mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 10:03:45 +01:00
Add optional buffer param for bulk data array writes in Lua
This commit is contained in:
parent
28b2476b11
commit
3ffb5f5761
@ -2647,7 +2647,9 @@ for 2D noise, and it must be must be larger than 1 for 3D noise (otherwise
|
||||
of 3D noise with values starting at `pos={x=,y=,z=}`
|
||||
* `get2dMap_flat(pos)`: returns a flat `<size.x * size.y>` element array of 2D noise
|
||||
with values starting at `pos={x=,y=}`
|
||||
* if the param `buffer` is present, this table will be used to store the result instead
|
||||
* `get3dMap_flat(pos)`: Same as `get2dMap_flat`, but 3D noise
|
||||
* if the param `buffer` is present, this table will be used to store the result instead
|
||||
|
||||
### `VoxelManip`
|
||||
An interface to the `MapVoxelManipulator` for Lua.
|
||||
@ -2665,8 +2667,9 @@ The map will be pre-loaded if two positions are passed to either.
|
||||
the `VoxelManip` at that position
|
||||
* `set_node_at(pos, node)`: Sets a specific `MapNode` in the `VoxelManip` at
|
||||
that position
|
||||
* `get_data()`: Gets the data read into the `VoxelManip` object
|
||||
* returns raw node data is in the form of an array of node content IDs
|
||||
* `get_data(buffer)`: Gets the data read into the `VoxelManip` object
|
||||
* returns raw node data in the form of an array of node content IDs
|
||||
* if the param `buffer` is present, this table will be used to store the result instead
|
||||
* `set_data(data)`: Sets the data contents of the `VoxelManip` object
|
||||
* `update_map()`: Update map after writing chunk back to map.
|
||||
* To be used only by `VoxelManip` objects created by the mod itself;
|
||||
|
@ -174,9 +174,9 @@ int LuaPerlinNoiseMap::l_get2dMap(lua_State *L)
|
||||
n->perlinMap2D(p.X, p.Y);
|
||||
|
||||
lua_newtable(L);
|
||||
for (int y = 0; y != n->sy; y++) {
|
||||
for (u32 y = 0; y != n->sy; y++) {
|
||||
lua_newtable(L);
|
||||
for (int x = 0; x != n->sx; x++) {
|
||||
for (u32 x = 0; x != n->sx; x++) {
|
||||
lua_pushnumber(L, n->result[i++]);
|
||||
lua_rawseti(L, -2, x + 1);
|
||||
}
|
||||
@ -192,13 +192,18 @@ int LuaPerlinNoiseMap::l_get2dMap_flat(lua_State *L)
|
||||
|
||||
LuaPerlinNoiseMap *o = checkobject(L, 1);
|
||||
v2f p = check_v2f(L, 2);
|
||||
bool use_buffer = lua_istable(L, 3);
|
||||
|
||||
Noise *n = o->noise;
|
||||
n->perlinMap2D(p.X, p.Y);
|
||||
|
||||
size_t maplen = n->sx * n->sy;
|
||||
|
||||
if (use_buffer)
|
||||
lua_pushvalue(L, 3);
|
||||
else
|
||||
lua_newtable(L);
|
||||
|
||||
for (size_t i = 0; i != maplen; i++) {
|
||||
lua_pushnumber(L, n->result[i]);
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
@ -222,11 +227,11 @@ int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
|
||||
n->perlinMap3D(p.X, p.Y, p.Z);
|
||||
|
||||
lua_newtable(L);
|
||||
for (int z = 0; z != n->sz; z++) {
|
||||
for (u32 z = 0; z != n->sz; z++) {
|
||||
lua_newtable(L);
|
||||
for (int y = 0; y != n->sy; y++) {
|
||||
for (u32 y = 0; y != n->sy; y++) {
|
||||
lua_newtable(L);
|
||||
for (int x = 0; x != n->sx; x++) {
|
||||
for (u32 x = 0; x != n->sx; x++) {
|
||||
lua_pushnumber(L, n->result[i++]);
|
||||
lua_rawseti(L, -2, x + 1);
|
||||
}
|
||||
@ -244,6 +249,7 @@ int LuaPerlinNoiseMap::l_get3dMap_flat(lua_State *L)
|
||||
|
||||
