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Fix HUD multiline text alignment (#10795)
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@ -20,6 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "client/hud.h"
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#include <string>
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#include <iostream>
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#include <cmath>
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#include "settings.h"
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#include "util/numeric.h"
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@ -377,15 +379,19 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
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std::wstring text = unescape_translate(utf8_to_wide(e->text));
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core::dimension2d<u32> textsize = textfont->getDimension(text.c_str());
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v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
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(e->align.Y - 1.0) * (textsize.Height / 2));
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v2s32 offset(0, (e->align.Y - 1.0) * (textsize.Height / 2));
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core::rect<s32> size(0, 0, e->scale.X * m_scale_factor,
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text_height * e->scale.Y * m_scale_factor);
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text_height * e->scale.Y * m_scale_factor);
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v2s32 offs(e->offset.X * m_scale_factor,
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e->offset.Y * m_scale_factor);
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e->offset.Y * m_scale_factor);
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std::wstringstream wss(text);
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std::wstring line;
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while (std::getline(wss, line, L'\n'))
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{
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textfont->draw(text.c_str(), size + pos + offset + offs, color);
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core::dimension2d<u32> linesize = textfont->getDimension(line.c_str());
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v2s32 line_offset((e->align.X - 1.0) * (linesize.Width / 2), 0);
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textfont->draw(line.c_str(), size + pos + offset + offs + line_offset, color);
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offset.Y += linesize.Height;
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}
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break; }
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case HUD_ELEM_STATBAR: {
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