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Mgflat: Set blank default spflags. Unhide
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@ -936,7 +936,7 @@ mgv7_np_cave2 (Mapgen v7 cave2 noise parameters) noise_params 0, 12, (100, 100,
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# Occasional lakes and hills added to the flat world.
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# Occasional lakes and hills added to the flat world.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with "no" are used to explicitly disable them.
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# Flags starting with "no" are used to explicitly disable them.
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mgflat_spflags (Mapgen flat flags) flags nolakes,nohills lakes,hills,nolakes,nohills
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mgflat_spflags (Mapgen flat flags) flags lakes,hills,,nolakes,nohills
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# Y of flat ground.
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# Y of flat ground.
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mgflat_ground_level (Mapgen flat ground level) int 8
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mgflat_ground_level (Mapgen flat ground level) int 8
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@ -1187,8 +1187,8 @@
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# Occasional lakes and hills added to the flat world.
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# Occasional lakes and hills added to the flat world.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with "no" are used to explicitly disable them.
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# Flags starting with "no" are used to explicitly disable them.
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# type: flags possible values: lakes, hills, nolakes, nohills
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# type: flags possible values: lakes, hills, , nolakes, nohills
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# mgflat_spflags = nolakes,nohills
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# mgflat_spflags =
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# Y of flat ground.
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# Y of flat ground.
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# type: int
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# type: int
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@ -106,7 +106,7 @@ MapgenDesc g_reg_mapgens[] = {
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{"v5", new MapgenFactoryV5, true},
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{"v5", new MapgenFactoryV5, true},
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{"v6", new MapgenFactoryV6, true},
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{"v6", new MapgenFactoryV6, true},
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{"v7", new MapgenFactoryV7, true},
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{"v7", new MapgenFactoryV7, true},
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{"flat", new MapgenFactoryFlat, false},
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{"flat", new MapgenFactoryFlat, true},
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{"fractal", new MapgenFactoryFractal, true},
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{"fractal", new MapgenFactoryFractal, true},
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{"singlenode", new MapgenFactorySinglenode, false},
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{"singlenode", new MapgenFactorySinglenode, false},
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};
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};
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