A bunch of GUIKeyChangeMenu fixes

- Display message when associating a key already in use
- Fix issue for not beeing able to assign space to an action
- Cleaning up
- Make it build (by celeron55)
This commit is contained in:
Thomas Lauro 2012-07-26 09:49:00 +02:00 committed by Perttu Ahola
parent c0bd96d9b3
commit 3e7957512b
2 changed files with 154 additions and 550 deletions

@ -30,6 +30,9 @@
#include <IGUIStaticText.h> #include <IGUIStaticText.h>
#include <IGUIFont.h> #include <IGUIFont.h>
#include "settings.h" #include "settings.h"
#include <algorithm>
#define KMaxButtonPerColumns 12
enum enum
{ {
@ -54,11 +57,14 @@ enum
}; };
GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env, GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) : gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
GUIModalMenu(env, parent, id, menumgr) GUIModalMenu(env, parent, id, menumgr)
{ {
activeKey = -1; activeKey = -1;
this->key_used_text = NULL;
init_keys(); init_keys();
for(size_t i=0; i<key_settings.size(); i++)
this->key_used.push_back(key_settings.at(i)->key);
} }
GUIKeyChangeMenu::~GUIKeyChangeMenu() GUIKeyChangeMenu::~GUIKeyChangeMenu()
@ -71,12 +77,12 @@ void GUIKeyChangeMenu::removeChildren()
const core::list<gui::IGUIElement*> &children = getChildren(); const core::list<gui::IGUIElement*> &children = getChildren();
core::list<gui::IGUIElement*> children_copy; core::list<gui::IGUIElement*> children_copy;
for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
!= children.end(); i++) != children.end(); i++)
{ {
children_copy.push_back(*i); children_copy.push_back(*i);
} }
for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
!= children_copy.end(); i++) != children_copy.end(); i++)
{ {
(*i)->remove(); (*i)->remove();
} }
@ -84,20 +90,12 @@ void GUIKeyChangeMenu::removeChildren()
void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{ {
/*
Remove stuff
*/
removeChildren(); removeChildren();
/*
Calculate new sizes and positions
*/
v2s32 size(620, 430); v2s32 size(620, 430);
core::rect < s32 > rect(screensize.X / 2 - size.X / 2, core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2, screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
screensize.Y / 2 + size.Y / 2); screensize.Y / 2 + size.Y / 2);
DesiredRect = rect; DesiredRect = rect;
recalculateAbsolutePosition(false); recalculateAbsolutePosition(false);
@ -109,271 +107,48 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(25, 3); rect += topleft + v2s32(25, 3);
//gui::IGUIStaticText *t = //gui::IGUIStaticText *t =
Environment->addStaticText(wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)"), Environment->addStaticText(wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)"),
rect, false, true, this, -1); rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
} }
// Build buttons
v2s32 offset(25, 60); v2s32 offset(25, 60);
// buttons
for(size_t i = 0; i < key_settings.size(); i++)
{ {
core::rect < s32 > rect(0, 0, 100, 20); key_setting *k = key_settings.at(i);
rect += topleft + v2s32(offset.X, offset.Y); {
Environment->addStaticText(wgettext("Forward"), core::rect < s32 > rect(0, 0, 100, 20);
rect, false, true, this, -1); rect += topleft + v2s32(offset.X, offset.Y);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); Environment->addStaticText(k->button_name, rect, false, true, this, -1);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
k->button = Environment->addButton(rect, this, k->id, wgettext(k->key.name()));
}
if(i + 1 == KMaxButtonPerColumns)
offset = v2s32(250, 60);
else
offset += v2s32(0, 25);
} }
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->forward = Environment->addButton(rect, this,
GUI_ID_KEY_FORWARD_BUTTON,
wgettext(key_forward.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Backward"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->backward = Environment->addButton(rect, this,
GUI_ID_KEY_BACKWARD_BUTTON,
wgettext(key_backward.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Left"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
