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Add crossview support (#7361)
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@ -621,9 +621,10 @@ fall_bobbing_amount (Fall bobbing factor) float 0.0
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# - interlaced: odd/even line based polarisation screen support.
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# - topbottom: split screen top/bottom.
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# - sidebyside: split screen side by side.
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# - crossview: Cross-eyed 3d
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# - pageflip: quadbuffer based 3d.
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# Note that the interlaced mode requires shaders to be enabled.
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3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
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3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
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# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
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console_height (Console height) float 0.6 0.1 1.0
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@ -41,5 +41,7 @@ RenderingCore *createRenderingCore(const std::string &stereo_mode, IrrlichtDevic
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return new RenderingCoreSideBySide(device, client, hud);
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if (stereo_mode == "topbottom")
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return new RenderingCoreSideBySide(device, client, hud, true);
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if (stereo_mode == "crossview")
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return new RenderingCoreSideBySide(device, client, hud, false, true);
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throw std::invalid_argument("Invalid rendering mode: " + stereo_mode);
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}
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@ -23,8 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/hud.h"
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RenderingCoreSideBySide::RenderingCoreSideBySide(
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IrrlichtDevice *_device, Client *_client, Hud *_hud, bool _horizontal)
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: RenderingCoreStereo(_device, _client, _hud), horizontal(_horizontal)
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IrrlichtDevice *_device, Client *_client, Hud *_hud, bool _horizontal, bool _flipped)
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: RenderingCoreStereo(_device, _client, _hud), horizontal(_horizontal), flipped(_flipped)
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{
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}
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@ -62,7 +62,7 @@ void RenderingCoreSideBySide::drawAll()
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void RenderingCoreSideBySide::useEye(bool _right)
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{
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driver->setRenderTarget(_right ? right : left, true, true, skycolor);
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RenderingCoreStereo::useEye(_right);
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RenderingCoreStereo::useEye(_right ^ flipped);
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}
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void RenderingCoreSideBySide::resetEye()
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@ -27,6 +27,7 @@ protected:
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video::ITexture *left = nullptr;
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video::ITexture *right = nullptr;
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bool horizontal = false;
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bool flipped = false;
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core::dimension2du image_size;
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v2s32 rpos;
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@ -37,6 +38,6 @@ protected:
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public:
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RenderingCoreSideBySide(IrrlichtDevice *_device, Client *_client, Hud *_hud,
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bool _horizontal = false);
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bool _horizontal = false, bool _flipped = false);
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void drawAll() override;
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};
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@ -286,7 +286,7 @@ fake_function() {
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gettext("Fall bobbing factor");
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gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
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gettext("3D mode");
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gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.\n- pageflip: quadbuffer based 3d.\nNote that the interlaced mode requires shaders to be enabled.");
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gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.\n- crossview: cross-eyed 3d viewing.\n- pageflip: quadbuffer based 3d.\nNote that the interlaced mode requires shaders to be enabled.");
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gettext("Console height");
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gettext("In-game chat console height, between 0.1 (10%) and 1.0 (100%).");
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gettext("Console color");
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