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Old enable_touch was used instead of new touch_gui.
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@ -66,13 +66,13 @@ local function get_formspec(self)
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local content, prepend = tab.get_formspec(self, tab.name, tab.tabdata, tab.tabsize)
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local ENABLE_TOUCH = core.settings:get_bool("enable_touch")
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local TOUCH_GUI = core.settings:get_bool("touch_gui")
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local orig_tsize = tab.tabsize or { width = self.width, height = self.height }
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local tsize = { width = orig_tsize.width, height = orig_tsize.height }
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tsize.height = tsize.height
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+ TABHEADER_H -- tabheader included in formspec size
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+ (ENABLE_TOUCH and GAMEBAR_OFFSET_TOUCH or GAMEBAR_OFFSET_DESKTOP)
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+ (TOUCH_GUI and GAMEBAR_OFFSET_TOUCH or GAMEBAR_OFFSET_DESKTOP)
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+ GAMEBAR_H -- gamebar included in formspec size
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if self.parent == nil and not prepend then
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@ -92,11 +92,11 @@ function singleplayer_refresh_gamebar()
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end
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end
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local ENABLE_TOUCH = core.settings:get_bool("enable_touch")
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local TOUCH_GUI = core.settings:get_bool("touch_gui")
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local gamebar_pos_y = MAIN_TAB_H
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+ TABHEADER_H -- tabheader included in formspec size
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+ (ENABLE_TOUCH and GAMEBAR_OFFSET_TOUCH or GAMEBAR_OFFSET_DESKTOP)
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+ (TOUCH_GUI and GAMEBAR_OFFSET_TOUCH or GAMEBAR_OFFSET_DESKTOP)
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local btnbar = buttonbar_create(
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"game_button_bar",
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