wgettext(key_left.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Right"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->right = Environment->addButton(rect, this,
GUI_ID_KEY_RIGHT_BUTTON,
wgettext(key_right.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Use"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
wgettext(key_use.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Sneak"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->sneak = Environment->addButton(rect, this,
GUI_ID_KEY_SNEAK_BUTTON,
wgettext(key_sneak.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
wgettext(key_jump.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Drop"), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->dropbtn = Environment->addButton(rect, this, GUI_ID_KEY_DROP_BUTTON,
wgettext(key_drop.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Inventory"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->inventory = Environment->addButton(rect, this,
GUI_ID_KEY_INVENTORY_BUTTON,
wgettext(key_inventory.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
wgettext(key_chat.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Command"), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->cmd = Environment->addButton(rect, this, GUI_ID_KEY_CMD_BUTTON,
wgettext(key_cmd.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Console"), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->console = Environment->addButton(rect, this, GUI_ID_KEY_CONSOLE_BUTTON,
wgettext(key_console.name()));
}
//next col
offset = v2s32(250, 60);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Toggle fly"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
wgettext(key_fly.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Toggle fast"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
wgettext(key_fast.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Range select"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->range = Environment->addButton(rect, this,
GUI_ID_KEY_RANGE_BUTTON,
wgettext(key_range.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Print stacks"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
wgettext(key_dump.name()));
}
{ {
core::rect < s32 > rect(0, 0, 100, 30); core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40); rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
wgettext("Save")); wgettext("Save"));
} }
{ {
core::rect < s32 > rect(0, 0, 100, 30); core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40); rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
wgettext("Cancel")); wgettext("Cancel"));
} }
changeCtype("C"); changeCtype("C");
} }
void GUIKeyChangeMenu::drawMenu() void GUIKeyChangeMenu::drawMenu()
@ -396,102 +171,27 @@ void GUIKeyChangeMenu::drawMenu()
bool GUIKeyChangeMenu::acceptInput() bool GUIKeyChangeMenu::acceptInput()
{ {
g_settings->set("keymap_forward", key_forward.sym()); for(size_t i = 0; i < key_settings.size(); i++)
g_settings->set("keymap_backward", key_backward.sym()); {
g_settings->set("keymap_left", key_left.sym()); key_setting *k = key_settings.at(i);
g_settings->set("keymap_right", key_right.sym()); g_settings->set(k->setting_name, k->key.sym());
g_settings->set("keymap_jump", key_jump.sym()); }
g_settings->set("keymap_sneak", key_sneak.sym());
g_settings->set("keymap_drop", key_drop.sym());
g_settings->set("keymap_inventory", key_inventory.sym());
g_settings->set("keymap_chat", key_chat.sym());
g_settings->set("keymap_cmd", key_cmd.sym());
g_settings->set("keymap_console", key_console.sym());
g_settings->set("keymap_rangeselect", key_range.sym());
g_settings->set("keymap_freemove", key_fly.sym());
g_settings->set("keymap_fastmove", key_fast.sym());
g_settings->set("keymap_special1", key_use.sym());
g_settings->set("keymap_print_debug_stacks", key_dump.sym());
clearKeyCache(); clearKeyCache();
return true; return true;
} }
void GUIKeyChangeMenu::init_keys()
{
key_forward = getKeySetting("keymap_forward");
key_backward = getKeySetting("keymap_backward");
key_left = getKeySetting("keymap_left");
key_right = getKeySetting("keymap_right");
