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Print profiler at end of session
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72eeb9fecb
commit
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@ -258,6 +258,13 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
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}
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} // Menu-game loop
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// If profiler was enabled print it one last time
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if (g_settings->getFloat("profiler_print_interval") > 0) {
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infostream << "Profiler:" << std::endl;
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g_profiler->print(infostream);
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g_profiler->clear();
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}
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assert(g_menucloudsmgr->getReferenceCount() == 1);
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g_menucloudsmgr->drop();
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g_menucloudsmgr = nullptr;
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@ -1904,7 +1904,8 @@ void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,
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g_settings->getFloat("profiler_print_interval");
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bool print_to_log = true;
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if (profiler_print_interval == 0) {
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// Update game UI anyway but don't log
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if (profiler_print_interval <= 0) {
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print_to_log = false;
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profiler_print_interval = 3;
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}
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@ -1919,12 +1920,12 @@ void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,
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g_profiler->clear();
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}
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// Update update graphs
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// Update graphs
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g_profiler->graphAdd("Time non-rendering [us]",
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draw_times.busy_time - stats.drawtime);
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g_profiler->graphAdd("Sleep [us]", draw_times.sleep_time);
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g_profiler->graphAdd("FPS", 1.0f / dtime);
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g_profiler->graphSet("FPS", 1.0f / dtime);
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}
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void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
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@ -4096,9 +4096,8 @@ void dedicated_server_loop(Server &server, bool &kill)
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/*
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Profiler
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*/
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if (profiler_print_interval != 0) {
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if(m_profiler_interval.step(steplen, profiler_print_interval))
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{
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if (profiler_print_interval > 0) {
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if (m_profiler_interval.step(steplen, profiler_print_interval)) {
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infostream << "Profiler:" << std::endl;
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g_profiler->print(infostream);
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g_profiler->clear();
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@ -4112,6 +4111,12 @@ void dedicated_server_loop(Server &server, bool &kill)
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ServerList::sendAnnounce(ServerList::AA_DELETE,
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server.m_bind_addr.getPort());
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#endif
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if (profiler_print_interval > 0) {
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infostream << "Profiler:" << std::endl;
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g_profiler->print(infostream);
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g_profiler->clear();
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}
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}
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/*
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