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builds on both platforms
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699d0e9a5e
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BIN
data/tool_mesepick.png
Normal file
BIN
data/tool_mesepick.png
Normal file
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After Width: | Height: | Size: 990 B |
@ -250,6 +250,10 @@
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RelativePath=".\src\mapsector.cpp"
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RelativePath=".\src\mapsector.cpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\src\materials.cpp"
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>
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</File>
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<File
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<File
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RelativePath=".\src\player.cpp"
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RelativePath=".\src\player.cpp"
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>
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>
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@ -336,6 +336,8 @@ public:
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basename = "../data/tool_wpick.png";
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basename = "../data/tool_wpick.png";
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else if(m_toolname == "STPick")
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else if(m_toolname == "STPick")
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basename = "../data/tool_stpick.png";
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basename = "../data/tool_stpick.png";
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else if(m_toolname == "MesePick")
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basename = "../data/tool_mesepick.png";
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// Default to cloud texture
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// Default to cloud texture
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else
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else
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basename = tile_texture_path_get(TILE_CLOUD);
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basename = tile_texture_path_get(TILE_CLOUD);
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@ -163,7 +163,7 @@ video::ITexture * ProgressBarTextureMod::make(video::ITexture *original,
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u32 barwidth = size.Width - barpad_x*2;
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u32 barwidth = size.Width - barpad_x*2;
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v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);
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v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);
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u32 barvalue_i = round((float)barwidth * value);
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u32 barvalue_i = (u32)(((float)barwidth * value) + 0.5);
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video::SColor active(255,255,0,0);
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video::SColor active(255,255,0,0);
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video::SColor inactive(255,0,0,0);
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video::SColor inactive(255,0,0,0);
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@ -2363,8 +2363,8 @@ int main(int argc, char *argv[])
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for(u16 i=0; i<to_be_removed_count; i++)
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for(u16 i=0; i<to_be_removed_count; i++)
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{
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{
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core::list<ChatLine>::Iterator
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core::list<ChatLine>::Iterator
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i = chat_lines.begin();
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it = chat_lines.begin();
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chat_lines.erase(i);
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chat_lines.erase(it);
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}
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}
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chat_guitext->setText(whole.c_str());
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chat_guitext->setText(whole.c_str());
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// Update gui element size and position
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// Update gui element size and position
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@ -11,10 +11,14 @@ void setStoneLikeDiggingProperties(u8 material, float toughness)
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{
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{
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g_material_properties[material].setDiggingProperties("",
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g_material_properties[material].setDiggingProperties("",
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DiggingProperties(true, 15.0*toughness, 0));
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DiggingProperties(true, 15.0*toughness, 0));
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g_material_properties[material].setDiggingProperties("WPick",
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g_material_properties[material].setDiggingProperties("WPick",
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DiggingProperties(true, 2.0*toughness, 65535./20.*toughness));
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DiggingProperties(true, 2.0*toughness, 65535./20.*toughness));
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g_material_properties[material].setDiggingProperties("STPick",
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g_material_properties[material].setDiggingProperties("STPick",
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DiggingProperties(true, 1.0*toughness, 65535./50.*toughness));
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DiggingProperties(true, 1.0*toughness, 65535./50.*toughness));
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/*g_material_properties[material].setDiggingProperties("MesePick",
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DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/
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}
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}
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void initializeMaterialProperties()
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void initializeMaterialProperties()
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@ -53,6 +57,14 @@ void initializeMaterialProperties()
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g_material_properties[CONTENT_WOOD].setDiggingProperties("",
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g_material_properties[CONTENT_WOOD].setDiggingProperties("",
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DiggingProperties(true, 1.0, 0));
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DiggingProperties(true, 1.0, 0));
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/*
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Add MesePick to everything
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*/
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for(u16 i=0; i<MATERIAL_PROPERTIES_COUNT; i++)
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{
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g_material_properties[i].setDiggingProperties("MesePick",
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DiggingProperties(true, 0.0, 65535./20.));
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}
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g_material_properties_initialized = true;
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g_material_properties_initialized = true;
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}
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}
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@ -2780,6 +2780,22 @@ void Server::SendInventory(u16 peer_id)
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}
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}
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}
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}
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// Mese pick
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if(!found)
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
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specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new ToolItem("MesePick", 0));
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found = true;
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}
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}
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}
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}
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/*
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/*
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@ -3043,6 +3059,11 @@ void Server::handlePeerChange(PeerChange &c)
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}
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}
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else
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else
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{
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{
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/*{
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InventoryItem *item = new MaterialItem(CONTENT_MESE, 6);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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{
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InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
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InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
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void* r = player->inventory.addItem("main", item);
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void* r = player->inventory.addItem("main", item);
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@ -3067,7 +3088,7 @@ void Server::handlePeerChange(PeerChange &c)
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InventoryItem *item = new ToolItem("STPick", 32000);
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InventoryItem *item = new ToolItem("STPick", 32000);
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void* r = player->inventory.addItem("main", item);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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assert(r == NULL);
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}
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}*/
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/*// Give some lights
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/*// Give some lights
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{
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{
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InventoryItem *item = new MaterialItem(CONTENT_TORCH, 999);
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InventoryItem *item = new MaterialItem(CONTENT_TORCH, 999);
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@ -65,7 +65,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "constants.h"
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#include "constants.h"
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#include "strfnd.h"
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#include "strfnd.h"
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#include "porting.h"
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#include "porting.h"
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//#include "irrlichtwrapper.h"
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#include "materials.h"
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/*
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/*
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Settings.
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Settings.
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