key_jump = getKeySetting("keymap_jump");
key_sneak = getKeySetting("keymap_sneak");
key_drop = getKeySetting("keymap_drop");
key_inventory = getKeySetting("keymap_inventory");
key_chat = getKeySetting("keymap_chat");
key_cmd = getKeySetting("keymap_cmd");
key_console = getKeySetting("keymap_console");
key_range = getKeySetting("keymap_rangeselect");
key_fly = getKeySetting("keymap_freemove");
key_fast = getKeySetting("keymap_fastmove");
key_use = getKeySetting("keymap_special1");
key_dump = getKeySetting("keymap_print_debug_stacks");
}
bool GUIKeyChangeMenu::resetMenu() bool GUIKeyChangeMenu::resetMenu()
{ {
if (activeKey >= 0) if (activeKey >= 0)
{ {
switch (activeKey) for(size_t i = 0; i < key_settings.size(); i++)
{ {
case GUI_ID_KEY_FORWARD_BUTTON: key_setting *k = key_settings.at(i);
this->forward->setText( if(k->id == activeKey)
wgettext(key_forward.name())); {
break; k->button->setText(wgettext(k->key.name()));
case GUI_ID_KEY_BACKWARD_BUTTON: break;
this->backward->setText( }
wgettext(key_backward.name()));
break;
case GUI_ID_KEY_LEFT_BUTTON:
this->left->setText(wgettext(key_left.name()));
break;
case GUI_ID_KEY_RIGHT_BUTTON:
this->right->setText(wgettext(key_right.name()));
break;
case GUI_ID_KEY_JUMP_BUTTON:
this->jump->setText(wgettext(key_jump.name()));
break;
case GUI_ID_KEY_SNEAK_BUTTON:
this->sneak->setText(wgettext(key_sneak.name()));
break;
case GUI_ID_KEY_DROP_BUTTON:
this->dropbtn->setText(wgettext(key_drop.name()));
break;
case GUI_ID_KEY_INVENTORY_BUTTON:
this->inventory->setText(
wgettext(key_inventory.name()));
break;
case GUI_ID_KEY_CHAT_BUTTON:
this->chat->setText(wgettext(key_chat.name()));
break;
case GUI_ID_KEY_CMD_BUTTON:
this->cmd->setText(wgettext(key_cmd.name()));
break;
case GUI_ID_KEY_CONSOLE_BUTTON:
this->console->setText(wgettext(key_console.name()));
break;
case GUI_ID_KEY_RANGE_BUTTON:
this->range->setText(wgettext(key_range.name()));
break;
case GUI_ID_KEY_FLY_BUTTON:
this->fly->setText(wgettext(key_fly.name()));
break;
case GUI_ID_KEY_FAST_BUTTON:
this->fast->setText(wgettext(key_fast.name()));
break;
case GUI_ID_KEY_USE_BUTTON:
this->use->setText(wgettext(key_use.name()));
break;
case GUI_ID_KEY_DUMP_BUTTON:
this->dump->setText(wgettext(key_dump.name()));
break;
} }
activeKey = -1; activeKey = -1;
return false; return false;
@ -501,104 +201,58 @@ bool GUIKeyChangeMenu::resetMenu()
bool GUIKeyChangeMenu::OnEvent(const SEvent& event) bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
{ {
if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0 if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
&& event.KeyInput.PressedDown) && event.KeyInput.PressedDown)
{ {
changeCtype(""); changeCtype("");
KeyPress kp(event.KeyInput); KeyPress kp(event.KeyInput);
if (activeKey == GUI_ID_KEY_FORWARD_BUTTON) // Remove Key already in use message
if(this->key_used_text)
{ {
this->forward->setText(wgettext(kp.name())); this->key_used_text->remove();
this->key_forward = kp; this->key_used_text = NULL;
} }
else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON) // Display Key already in use message
if (std::find(this->key_used.begin(), this->key_used.end(), kp) != this->key_used.end())
{ {
this->backward->setText(wgettext(kp.name())); core::rect < s32 > rect(0, 0, 600, 40);
this->key_backward = kp; rect += v2s32(0, 0) + v2s32(25, 30);
this->key_used_text = Environment->addStaticText(wgettext("Key already in use"),
rect, false, true, this, -1);
//infostream << "Key already in use" << std::endl;
} }
else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
// But go on
{ {
this->left->setText(wgettext(kp.name())); key_setting *k=NULL;
this->key_left = kp; for(size_t i = 0; i < key_settings.size(); i++)
{
if(key_settings.at(i)->id == activeKey)
{
k = key_settings.at(i);
break;
}
}
assert(k);
k->key = kp;
k->button->setText(wgettext(k->key.name()));
this->key_used.push_back(kp);
changeCtype("C");
activeKey = -1;
return true;
} }
else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
{
this->right->setText(wgettext(kp.name()));
this->key_right = kp;
}
else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
