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Implement DPI scaling for Windows (#9586)
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5cc06e4748
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@ -8,8 +8,8 @@
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</security>
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</trustInfo>
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<application xmlns="urn:schemas-microsoft-com:asm.v3">
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<windowsSettings>
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<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
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<windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
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<dpiAware>true</dpiAware>
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</windowsSettings>
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</application>
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</assembly>
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@ -1,6 +1,8 @@
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#include <windows.h>
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#include <winuser.h>
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#include <commctrl.h>
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#include <richedit.h>
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#ifndef USE_CMAKE_CONFIG_H
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#define USE_CMAKE_CONFIG_H
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#endif
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@ -13,6 +15,10 @@
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#define BUILDMODE "RUN_IN_PLACE=0"
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#endif
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#ifdef __MINGW32__
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CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST "minetest.exe.manifest"
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#endif
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LANGUAGE 0, SUBLANG_NEUTRAL
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130 ICON "minetest-icon.ico"
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@ -451,7 +451,7 @@ if(WIN32)
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-i${WINRESOURCE_FILE}
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-o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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DEPENDS ${WINRESOURCE_FILE})
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DEPENDS ${WINRESOURCE_FILE} ${MINETEST_EXE_MANIFEST_FILE})
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SET(extra_windows_SRCS ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
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else(MINGW) # Probably MSVC
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set(extra_windows_SRCS ${WINRESOURCE_FILE} ${MINETEST_EXE_MANIFEST_FILE})
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@ -45,7 +45,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xatom.h>
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#endif
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#ifdef _WIN32
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#include <windows.h>
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#include <winuser.h>
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#endif
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#if ENABLE_GLES
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@ -318,6 +322,28 @@ void RenderingEngine::setupTopLevelXorgWindow(const std::string &name)
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#endif
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}
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#ifdef _WIN32
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static bool getWindowHandle(irr::video::IVideoDriver *driver, HWND &hWnd)
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{
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const video::SExposedVideoData exposedData = driver->getExposedVideoData();
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switch (driver->getDriverType()) {
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case video::EDT_DIRECT3D8:
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hWnd = reinterpret_cast<HWND>(exposedData.D3D8.HWnd);
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break;
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case video::EDT_DIRECT3D9:
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hWnd = reinterpret_cast<HWND>(exposedData.D3D9.HWnd);
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break;
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case video::EDT_OPENGL:
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hWnd = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd);
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break;
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default:
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return false;
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}
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return true;
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}
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#endif
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bool RenderingEngine::setWindowIcon()
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{
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@ -335,22 +361,9 @@ bool RenderingEngine::setWindowIcon()
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"-xorg-icon-128.png");
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#endif
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#elif defined(_WIN32)
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const video::SExposedVideoData exposedData = driver->getExposedVideoData();
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HWND hWnd; // Window handle
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switch (driver->getDriverType()) {
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case video::EDT_DIRECT3D8:
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hWnd = reinterpret_cast<HWND>(exposedData.D3D8.HWnd);
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break;
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case video::EDT_DIRECT3D9:
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hWnd = reinterpret_cast<HWND>(exposedData.D3D9.HWnd);
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break;
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case video::EDT_OPENGL:
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hWnd = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd);
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break;
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default:
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if (!getWindowHandle(driver, hWnd))
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return false;
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}
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// Load the ICON from resource file
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const HICON hicon = LoadIcon(GetModuleHandle(NULL),
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@ -632,7 +645,7 @@ const char *RenderingEngine::getVideoDriverFriendlyName(irr::video::E_DRIVER_TYP
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}
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#ifndef __ANDROID__
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#ifdef XORG_USED
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#if defined(XORG_USED)
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static float calcDisplayDensity()
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{
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@ -667,12 +680,42 @@ float RenderingEngine::getDisplayDensity()
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return cached_display_density;
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}
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#else // XORG_USED
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#elif defined(_WIN32)
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static float calcDisplayDensity(irr::video::IVideoDriver *driver)
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{
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HWND hWnd;
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if (getWindowHandle(driver, hWnd)) {
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HDC hdc = GetDC(hWnd);
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float dpi = GetDeviceCaps(hdc, LOGPIXELSX);
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ReleaseDC(hWnd, hdc);
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return dpi / 96.0f;
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}
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/* return manually specified dpi */
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return g_settings->getFloat("screen_dpi") / 96.0f;
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}
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float RenderingEngine::getDisplayDensity()
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{
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static bool cached = false;
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static float display_density;
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if (!cached) {
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display_density = calcDisplayDensity(get_video_driver());
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cached = true;
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}
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return display_density;
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}
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#else
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float RenderingEngine::getDisplayDensity()
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{
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return g_settings->getFloat("screen_dpi") / 96.0;
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}
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#endif // XORG_USED
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#endif
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v2u32 RenderingEngine::getDisplaySize()
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{
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@ -110,10 +110,5 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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GUI related things
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*/
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// TODO: implement dpi-based scaling for windows and remove this hack
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#if defined(_WIN32)
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#define TTF_DEFAULT_FONT_SIZE (18)
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#else
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#define TTF_DEFAULT_FONT_SIZE (16)
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#endif
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#define DEFAULT_FONT_SIZE (10)
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