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Fix the /shutdown command (#7431)
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@ -827,13 +827,15 @@ core.register_chatcommand("shutdown", {
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description = "Shutdown server (-1 cancels a delayed shutdown)",
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privs = {server=true},
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func = function(name, param)
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local delay, reconnect, message = param:match("([^ ][-]?[0-9]+)([^ ]+)(.*)")
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message = message or ""
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local delay, reconnect, message
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delay, param = param:match("^%s*(%S+)(.*)")
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if param then
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reconnect, param = param:match("^%s*(%S+)(.*)")
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end
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message = param and param:match("^%s*(.+)") or ""
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delay = tonumber(delay) or 0
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if delay ~= "" then
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delay = tonumber(delay) or 0
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else
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delay = 0
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if delay == 0 then
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core.log("action", name .. " shuts down server")
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core.chat_send_all("*** Server shutting down (operator request).")
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end
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@ -3396,10 +3396,6 @@ v3f Server::findSpawnPos()
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void Server::requestShutdown(const std::string &msg, bool reconnect, float delay)
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{
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m_shutdown_timer = delay;
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m_shutdown_msg = msg;
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m_shutdown_ask_reconnect = reconnect;
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if (delay == 0.0f) {
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// No delay, shutdown immediately
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m_shutdown_requested = true;
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@ -3418,17 +3414,23 @@ void Server::requestShutdown(const std::string &msg, bool reconnect, float delay
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infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
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SendChatMessage(PEER_ID_INEXISTENT, ws.str());
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// m_shutdown_* are already handled, skip.
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return;
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} else if (delay > 0.0f) {
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// Positive delay, tell the clients when the server will shut down
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std::wstringstream ws;
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ws << L"*** Server shutting down in "
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<< duration_to_string(myround(m_shutdown_timer)).c_str()
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<< duration_to_string(myround(delay)).c_str()
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<< ".";
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infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
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SendChatMessage(PEER_ID_INEXISTENT, ws.str());
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}
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m_shutdown_timer = delay;
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m_shutdown_msg = msg;
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m_shutdown_ask_reconnect = reconnect;
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}
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PlayerSAO* Server::emergePlayer(const char *name, session_t peer_id, u16 proto_version)
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