ParticleSpawner: fix offset being added twice

This commit is contained in:
Gael-de-Sailly 2016-10-25 17:12:50 +02:00 committed by Ner'zhul
parent a1e1323d6e
commit 3db2f08ff9

@ -274,8 +274,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
// particle if it is attached to an unloaded // particle if it is attached to an unloaded
// object. // object.
if (!unloaded) { if (!unloaded) {
v3f pos = random_v3f(m_minpos, m_maxpos) v3f pos = random_v3f(m_minpos, m_maxpos);
+ attached_offset;
v3f vel = random_v3f(m_minvel, m_maxvel); v3f vel = random_v3f(m_minvel, m_maxvel);
v3f acc = random_v3f(m_minacc, m_maxacc); v3f acc = random_v3f(m_minacc, m_maxacc);
// Make relative to offest // Make relative to offest