{
this->jump->setText(wgettext(kp.name()));
this->key_jump = kp;
}
else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
{
this->sneak->setText(wgettext(kp.name()));
this->key_sneak = kp;
}
else if (activeKey == GUI_ID_KEY_DROP_BUTTON)
{
this->dropbtn->setText(wgettext(kp.name()));
this->key_drop = kp;
}
else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
{
this->inventory->setText(wgettext(kp.name()));
this->key_inventory = kp;
}
else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
{
this->chat->setText(wgettext(kp.name()));
this->key_chat = kp;
}
else if (activeKey == GUI_ID_KEY_CMD_BUTTON)
{
this->cmd->setText(wgettext(kp.name()));
this->key_cmd = kp;
}
else if (activeKey == GUI_ID_KEY_CONSOLE_BUTTON)
{
this->console->setText(wgettext(kp.name()));
this->key_console = kp;
}
else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
{
this->range->setText(wgettext(kp.name()));
this->key_range = kp;
}
else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
{
this->fly->setText(wgettext(kp.name()));
this->key_fly = kp;
}
else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
{
this->fast->setText(wgettext(kp.name()));
this->key_fast = kp;
}
else if (activeKey == GUI_ID_KEY_USE_BUTTON)
{
this->use->setText(wgettext(kp.name()));
this->key_use = kp;
}
else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
{
this->dump->setText(wgettext(kp.name()));
this->key_dump = kp;
}
changeCtype("C");
activeKey = -1;
return true;
} }
if (event.EventType == EET_GUI_EVENT) if (event.EventType == EET_GUI_EVENT)
{ {
if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
&& isVisible()) && isVisible())
{ {
if (!canTakeFocus(event.GUIEvent.Element)) if (!canTakeFocus(event.GUIEvent.Element))
{ {
dstream << "GUIMainMenu: Not allowing focus change." dstream << "GUIMainMenu: Not allowing focus change."
<< std::endl; << std::endl;
// Returning true disables focus change // Returning true disables focus change
return true; return true;
} }
@ -606,106 +260,73 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
{ {
if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON && if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON) event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
{ {
changeCtype(""); changeCtype("");
} }
switch (event.GUIEvent.Caller->getID()) switch (event.GUIEvent.Caller->getID())
{ {
case GUI_ID_BACK_BUTTON: //back case GUI_ID_BACK_BUTTON: //back
acceptInput(); acceptInput();
quitMenu(); quitMenu();
return true; return true;
case GUI_ID_ABORT_BUTTON: //abort case GUI_ID_ABORT_BUTTON: //abort
quitMenu(); quitMenu();
return true; return true;
case GUI_ID_KEY_FORWARD_BUTTON: default:
resetMenu(); key_setting *k = NULL;
activeKey = event.GUIEvent.Caller->getID(); for(size_t i = 0; i < key_settings.size(); i++)
this->forward->setText(wgettext("press Key")); {
break; if(key_settings.at(i)->id == event.GUIEvent.Caller->getID())
case GUI_ID_KEY_BACKWARD_BUTTON: {
resetMenu(); k = key_settings.at(i);
activeKey = event.GUIEvent.Caller->getID(); break;
this->backward->setText(wgettext("press Key")); }
break; }
case GUI_ID_KEY_LEFT_BUTTON: assert(k);
resetMenu();
activeKey = event.GUIEvent.Caller->getID(); resetMenu();
this->left->setText(wgettext("press Key")); activeKey = event.GUIEvent.Caller->getID();
break; k->button->setText(wgettext("press key"));
case GUI_ID_KEY_RIGHT_BUTTON: this->key_used.erase(std::remove(this->key_used.begin(),
resetMenu(); this->key_used.end(), k->key), this->key_used.end());
activeKey = event.GUIEvent.Caller->getID(); break;
