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Remove redundant on_dieplayer calls
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parent
1d69a23ba4
commit
3f1adb49ae
@ -828,7 +828,6 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
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PlayerHPChangeReason reason(PlayerHPChangeReason::FALL);
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playersao->setHP((s32)playersao->getHP() - (s32)damage, reason);
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SendPlayerHPOrDie(playersao, reason);
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}
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}
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@ -1113,9 +1112,6 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
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float time_from_last_punch =
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playersao->resetTimeFromLastPunch();
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u16 src_original_hp = pointed_object->getHP();
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u16 dst_origin_hp = playersao->getHP();
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u16 wear = pointed_object->punch(dir, &toolcap, playersao,
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time_from_last_punch);
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@ -1125,18 +1121,6 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
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if (changed)
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playersao->setWieldedItem(selected_item);
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// If the object is a player and its HP changed
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if (src_original_hp != pointed_object->getHP() &&
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pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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SendPlayerHPOrDie((PlayerSAO *)pointed_object,
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PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, playersao));
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}
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// If the puncher is a player and its HP changed
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if (dst_origin_hp != playersao->getHP())
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SendPlayerHPOrDie(playersao,
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PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, pointed_object));
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return;
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} // action == INTERACT_START_DIGGING
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@ -200,8 +200,6 @@ void read_object_properties(lua_State *L, int index,
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if (prop->hp_max < sao->getHP()) {
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PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
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sao->setHP(prop->hp_max, reason);
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if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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sao->getEnv()->getGameDef()->SendPlayerHPOrDie((PlayerSAO *)sao, reason);
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}
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}
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@ -172,27 +172,11 @@ int ObjectRef::l_punch(lua_State *L)
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float time_from_last_punch = readParam<float>(L, 3, 1000000.0f);
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ToolCapabilities toolcap = read_tool_capabilities(L, 4);
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v3f dir = readParam<v3f>(L, 5, sao->getBasePosition() - puncher->getBasePosition());
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dir.normalize();
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u16 src_original_hp = sao->getHP();
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u16 dst_origin_hp = puncher->getHP();
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u16 wear = sao->punch(dir, &toolcap, puncher, time_from_last_punch);
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lua_pushnumber(L, wear);
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// If the punched is a player, and its HP changed
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if (src_original_hp != sao->getHP() &&
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sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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getServer(L)->SendPlayerHPOrDie((PlayerSAO *)sao,
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PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
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}
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// If the puncher is a player, and its HP changed
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if (dst_origin_hp != puncher->getHP() &&
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puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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getServer(L)->SendPlayerHPOrDie((PlayerSAO *)puncher,
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PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, sao));
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}
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return 1;
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}
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@ -238,8 +222,6 @@ int ObjectRef::l_set_hp(lua_State *L)
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}
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sao->setHP(hp, reason);
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if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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getServer(L)->SendPlayerHPOrDie((PlayerSAO *)sao, reason);
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if (reason.hasLuaReference())
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luaL_unref(L, LUA_REGISTRYINDEX, reason.lua_reference);
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return 0;
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@ -1079,8 +1079,7 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
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if (playersao->isDead())
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SendDeathscreen(peer_id, false, v3f(0,0,0));
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else
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SendPlayerHPOrDie(playersao,
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PlayerHPChangeReason(PlayerHPChangeReason::SET_HP));
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SendPlayerHP(peer_id);
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// Send Breath
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SendPlayerBreath(playersao);
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@ -167,7 +167,6 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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if (m_breath == 0) {
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PlayerHPChangeReason reason(PlayerHPChangeReason::DROWNING);
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setHP(m_hp - c.drowning, reason);
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m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
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}
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}
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}
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@ -216,7 +215,6 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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s32 newhp = (s32)m_hp - (s32)damage_per_second;
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PlayerHPChangeReason reason(PlayerHPChangeReason::NODE_DAMAGE, nodename);
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setHP(newhp, reason);
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m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
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}
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}
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@ -491,6 +489,8 @@ void PlayerSAO::setHP(s32 hp, const PlayerHPChangeReason &reason)
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// Update properties on death
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if ((hp == 0) != (oldhp == 0))
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m_properties_sent = false;
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m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
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}
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void PlayerSAO::setBreath(const u16 breath, bool send)
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