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Schematics: Remove referenced schematics from Decorations on clear
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@ -61,7 +61,7 @@ public:
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static const char *OBJECT_TITLE;
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BiomeManager(IGameDef *gamedef);
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~BiomeManager();
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virtual ~BiomeManager();
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const char *getObjectTitle() const
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{
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@ -73,7 +73,7 @@ public:
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return new Biome;
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}
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void clear();
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virtual void clear();
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void calcBiomes(s16 sx, s16 sy, float *heat_map, float *humidity_map,
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s16 *height_map, u8 *biomeid_map);
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@ -61,16 +61,6 @@ size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
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}
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void DecorationManager::clear()
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{
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for (size_t i = 0; i < m_objects.size(); i++) {
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Decoration *deco = (Decoration *)m_objects[i];
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delete deco;
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}
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m_objects.clear();
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}
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///////////////////////////////////////////////////////////////////////////////
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@ -320,8 +310,20 @@ int DecoSimple::getHeight()
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///////////////////////////////////////////////////////////////////////////////
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DecoSchematic::DecoSchematic() :
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Decoration::Decoration()
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{
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schematic = NULL;
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}
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size_t DecoSchematic::generate(MMVManip *vm, PseudoRandom *pr, v3s16 p)
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{
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// Schematic could have been unloaded but not the decoration
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// In this case generate() does nothing (but doesn't *fail*)
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if (schematic == NULL)
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return 0;
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if (flags & DECO_PLACE_CENTER_X)
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p.X -= (schematic->size.X + 1) / 2;
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if (flags & DECO_PLACE_CENTER_Y)
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@ -61,7 +61,16 @@ struct CutoffData {
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class Decoration : public ObjDef, public NodeResolver {
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public:
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INodeDefManager *ndef;
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Decoration();
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virtual ~Decoration();
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virtual void resolveNodeNames();
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size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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//size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual size_t generate(MMVManip *vm, PseudoRandom *pr, v3s16 p) = 0;
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virtual int getHeight() = 0;
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u32 flags;
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int mapseed;
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@ -75,42 +84,32 @@ public:
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std::set<u8> biomes;
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//std::list<CutoffData> cutoffs;
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//JMutex cutoff_mutex;
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Decoration();
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virtual ~Decoration();
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virtual void resolveNodeNames();
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size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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//size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual size_t generate(MMVManip *vm, PseudoRandom *pr, v3s16 p) = 0;
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virtual int getHeight() = 0;
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};
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class DecoSimple : public Decoration {
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public:
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virtual size_t generate(MMVManip *vm, PseudoRandom *pr, v3s16 p);
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bool canPlaceDecoration(MMVManip *vm, v3s16 p);
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virtual int getHeight();
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virtual void resolveNodeNames();
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std::vector<content_t> c_decos;
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std::vector<content_t> c_spawnby;
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s16 deco_height;
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s16 deco_height_max;
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s16 nspawnby;
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virtual void resolveNodeNames();
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bool canPlaceDecoration(MMVManip *vm, v3s16 p);
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virtual size_t generate(MMVManip *vm, PseudoRandom *pr, v3s16 p);
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virtual int getHeight();
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};
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class DecoSchematic : public Decoration {
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public:
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Rotation rotation;
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Schematic *schematic;
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std::string filename;
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DecoSchematic();
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virtual size_t generate(MMVManip *vm, PseudoRandom *pr, v3s16 p);
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virtual int getHeight();
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Rotation rotation;
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Schematic *schematic;
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};
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@ -124,7 +123,7 @@ public:
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class DecorationManager : public ObjDefManager {
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public:
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DecorationManager(IGameDef *gamedef);
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~DecorationManager() {}
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virtual ~DecorationManager() {}
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const char *getObjectTitle() const
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{
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@ -145,8 +144,6 @@ public:
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}
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}
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void clear();
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size_t placeAllDecos(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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};
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@ -115,7 +115,7 @@ public:
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class OreManager : public ObjDefManager {
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public:
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OreManager(IGameDef *gamedef);
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~OreManager() {}
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virtual ~OreManager() {}
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const char *getObjectTitle() const
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{
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@ -19,7 +19,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <fstream>
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#include "mg_schematic.h"
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#include "gamedef.h"
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#include "mapgen.h"
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#include "emerge.h"
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#include "map.h"
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#include "mapblock.h"
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#include "log.h"
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@ -34,6 +36,28 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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SchematicManager::SchematicManager(IGameDef *gamedef) :
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ObjDefManager(gamedef, OBJDEF_SCHEMATIC)
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{
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m_gamedef = gamedef;
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}
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void SchematicManager::clear()
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{
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EmergeManager *emerge = m_gamedef->getEmergeManager();
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// Remove all dangling references in Decorations
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DecorationManager *decomgr = emerge->decomgr;
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for (size_t i = 0; i != decomgr->getNumObjects(); i++) {
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Decoration *deco = (Decoration *)decomgr->getRaw(i);
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try {
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DecoSchematic *dschem = dynamic_cast<DecoSchematic *>(deco);
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if (dschem)
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dschem->schematic = NULL;
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} catch(std::bad_cast) {
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}
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}
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ObjDefManager::clear();
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}
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@ -29,6 +29,7 @@ class Mapgen;
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class MMVManip;
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class PseudoRandom;
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class NodeResolver;
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class IGameDef;
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/*
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Minetest Schematic File Format
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@ -121,7 +122,9 @@ public:
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class SchematicManager : public ObjDefManager {
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public:
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SchematicManager(IGameDef *gamedef);
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~SchematicManager() {}
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virtual ~SchematicManager() {}
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virtual void clear();
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const char *getObjectTitle() const
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{
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@ -132,6 +135,9 @@ public:
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{
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return new Schematic;
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}
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private:
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IGameDef *m_gamedef;
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};
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void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
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