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Make the minimal development test somewhat playable by adding ore generation and removing the player visual switch test
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@ -11,6 +11,9 @@ LIGHT_MAX = 14
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-- Definitions made by this mod that other mods can use too
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-- Definitions made by this mod that other mods can use too
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default = {}
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default = {}
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-- Load other files
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dofile(minetest.get_modpath("default").."/mapgen.lua")
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--
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--
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-- Tool definition
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-- Tool definition
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--
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--
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@ -6,6 +6,7 @@
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experimental = {}
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experimental = {}
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--[[
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experimental.player_visual_index = 0
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experimental.player_visual_index = 0
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function switch_player_visual()
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function switch_player_visual()
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for _, obj in pairs(minetest.get_connected_players()) do
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for _, obj in pairs(minetest.get_connected_players()) do
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@ -19,6 +20,7 @@ function switch_player_visual()
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minetest.after(1.0, switch_player_visual)
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minetest.after(1.0, switch_player_visual)
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end
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end
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minetest.after(1.0, switch_player_visual)
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minetest.after(1.0, switch_player_visual)
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]]
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minetest.register_node("experimental:soundblock", {
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minetest.register_node("experimental:soundblock", {
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tile_images = {"unknown_block.png", "default_tnt_bottom.png",
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tile_images = {"unknown_block.png", "default_tnt_bottom.png",
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