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updated minetest.conf.example and changed client_unload_unused_data_timeout default to 600
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@ -13,25 +13,24 @@
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# NOTE: This file might not be up-to-date, refer to the
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# NOTE: This file might not be up-to-date, refer to the
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# defaultsettings.cpp file for an up-to-date list:
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# defaultsettings.cpp file for an up-to-date list:
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# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
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# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
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#
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# A vim command to convert most of defaultsettings.cpp to conf file format:
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# :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
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#
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#
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# Client side stuff
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# Client and server
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#
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#
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# Initial window size
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# Network port (UDP)
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#screenW = 800
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#port =
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#screenH = 600
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# Name of player; on a server this is the main admin
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# Port to connect to and to bind a server at
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#port = 30000
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# Address to connect to (blank = start local server)
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#address =
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# Name of player. On server, this is the default admin.
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#name =
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#name =
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# Key configuration.
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#
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# Client stuff
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#
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# Key mappings
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#keymap_forward = KEY_KEY_W
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#keymap_forward = KEY_KEY_W
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#keymap_backward = KEY_KEY_S
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#keymap_backward = KEY_KEY_S
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@ -42,108 +41,99 @@
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#keymap_inventory = KEY_KEY_I
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#keymap_inventory = KEY_KEY_I
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#keymap_chat = KEY_KEY_T
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#keymap_chat = KEY_KEY_T
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#keymap_rangeselect = KEY_KEY_R
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#keymap_rangeselect = KEY_KEY_R
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# Some (temporary) keys for debugging features
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#keymap_freemove = KEY_KEY_K
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#keymap_fastmove = KEY_KEY_J
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#keymap_frametime_graph = KEY_F1
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#keymap_screenshot = KEY_F12
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# Some (temporary) keys for debugging
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#keymap_special1 = KEY_KEY_E
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#keymap_special1 = KEY_KEY_E
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#keymap_print_debug_stacks = KEY_KEY_P
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#keymap_print_debug_stacks = KEY_KEY_P
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#invert_mouse = false
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# The desired FPS
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# The desired FPS
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#wanted_fps = 30
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#wanted_fps = 30
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# If FPS would go higher than this, limit it by sleeping
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# If FPS would go higher than this, limit it by sleeping
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# (to not waste CPU power for no benefit)
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# (to not waste CPU power for no benefit)
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#fps_max = 60
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#fps_max = 60
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# The allowed adjustment range for the automatic rendering range adjustment
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# The allowed adjustment range for the automatic rendering range adjustment
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#viewing_range_nodes_max = 300
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#viewing_range_nodes_max = 300
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#viewing_range_nodes_min = 35
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#viewing_range_nodes_min = 25
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# Initial window size
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screenW# = 800
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screenH# = 600
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# Address to connect to (#blank = start local server)
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#address =
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# Enable random user input, for testing
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#random_input = false
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# Timeout for client to remove unused map data from memory
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#client_unload_unused_data_timeout = 600
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# Whether to fog out the end of the visible area
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# Whether to fog out the end of the visible area
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#enable_fog = true
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#enable_fog = true
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# Enable a bit lower water surface; disable for speed (not quite optimized)
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# Enable/disable clouds
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#new_style_water = false
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#enable_clouds = true
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# Experimental
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#enable_farmesh = false
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# Enable a bit lower water surface; disable for speed
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#new_style_water = true
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# Enable nice leaves; disable for speed
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# Enable nice leaves; disable for speed
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#new_style_leaves = true
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#new_style_leaves = true
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# Enable smooth lighting with simple ambient occlusion;
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# Enable smooth lighting with simple ambient occlusion;
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# disable for speed or for different looks.
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# disable for speed or for different looks.
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#smooth_lighting = true
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#smooth_lighting = true
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# Whether to draw a frametime graph (for debugging frametime)
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# Whether to draw a frametime graph (for debugging frametime)
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#frametime_graph = false
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#frametime_graph = false
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# Enable combining mainly used textures to a bigger one for improved speed
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# Enable combining mainly used textures to a bigger one for improved speed
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# disable if it causes graphics glitches.
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# disable if it causes graphics glitches.
