mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
Fix infinite viewing_range (#13225)
Use a simplified version of the old loops culler for infinite viewing range.
This commit is contained in:
parent
b1ed0ef721
commit
3e148e2810
@ -262,20 +262,12 @@ void ClientMap::updateDrawList()
|
|||||||
}
|
}
|
||||||
m_keeplist.clear();
|
m_keeplist.clear();
|
||||||
|
|
||||||
v3s16 cam_pos_nodes = floatToInt(m_camera_position, BS);
|
const v3s16 cam_pos_nodes = floatToInt(m_camera_position, BS);
|
||||||
|
|
||||||
v3s16 p_blocks_min;
|
|
||||||
v3s16 p_blocks_max;
|
|
||||||
getBlocksInViewRange(cam_pos_nodes, &p_blocks_min, &p_blocks_max);
|
|
||||||
|
|
||||||
// Number of blocks occlusion culled
|
// Number of blocks occlusion culled
|
||||||
u32 blocks_occlusion_culled = 0;
|
u32 blocks_occlusion_culled = 0;
|
||||||
// Number of blocks frustum culled
|
// Number of blocks frustum culled
|
||||||
u32 blocks_frustum_culled = 0;
|
u32 blocks_frustum_culled = 0;
|
||||||
// Blocks visited by the algorithm
|
|
||||||
u32 blocks_visited = 0;
|
|
||||||
// Block sides that were not traversed
|
|
||||||
u32 sides_skipped = 0;
|
|
||||||
|
|
||||||
MeshGrid mesh_grid = m_client->getMeshGrid();
|
MeshGrid mesh_grid = m_client->getMeshGrid();
|
||||||
|
|
||||||
@ -289,7 +281,7 @@ void ClientMap::updateDrawList()
|
|||||||
occlusion_culling_enabled = false;
|
occlusion_culling_enabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
v3s16 camera_block = getContainerPos(cam_pos_nodes, MAP_BLOCKSIZE);
|
const v3s16 camera_block = getContainerPos(cam_pos_nodes, MAP_BLOCKSIZE);
|
||||||
m_drawlist = std::map<v3s16, MapBlock*, MapBlockComparer>(MapBlockComparer(camera_block));
|
m_drawlist = std::map<v3s16, MapBlock*, MapBlockComparer>(MapBlockComparer(camera_block));
|
||||||
|
|
||||||
auto is_frustum_culled = m_client->getCamera()->getFrustumCuller();
|
auto is_frustum_culled = m_client->getCamera()->getFrustumCuller();
|
||||||
@ -299,6 +291,79 @@ void ClientMap::updateDrawList()
|
|||||||
// if (occlusion_culling_enabled && m_control.show_wireframe)
|
// if (occlusion_culling_enabled && m_control.show_wireframe)
|
||||||
// occlusion_culling_enabled = porting::getTimeS() & 1;
|
// occlusion_culling_enabled = porting::getTimeS() & 1;
|
||||||
|
|
||||||
|
// Set of mesh holding blocks
|
||||||
|
std::set<v3s16> shortlist;
|
||||||
|
|
||||||
|
/*
|
||||||
|
When range_all is enabled, enumerate all blocks visible in the
|
||||||
|
frustum and display them.
