
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# If enabled, new players cannot join with an empty password.
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# If enabled, players cannot join without a password or change theirs to an empty password.
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disallow_empty_password (Disallow empty passwords) bool false
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# If enabled, disable cheat prevention in multiplayer.
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@ -1475,6 +1475,9 @@ void Server::handleCommand_FirstSrp(NetworkPacket* pkt)
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verbosestream << "Server: Got TOSERVER_FIRST_SRP from " << addr_s
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<< ", with is_empty=" << (is_empty == 1) << std::endl;
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const bool empty_disallowed = !isSingleplayer() && is_empty == 1 &&
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g_settings->getBool("disallow_empty_password");
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// Either this packet is sent because the user is new or to change the password
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if (cstate == CS_HelloSent) {
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if (!client->isMechAllowed(AUTH_MECHANISM_FIRST_SRP)) {
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@ -1485,9 +1488,7 @@ void Server::handleCommand_FirstSrp(NetworkPacket* pkt)
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return;
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}
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if (!isSingleplayer() &&
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g_settings->getBool("disallow_empty_password") &&
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is_empty == 1) {
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if (empty_disallowed) {
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actionstream << "Server: " << playername
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<< " supplied empty password from " << addr_s << std::endl;
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DenyAccess(peer_id, SERVER_ACCESSDENIED_EMPTY_PASSWORD);
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@ -1520,6 +1521,15 @@ void Server::handleCommand_FirstSrp(NetworkPacket* pkt)
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return;
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}
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m_clients.event(peer_id, CSE_SudoLeave);
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if (empty_disallowed) {
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actionstream << "Server: " << playername
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<< " supplied empty password" << std::endl;
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SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
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L"Changing to an empty password is not allowed."));
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return;
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}
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std::string pw_db_field = encode_srp_verifier(verification_key, salt);
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bool success = m_script->setPassword(playername, pw_db_field);
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if (success) {
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