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#enable_texture_atlas = true
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#enable_texture_atlas = true
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# Path to texture directory. All textures are first searched from here.
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# Path to texture directory. All textures are first searched from here.
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#texture_path =
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#texture_path =
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# Video back-end.
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# Video back-end.
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# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
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# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
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#video_driver = opengl
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#video_driver = opengl
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# Unobstructed movement without physics, downwards key is keymap_special1
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# Enable random user input, for testing
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#free_move = false
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#random_input = false
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# Continuous forward movement (for testing)
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#continuous_forward = false
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# Timeout for client to remove unused map data from memory
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# Fast movement (keymap_special1)
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#client_unload_unused_data_timeout = 1200
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#fast_move = false
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# Invert mouse
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#invert_mouse = false
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# FarMesh thingy
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#enable_farmesh = false
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# Enable/disable clouds
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#enable_clouds = true
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# Don't draw stone (for testing)
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#invisible_stone = false
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# Path for screenshots
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#screenshot_path = .
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#
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#
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# Server side stuff
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# Server stuff
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#
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#
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# Map directory (everything in the world is stored here)
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# Map directory (everything in the world is stored here)
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#map-dir = /home/palle/custom_map
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#map-#dir = /custom/map
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# Set to true to enable experimental features or stuff that is tested
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# (varies from version to version, usually not useful at all)
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#enable_experimental = false
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# Set to true to enable creative mode (unlimited inventory)
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# Set to true to enable creative mode (unlimited inventory)
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#creative_mode = false
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#creative_mode = false
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#enable_damage = false
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#enable_damage = false
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#default_password =
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# Available privileges: build, teleport, settime, privs, shout
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#default_privs = build, shout
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# Gives some stuff to players at the beginning
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# Gives some stuff to players at the beginning
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#give_initial_stuff = false
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#give_initial_stuff = false
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#default_password =
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# Set to true to enable experimental features
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# Available privileges: build, teleport, settime, privs, shout
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# (varies from version to version, see wiki)
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#default_privs = build, shout
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#enable_experimental = false
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# Profiler data print interval. #0 = disable.
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#profiler_print_interval = 0
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# Profiler data print interval. 0 = disable.
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#enable_mapgen_debug_info = false
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#profiler_print_interval = 10
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# Player and object positions are sent at intervals specified by this
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# Player and object positions are sent at intervals specified by this
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#objectdata_inverval = 0.2
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#objectdata_interval = 0.2
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#active_object_range = 2
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#active_object_range = 2
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#max_simultaneous_block_sends_per_client = 2
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#max_simultaneous_block_sends_per_client = 1
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#max_simultaneous_block_sends_server_total = 8
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#max_simultaneous_block_sends_server_total = 4
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#max_block_send_distance = 8
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#max_block_generate_distance = 8
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#max_block_send_distance = 5
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#time_send_interval = 20
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#max_block_generate_distance = 4
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# Length of day/night cycle. 72=20min, 360=4min, 1=24hour
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# 20 min/day
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#time_speed = 72
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#time_speed = 72
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# 4 min/day
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#time_speed = 360
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# 1 min/day
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#time_speed = 1440
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#time_send_interval = 5
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#server_unload_unused_data_timeout = 60
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#server_unload_unused_data_timeout = 60
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#server_map_save_interval = 60
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#server_map_save_interval = 60
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#full_block_send_enable_min_time_from_building = 2.0
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@ -56,7 +56,7 @@ void set_default_settings()
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g_settings.setDefault("screenH", "600");
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g_settings.setDefault("screenH", "600");
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g_settings.setDefault("address", "");
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g_settings.setDefault("address", "");
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g_settings.setDefault("random_input", "false");
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g_settings.setDefault("random_input", "false");
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g_settings.setDefault("client_unload_unused_data_timeout", "1200");
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g_settings.setDefault("client_unload_unused_data_timeout", "600");
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g_settings.setDefault("enable_fog", "true");
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g_settings.setDefault("enable_fog", "true");
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g_settings.setDefault("new_style_water", "false");
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g_settings.setDefault("new_style_water", "false");
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g_settings.setDefault("new_style_leaves", "true");
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g_settings.setDefault("new_style_leaves", "true");
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