|
||||||
|
*/
|
||||||
|
if (m_control.range_all) {
|
||||||
|
MapBlockVect sectorblocks;
|
||||||
|
|
||||||
|
for (auto §or_it : m_sectors) {
|
||||||
|
MapSector *sector = sector_it.second;
|
||||||
|
if (!sector)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
sectorblocks.clear();
|
||||||
|
sector->getBlocks(sectorblocks);
|
||||||
|
|
||||||
|
// Loop through blocks in sector
|
||||||
|
for (MapBlock *block : sectorblocks) {
|
||||||
|
MapBlockMesh *mesh = block->mesh;
|
||||||
|
|
||||||
|
// Calculate the coordinates for range and frustum culling
|
||||||
|
v3f mesh_sphere_center;
|
||||||
|
f32 mesh_sphere_radius;
|
||||||
|
|
||||||
|
v3s16 block_pos_nodes = block->getPos() * MAP_BLOCKSIZE;
|
||||||
|
|
||||||
|
if (mesh) {
|
||||||
|
mesh_sphere_center = intToFloat(block_pos_nodes, BS)
|
||||||
|
+ mesh->getBoundingSphereCenter();
|
||||||
|
mesh_sphere_radius = mesh->getBoundingRadius();
|
||||||
|
} else {
|
||||||
|
mesh_sphere_center = intToFloat(block_pos_nodes, BS)
|
||||||
|
+ v3f((MAP_BLOCKSIZE * 0.5f - 0.5f) * BS);
|
||||||
|
mesh_sphere_radius = 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Frustum culling
|
||||||
|
// Only do coarse culling here, to account for fast camera movement.
|
||||||
|
// This is needed because this function is not called every frame.
|
||||||
|
float frustum_cull_extra_radius = 300.0f;
|
||||||
|
if (is_frustum_culled(mesh_sphere_center,
|
||||||
|
mesh_sphere_radius + frustum_cull_extra_radius)) {
|
||||||
|
blocks_frustum_culled++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mesh_grid.cell_size > 1) {
|
||||||
|
// Block meshes are stored in the corner block of a chunk
|
||||||
|
// (where all coordinate are divisible by the chunk size)
|
||||||
|
// Add them to the de-dup set.
|
||||||
|
shortlist.emplace(mesh_grid.getMeshPos(block->getPos()));
|
||||||
|
// All other blocks we can grab and add to the keeplist right away.
|
||||||
|
m_keeplist.push_back(block);
|
||||||
|
block->refGrab();
|
||||||
|
} else if (mesh) {
|
||||||
|
// without mesh chunking we can add the block to the drawlist
|
||||||
|
block->refGrab();
|
||||||
|
m_drawlist.emplace(block->getPos(), block);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// Blocks visited by the algorithm
|
||||||
|
u32 blocks_visited = 0;
|
||||||
|
// Block sides that were not traversed
|
||||||
|
u32 sides_skipped = 0;
|
||||||
|
|
||||||
|
v3s16 p_blocks_min;
|
||||||
|
v3s16 p_blocks_max;
|
||||||
|
getBlocksInViewRange(cam_pos_nodes, &p_blocks_min, &p_blocks_max);
|
||||||
|
|
||||||
std::queue<v3s16> blocks_to_consider;
|
std::queue<v3s16> blocks_to_consider;
|
||||||
|
|
||||||
v3s16 camera_mesh = mesh_grid.getMeshPos(camera_block);
|
v3s16 camera_mesh = mesh_grid.getMeshPos(camera_block);
|
||||||
@ -312,10 +377,8 @@ void ClientMap::updateDrawList()
|
|||||||
blocks_to_consider.push(camera_mesh);
|
blocks_to_consider.push(camera_mesh);
|
||||||
meshes_seen.getChunk(camera_cell).getBits(camera_cell) = 0x07; // mark all sides as visible
|
meshes_seen.getChunk(camera_cell).getBits(camera_cell) = 0x07; // mark all sides as visible
|
||||||
|
|
||||||
std::set<v3s16> shortlist;
|
|
||||||
|
|
||||||
// Recursively walk the space and pick mapblocks for drawing
|
// Recursively walk the space and pick mapblocks for drawing
|
||||||
while (blocks_to_consider.size() > 0) {