LuaPerlinNoiseMap *o = checkobject(L, 1);
|
||||
v3f p = check_v3f(L, 2);
|
||||
bool use_buffer = lua_istable(L, 3);
|
||||
|
||||
if (!o->m_is3d)
|
||||
return 0;
|
||||
@ -253,7 +259,11 @@ int LuaPerlinNoiseMap::l_get3dMap_flat(lua_State *L)
|
||||
|
||||
size_t maplen = n->sx * n->sy * n->sz;
|
||||
|
||||
if (use_buffer)
|
||||
lua_pushvalue(L, 3);
|
||||
else
|
||||
lua_newtable(L);
|
||||
|
||||
for (size_t i = 0; i != maplen; i++) {
|
||||
lua_pushnumber(L, n->result[i]);
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
|
@ -63,12 +63,18 @@ int LuaVoxelManip::l_get_data(lua_State *L)
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
bool use_buffer = lua_istable(L, 2);
|
||||
|
||||
MMVManip *vm = o->vm;
|
||||
|
||||
int volume = vm->m_area.getVolume();
|
||||
u32 volume = vm->m_area.getVolume();
|
||||
|
||||
if (use_buffer)
|
||||
lua_pushvalue(L, 2);
|
||||
else
|
||||
lua_newtable(L);
|
||||
for (int i = 0; i != volume; i++) {
|
||||
|
||||
for (u32 i = 0; i != volume; i++) {
|
||||
lua_Integer cid = vm->m_data[i].getContent();
|
||||
lua_pushinteger(L, cid);
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
@ -87,8 +93,8 @@ int LuaVoxelManip::l_set_data(lua_State *L)
|
||||
if (!lua_istable(L, 2))
|
||||
return 0;
|
||||
|
||||
int volume = vm->m_area.getVolume();
|
||||
for (int i = 0; i != volume; i++) {
|
||||
u32 volume = vm->m_area.getVolume();
|
||||
for (u32 i = 0; i != volume; i++) {
|
||||
lua_rawgeti(L, 2, i + 1);
|
||||
content_t c = lua_tointeger(L, -1);
|
||||
|
||||
@ -228,10 +234,10 @@ int LuaVoxelManip::l_get_light_data(lua_State *L)
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
MMVManip *vm = o->vm;
|
||||
|
||||
int volume = vm->m_area.getVolume();
|
||||
u32 volume = vm->m_area.getVolume();
|
||||
|
||||
lua_newtable(L);
|
||||
for (int i = 0; i != volume; i++) {
|
||||
for (u32 i = 0; i != volume; i++) {
|
||||
lua_Integer light = vm->m_data[i].param1;
|
||||
lua_pushinteger(L, light);
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
@ -250,8 +256,8 @@ int LuaVoxelManip::l_set_light_data(lua_State *L)
|
||||
if (!lua_istable(L, 2))
|
||||
return 0;
|
||||
|
||||
int volume = vm->m_area.getVolume();
|
||||
for (int i = 0; i != volume; i++) {
|
||||
u32 volume = vm->m_area.getVolume();
|
||||
for (u32 i = 0; i != volume; i++) {
|
||||
lua_rawgeti(L, 2, i + 1);
|
||||
u8 light = lua_tointeger(L, -1);
|
||||
|
||||
@ -270,10 +276,10 @@ int LuaVoxelManip::l_get_param2_data(lua_State *L)
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
MMVManip *vm = o->vm;
|
||||
|
||||
int volume = vm->m_area.getVolume();
|
||||
u32 volume = vm->m_area.getVolume();
|
||||
|
||||
lua_newtable(L);
|
||||
for (int i = 0; i != volume; i++) {
|
||||
for (u32 i = 0; i != volume; i++) {
|
||||
lua_Integer param2 = vm->m_data[i].param2;
|
||||
lua_pushinteger(L, param2);
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
@ -292,8 +298,8 @@ int LuaVoxelManip::l_set_param2_data(lua_State *L)
|
||||
if (!lua_istable(L, 2))
|
||||
return 0;
|
||||
|
||||
int volume = vm->m_area.getVolume();
|
||||
for (int i = 0; i != volume; i++) {
|
||||
u32 volume = vm->m_area.getVolume();
|
||||
for (u32 i = 0; i != volume; i++) {
|
||||
lua_rawgeti(L, 2, i + 1);
|
||||
u8 param2 = lua_tointeger(L, -1);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user