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Count global number of drawcalls too
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parent
275bef0633
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3feec87d52
@ -54,6 +54,8 @@ const c8 *const FogTypeNames[] = {
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};
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struct SFrameStats {
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//! Number of draw calls
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u32 Drawcalls = 0;
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//! Count of primitives drawn
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u32 PrimitivesDrawn = 0;
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//! Number of hardware buffers uploaded (new or updated)
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@ -605,6 +605,7 @@ void CNullDriver::drawVertexPrimitiveList(const void *vertices, u32 vertexCount,
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{
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if ((iType == EIT_16BIT) && (vertexCount > 65536))
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os::Printer::log("Too many vertices for 16bit index type, render artifacts may occur.");
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FrameStats.Drawcalls++;
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FrameStats.PrimitivesDrawn += primitiveCount;
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}
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@ -613,6 +614,7 @@ void CNullDriver::draw2DVertexPrimitiveList(const void *vertices, u32 vertexCoun
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{
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if ((iType == EIT_16BIT) && (vertexCount > 65536))
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os::Printer::log("Too many vertices for 16bit index type, render artifacts may occur.");
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FrameStats.Drawcalls++;
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FrameStats.PrimitivesDrawn += primitiveCount;
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}
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@ -1953,7 +1953,10 @@ void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,
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g_profiler->graphSet("FPS", 1.0f / dtime);
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auto stats2 = driver->getFrameStats();
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g_profiler->avg("Irr: primitives drawn", stats2.PrimitivesDrawn);
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g_profiler->avg("Irr: drawcalls", stats2.Drawcalls);
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if (stats2.Drawcalls > 0)
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g_profiler->avg("Irr: primitives per drawcall",
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stats2.PrimitivesDrawn / float(stats2.Drawcalls));
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g_profiler->avg("Irr: buffers uploaded", stats2.HWBuffersUploaded);
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g_profiler->avg("Irr: buffers uploaded (bytes)", stats2.HWBuffersUploadedSize);
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}
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