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Add 'persistence' alias for Lua noiseparams and validate more vector parameters
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@ -983,14 +983,16 @@ bool read_noiseparams(lua_State *L, int index, NoiseParams *np)
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if (!lua_istable(L, index))
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return false;
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np->offset = getfloatfield_default(L, index, "offset", 0.0);
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np->scale = getfloatfield_default(L, index, "scale", 0.0);
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np->persist = getfloatfield_default(L, index, "persist", 0.0);
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np->lacunarity = getfloatfield_default(L, index, "lacunarity", 2.0);
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np->seed = getintfield_default(L, index, "seed", 0);
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np->octaves = getintfield_default(L, index, "octaves", 0);
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getfloatfield(L, index, "offset", np->offset);
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getfloatfield(L, index, "scale", np->scale);
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getfloatfield(L, index, "persist", np->persist);
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getfloatfield(L, index, "persistence", np->persist);
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getfloatfield(L, index, "lacunarity", np->lacunarity);
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getintfield(L, index, "seed", np->seed);
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getintfield(L, index, "octaves", np->octaves);
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u32 flags = 0, flagmask = 0;
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u32 flags = 0;
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u32 flagmask = 0;
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np->flags = getflagsfield(L, index, "flags", flagdesc_noiseparams,
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&flags, &flagmask) ? flags : NOISE_FLAG_DEFAULTS;
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@ -59,6 +59,19 @@ v2s16 read_v2s16(lua_State *L, int index)
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return p;
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}
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v2s16 check_v2s16(lua_State *L, int index)
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{
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v2s16 p;
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luaL_checktype(L, index, LUA_TTABLE);
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lua_getfield(L, index, "x");
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p.X = luaL_checknumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, index, "y");
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p.Y = luaL_checknumber(L, -1);
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lua_pop(L, 1);
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return p;
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}
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v2s32 read_v2s32(lua_State *L, int index)
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{
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v2s32 p;
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@ -85,6 +98,19 @@ v2f read_v2f(lua_State *L, int index)
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return p;
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}
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v2f check_v2f(lua_State *L, int index)
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{
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v2f p;
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luaL_checktype(L, index, LUA_TTABLE);
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lua_getfield(L, index, "x");
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p.X = luaL_checknumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, index, "y");
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p.Y = luaL_checknumber(L, -1);
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lua_pop(L, 1);
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return p;
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}
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v3f read_v3f(lua_State *L, int index)
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{
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v3f pos;
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@ -285,6 +311,32 @@ bool getintfield(lua_State *L, int table,
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return got;
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}
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bool getintfield(lua_State *L, int table,
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const char *fieldname, u16 &result)
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{
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lua_getfield(L, table, fieldname);
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bool got = false;
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if(lua_isnumber(L, -1)){
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result = lua_tonumber(L, -1);
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got = true;
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}
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lua_pop(L, 1);
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return got;
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}
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bool getintfield(lua_State *L, int table,
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const char *fieldname, u32 &result)
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{
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lua_getfield(L, table, fieldname);
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bool got = false;
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if(lua_isnumber(L, -1)){
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result = lua_tonumber(L, -1);
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got = true;
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}
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lua_pop(L, 1);
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return got;
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}
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bool getfloatfield(lua_State *L, int table,
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const char *fieldname, float &result)
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{
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@ -53,6 +53,10 @@ size_t getstringlistfield(lua_State *L, int table,
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std::vector<std::string> *result);
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bool getintfield(lua_State *L, int table,
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const char *fieldname, int &result);
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bool getintfield(lua_State *L, int table,
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const char *fieldname, u16 &result);
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bool getintfield(lua_State *L, int table,
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const char *fieldname, u32 &result);
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void read_groups(lua_State *L, int index,
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std::map<std::string, int> &result);
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bool getboolfield(lua_State *L, int table,
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@ -72,6 +76,8 @@ void setboolfield(lua_State *L, int table,
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v3f checkFloatPos (lua_State *L, int index);
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v2f check_v2f (lua_State *L, int index);
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v2s16 check_v2s16 (lua_State *L, int index);
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v3f check_v3f (lua_State *L, int index);
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v3s16 check_v3s16 (lua_State *L, int index);
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@ -43,7 +43,7 @@ int LuaPerlinNoise::l_get2d(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaPerlinNoise *o = checkobject(L, 1);
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v2f p = read_v2f(L, 2);
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v2f p = check_v2f(L, 2);
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lua_Number val = NoisePerlin2D(&o->np, p.X, p.Y, 0);
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lua_pushnumber(L, val);
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return 1;
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@ -54,7 +54,7 @@ int LuaPerlinNoise::l_get3d(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaPerlinNoise *o = checkobject(L, 1);
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v3f p = read_v3f(L, 2);
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v3f p = check_v3f(L, 2);
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lua_Number val = NoisePerlin3D(&o->np, p.X, p.Y, p.Z, 0);
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lua_pushnumber(L, val);
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return 1;
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@ -168,7 +168,7 @@ int LuaPerlinNoiseMap::l_get2dMap(lua_State *L)
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size_t i = 0;
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LuaPerlinNoiseMap *o = checkobject(L, 1);
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v2f p = read_v2f(L, 2);
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v2f p = check_v2f(L, 2);
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Noise *n = o->noise;
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n->perlinMap2D(p.X, p.Y);
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@ -191,7 +191,7 @@ int LuaPerlinNoiseMap::l_get2dMap_flat(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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LuaPerlinNoiseMap *o = checkobject(L, 1);
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v2f p = read_v2f(L, 2);
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v2f p = check_v2f(L, 2);
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Noise *n = o->noise;
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n->perlinMap2D(p.X, p.Y);
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@ -213,7 +213,7 @@ int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
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size_t i = 0;
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LuaPerlinNoiseMap *o = checkobject(L, 1);
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v3f p = read_v3f(L, 2);
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v3f p = check_v3f(L, 2);
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if (!o->m_is3d)
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return 0;
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@ -243,7 +243,7 @@ int LuaPerlinNoiseMap::l_get3dMap_flat(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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LuaPerlinNoiseMap *o = checkobject(L, 1);
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v3f p = read_v3f(L, 2);
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v3f p = check_v3f(L, 2);
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if (!o->m_is3d)
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return 0;
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