this->right->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_USE_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->use->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_FLY_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->fly->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_FAST_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->fast->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_JUMP_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->jump->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_DROP_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->dropbtn->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_CHAT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->chat->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_CMD_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->cmd->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_CONSOLE_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->console->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_SNEAK_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->sneak->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_INVENTORY_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->inventory->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_DUMP_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->dump->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_RANGE_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->range->setText(wgettext("press Key"));
break;
} }
Environment->setFocus(this);
//Buttons //Buttons
changeCtype("C"); changeCtype("C");
} }
} }
return Parent ? Parent->OnEvent(event) : false; return Parent ? Parent->OnEvent(event) : false;
} }
void GUIKeyChangeMenu::add_key(int id, std::string button_name, std::string setting_name)
{
key_setting *k = new key_setting;
k->id = id;
k->button_name = wgettext(button_name.c_str());
k->setting_name = setting_name;
k->key = getKeySetting(k->setting_name.c_str());
key_settings.push_back(k);
}
void GUIKeyChangeMenu::init_keys()
{
this->add_key(GUI_ID_KEY_FORWARD_BUTTON, "Forward", "keymap_forward");
this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, "Backward", "keymap_backward");
this->add_key(GUI_ID_KEY_LEFT_BUTTON, "Left", "keymap_left");
this->add_key(GUI_ID_KEY_RIGHT_BUTTON, "Right", "keymap_right");
this->add_key(GUI_ID_KEY_USE_BUTTON, "Use", "keymap_special1");
this->add_key(GUI_ID_KEY_JUMP_BUTTON, "Jump", "keymap_jump");
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, "Sneak", "keymap_sneak");
this->add_key(GUI_ID_KEY_DROP_BUTTON, "Drop", "keymap_drop");
this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, "Inventory", "keymap_inventory");
this->add_key(GUI_ID_KEY_CHAT_BUTTON, "Chat", "keymap_chat");
this->add_key(GUI_ID_KEY_CMD_BUTTON, "Command", "keymap_cmd");
this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, "Console", "keymap_console");
this->add_key(GUI_ID_KEY_FLY_BUTTON, "Toggle fly", "keymap_freemove");
this->add_key(GUI_ID_KEY_FAST_BUTTON, "Toggle fast", "keymap_fastmove");
this->add_key(GUI_ID_KEY_RANGE_BUTTON, "Range select", "keymap_rangeselect");
this->add_key(GUI_ID_KEY_DUMP_BUTTON, "Print stacks", "keymap_print_debug_stacks");
}

@ -28,6 +28,16 @@
#include "gettext.h" #include "gettext.h"
#include "keycode.h" #include "keycode.h"
#include <string> #include <string>
#include <vector>
typedef struct {
int id;
wchar_t *button_name;
KeyPress key;
std::string setting_name;
gui::IGUIButton *button;
} key_setting;
class GUIKeyChangeMenu: public GUIModalMenu class GUIKeyChangeMenu: public GUIModalMenu
{ {
@ -54,40 +64,13 @@ private:
bool resetMenu(); bool resetMenu();
gui::IGUIButton *forward; void add_key(int id, std::string setting_name, std::string button_name);
gui::IGUIButton *backward;
gui::IGUIButton *left;
gui::IGUIButton *right;
gui::IGUIButton *use;
gui::IGUIButton *sneak;
gui::IGUIButton *jump;
gui::IGUIButton *dropbtn;
gui::IGUIButton *inventory;
gui::IGUIButton *fly;
gui::IGUIButton *fast;
gui::IGUIButton *range;
gui::IGUIButton *dump;
gui::IGUIButton *chat;
gui::IGUIButton *cmd;
gui::IGUIButton *console;
s32 activeKey; s32 activeKey;
KeyPress key_forward;
KeyPress key_backward; std::vector<KeyPress> key_used;
KeyPress key_left; gui::IGUIStaticText *key_used_text;
KeyPress key_right; std::vector<key_setting *> key_settings;
KeyPress key_use;
KeyPress key_sneak;
KeyPress key_jump;
KeyPress key_drop;
KeyPress key_inventory;
KeyPress key_fly;
KeyPress key_fast;
KeyPress key_range;
KeyPress key_chat;
KeyPress key_cmd;
KeyPress key_console;
KeyPress key_dump;
}; };
#endif #endif