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Use free rather than delete for malloc'd memory
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@ -1343,7 +1343,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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<<name << ": server ->"<<sha1_texture <<" client -> "<<digest_string<<std::endl;
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<<name << ": server ->"<<sha1_texture <<" client -> "<<digest_string<<std::endl;
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}
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}
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delete(digest);
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free(digest);
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}
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}
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}
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}
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@ -4307,7 +4307,7 @@ void Server::PrepareTextures() {
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unsigned char *digest = sha1.getDigest();
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unsigned char *digest = sha1.getDigest();
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std::string digest_string = base64_encode(digest, 20);
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std::string digest_string = base64_encode(digest, 20);
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delete(digest);
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free(digest);
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// Put in list
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// Put in list
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this->m_Textures[tname] = TextureInformation(tpath,digest_string);
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this->m_Textures[tname] = TextureInformation(tpath,digest_string);
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