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Add disable_repair group to prevent tool repair (#7381)
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@ -1551,6 +1551,8 @@ Special groups
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connect to each other
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connect to each other
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* `slippery`: Players and items will slide on the node.
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* `slippery`: Players and items will slide on the node.
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Slipperiness rises steadily with `slippery` value, starting at 1.
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Slipperiness rises steadily with `slippery` value, starting at 1.
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* `disable_repair`: If set to 1 for a tool, it cannot be repaired using the
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`"toolrepair"` crafting recipe
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Known damage and digging time defining groups
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Known damage and digging time defining groups
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@ -6156,6 +6158,8 @@ Used by `minetest.register_craft`.
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additional_wear = -0.02,
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additional_wear = -0.02,
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}
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}
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Note: Tools with group `disable_repair=1` will not repairable by this recipe.
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### Cooking
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### Cooking
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{
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{
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@ -615,6 +615,34 @@ minetest.register_craftitem("experimental:tester_tool_2", {
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end,
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end,
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})
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})
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-- Test the disable_repair=1 group
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minetest.register_tool("experimental:unrepairable_tool", {
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description = "Unrepairable Tool",
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wield_image = "default_stone.png",
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inventory_image = "default_stone.png",
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tool_capabilities = {
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groupcaps = {
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cracky = {
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times = {3, 2, 1},
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}
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}
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},
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groups = { disable_repair = 1 }
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})
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minetest.register_tool("experimental:repairable_tool", {
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description = "Repairable Tool",
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wield_image = "default_dirt.png",
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inventory_image = "default_dirt.png",
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tool_capabilities = {
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groupcaps = {
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cracky = {
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times = {3, 2, 1},
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}
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}
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},
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})
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minetest.register_craft({
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minetest.register_craft({
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output = 'experimental:tester_tool_2',
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output = 'experimental:tester_tool_2',
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recipe = {
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recipe = {
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@ -579,7 +579,7 @@ static ItemStack craftToolRepair(
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IItemDefManager *idef = gamedef->idef();
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IItemDefManager *idef = gamedef->idef();
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if (item1.count != 1 || item2.count != 1 || item1.name != item2.name
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if (item1.count != 1 || item2.count != 1 || item1.name != item2.name
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|| idef->get(item1.name).type != ITEM_TOOL
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|| idef->get(item1.name).type != ITEM_TOOL
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|| idef->get(item2.name).type != ITEM_TOOL) {
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|| itemgroup_get(idef->get(item1.name).groups, "disable_repair") == 1) {
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// Failure
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// Failure
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return ItemStack();
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return ItemStack();
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}
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}
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