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Add unittest to check thread_local destructor brokenness
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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "test.h"
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#include "test.h"
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#include <atomic>
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#include <atomic>
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#include <iostream>
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#include "threading/semaphore.h"
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#include "threading/semaphore.h"
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#include "threading/thread.h"
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#include "threading/thread.h"
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@ -32,6 +33,7 @@ public:
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void testStartStopWait();
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void testStartStopWait();
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void testAtomicSemaphoreThread();
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void testAtomicSemaphoreThread();
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void testTLS();
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};
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};
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static TestThreading g_test_instance;
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static TestThreading g_test_instance;
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@ -40,6 +42,7 @@ void TestThreading::runTests(IGameDef *gamedef)
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{
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{
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TEST(testStartStopWait);
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TEST(testStartStopWait);
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TEST(testAtomicSemaphoreThread);
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TEST(testAtomicSemaphoreThread);
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TEST(testTLS);
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}
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}
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class SimpleTestThread : public Thread {
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class SimpleTestThread : public Thread {
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@ -156,3 +159,86 @@ void TestThreading::testAtomicSemaphoreThread()
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UASSERT(val == num_threads * 0x10000);
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UASSERT(val == num_threads * 0x10000);
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}
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}
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static volatile bool g_tls_broken;
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class TLSTestThread : public Thread {
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public:
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TLSTestThread() : Thread("TLSTest")
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{
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}
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private:
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struct TestObject {
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TestObject() {
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for (u32 i = 0; i < buffer_size; i++)
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buffer[i] = (i % 2) ? 0xa1 : 0x1a;
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}
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~TestObject() {
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for (u32 i = 0; i < buffer_size; i++) {
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const u8 expect = (i % 2) ? 0xa1 : 0x1a;
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if (buffer[i] != expect) {
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std::cout << "At offset " << i << " expected " << (int)expect
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<< " but found " << (int)buffer[i] << std::endl;
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g_tls_broken = true;
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break;
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}
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// If we're unlucky the loop might actually just crash.
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// probably the user will realize the test failure :)
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}
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}
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// larger objects seem to surface corruption more easily
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static constexpr u32 buffer_size = 576;
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u8 buffer[buffer_size];
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};
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void *run() {
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thread_local TestObject foo;
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while (!stopRequested())
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sleep_ms(1);
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return nullptr;
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}
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};
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/*
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What are we actually testing here?
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MinGW with gcc has a long-standing unsolved bug where memory belonging to
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thread-local variables is freed *before* the destructors are called.
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Needless to say this leads to unreliable crashes whenever a thread exits.
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It does not affect MSVC or MinGW+clang and as far as we know no other platforms
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are affected either.
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Related reports and information:
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* <https://sourceforge.net/p/mingw-w64/bugs/727/> (2018)
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* <https://github.com/msys2/MINGW-packages/issues/2519> (2017)
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* <https://gcc.gnu.org/bugzilla/show_bug.cgi?id=58142> maybe
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Note that this is different from <https://sourceforge.net/p/mingw-w64/bugs/527/>,
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which affected only 32-bit MinGW. It was caused by incorrect calling convention
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and fixed in GCC in 2020.
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Occurrences in Minetest:
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* <https://github.com/minetest/minetest/issues/10137> (2020)
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* <https://github.com/minetest/minetest/issues/12022> (2022)
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* <https://github.com/minetest/minetest/issues/14140> (2023)
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*/
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void TestThreading::testTLS()
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{
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static const int num_threads = 10;
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for (int j = 0; j < num_threads; j++) {
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g_tls_broken = false;
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TLSTestThread thread;
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thread.start();
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thread.stop();
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thread.wait();
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if (g_tls_broken) {
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std::cout << "While running test thread " << j << std::endl;
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UASSERT(!g_tls_broken);
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}
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}
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}
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