|
while (!blocks_to_consider.empty()) {
|
||||||
|
|
||||||
v3s16 block_coord = blocks_to_consider.front();
|
v3s16 block_coord = blocks_to_consider.front();
|
||||||
blocks_to_consider.pop();
|
blocks_to_consider.pop();
|
||||||
@ -347,8 +410,7 @@ void ClientMap::updateDrawList()
|
|||||||
mesh_sphere_center = intToFloat(block_pos_nodes, BS)
|
mesh_sphere_center = intToFloat(block_pos_nodes, BS)
|
||||||
+ mesh->getBoundingSphereCenter();
|
+ mesh->getBoundingSphereCenter();
|
||||||
mesh_sphere_radius = mesh->getBoundingRadius();
|
mesh_sphere_radius = mesh->getBoundingRadius();
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
mesh_sphere_center = intToFloat(block_pos_nodes, BS) + v3f((mesh_grid.cell_size * MAP_BLOCKSIZE * 0.5f - 0.5f) * BS);
|
mesh_sphere_center = intToFloat(block_pos_nodes, BS) + v3f((mesh_grid.cell_size * MAP_BLOCKSIZE * 0.5f - 0.5f) * BS);
|
||||||
mesh_sphere_radius = 0.87f * mesh_grid.cell_size * MAP_BLOCKSIZE * BS;
|
mesh_sphere_radius = 0.87f * mesh_grid.cell_size * MAP_BLOCKSIZE * BS;
|
||||||
}
|
}
|
||||||
@ -394,8 +456,7 @@ void ClientMap::updateDrawList()
|
|||||||
m_keeplist.push_back(block);
|
m_keeplist.push_back(block);
|
||||||
block->refGrab();
|
block->refGrab();
|
||||||
}
|
}
|
||||||
}
|
} else if (mesh) {
|
||||||
else if (mesh) {
|
|
||||||
// without mesh chunking we can add the block to the drawlist
|
// without mesh chunking we can add the block to the drawlist
|
||||||
block->refGrab();
|
block->refGrab();
|
||||||
m_drawlist.emplace(block_coord, block);
|
m_drawlist.emplace(block_coord, block);
|
||||||
@ -500,7 +561,9 @@ void ClientMap::updateDrawList()
|
|||||||
traverse_far_side(+mesh_grid.cell_size);
|
traverse_far_side(+mesh_grid.cell_size);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
g_profiler->avg("MapBlocks sides skipped [#]", sides_skipped);
|
||||||
|
g_profiler->avg("MapBlocks examined [#]", blocks_visited);
|
||||||
|
}
|
||||||
g_profiler->avg("MapBlocks shortlist [#]", shortlist.size());
|
g_profiler->avg("MapBlocks shortlist [#]", shortlist.size());
|
||||||
|
|
||||||
assert(m_drawlist.empty() || shortlist.empty());
|
assert(m_drawlist.empty() || shortlist.empty());
|
||||||
@ -514,8 +577,6 @@ void ClientMap::updateDrawList()
|
|||||||
|
|
||||||
g_profiler->avg("MapBlocks occlusion culled [#]", blocks_occlusion_culled);
|
g_profiler->avg("MapBlocks occlusion culled [#]", blocks_occlusion_culled);
|
||||||
g_profiler->avg("MapBlocks frustum culled [#]", blocks_frustum_culled);
|
g_profiler->avg("MapBlocks frustum culled [#]", blocks_frustum_culled);
|
||||||
g_profiler->avg("MapBlocks sides skipped [#]", sides_skipped);
|
|
||||||
g_profiler->avg("MapBlocks examined [#]", blocks_visited);
|
|
||||||
g_profiler->avg("MapBlocks drawn [#]", m_drawlist.size());
|
g_profiler->avg("MapBlocks drawn [#]", m_drawlist.size());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -124,6 +124,7 @@ void MapSector::deleteBlock(MapBlock *block)
|
|||||||
|
|
||||||
void MapSector::getBlocks(MapBlockVect &dest)
|
void MapSector::getBlocks(MapBlockVect &dest)
|
||||||
{
|
{
|
||||||
|
dest.reserve(dest.size() + m_blocks.size());
|
||||||
for (auto &block : m_blocks) {
|
for (auto &block : m_blocks) {
|
||||||
dest.push_back(block.second);
|
dest.push_back(block.second);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user