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Add option to not prepend "Server -!- " to messages sent with minetest.chat_send_player()
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@ -675,7 +675,7 @@ minetest.register_chatcommand("msg", {
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if found then
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if minetest.env:get_player_by_name(sendto) then
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minetest.log("action", "PM from "..name.." to "..sendto..": "..message)
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minetest.chat_send_player(sendto, "PM from "..name..": "..message)
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minetest.chat_send_player(sendto, "PM from "..name..": "..message, false)
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minetest.chat_send_player(name, "Message sent")
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else
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minetest.chat_send_player(name, "The player "..sendto.." is not online")
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@ -1005,7 +1005,8 @@ minetest.check_player_privs(name, {priv1=true,...}) -> bool, missing_privs
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Chat:
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minetest.chat_send_all(text)
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minetest.chat_send_player(name, text)
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minetest.chat_send_player(name, text, prepend)
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^ prepend: optional, if it is set to false "Server -!- " will not be prepended to the message
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Inventory:
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minetest.get_inventory(location) -> InvRef
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@ -754,15 +754,18 @@ static int l_chat_send_all(lua_State *L)
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return 0;
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}
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// chat_send_player(name, text)
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// chat_send_player(name, text, prepend)
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static int l_chat_send_player(lua_State *L)
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{
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const char *name = luaL_checkstring(L, 1);
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const char *text = luaL_checkstring(L, 2);
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bool prepend = true;
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if (lua_isboolean(L, 3))
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prepend = lua_toboolean(L, 3);
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// Get server from registry
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Server *server = get_server(L);
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// Send
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server->notifyPlayer(name, narrow_to_wide(text));
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server->notifyPlayer(name, narrow_to_wide(text), prepend);
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return 0;
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}
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@ -4606,12 +4606,15 @@ void Server::saveConfig()
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g_settings->updateConfigFile(m_path_config.c_str());
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}
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void Server::notifyPlayer(const char *name, const std::wstring msg)
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void Server::notifyPlayer(const char *name, const std::wstring msg, const bool prepend = true)
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{
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Player *player = m_env->getPlayer(name);
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if(!player)
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return;
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SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
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if (prepend)
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SendChatMessage(player->peer_id, std::wstring(L"Server -!- ")+msg);
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else
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SendChatMessage(player->peer_id, msg);
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}
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bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname)
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@ -456,7 +456,7 @@ public:
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}
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// Envlock and conlock should be locked when calling this
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void notifyPlayer(const char *name, const std::wstring msg);
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void notifyPlayer(const char *name, const std::wstring msg, const bool prepend);
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void notifyPlayers(const std::wstring msg);
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void spawnParticle(const char *playername,
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v3f pos, v3f velocity, v3f acceleration,
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