mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
+ volumetric clouds (thanks teddydestodes)
This commit is contained in:
parent
7d92ce061d
commit
414d1ff9e2
@ -126,22 +126,73 @@ void Clouds::render()
|
||||
if(noise < 0.8)
|
||||
continue;
|
||||
|
||||
v2f p1 = p0 + v2f(1,1)*cloud_size;
|
||||
|
||||
//video::SColor c(128,255,255,255);
|
||||
float b = m_brightness;
|
||||
video::SColor c(128,b*230,b*230,b*255);
|
||||
video::S3DVertex vertices[4] =
|
||||
|
||||
video::S3DVertex v[4] =
|
||||
{
|
||||
video::S3DVertex(p0.X,m_cloud_y,p0.Y, 0,0,0, c, 0,1),
|
||||
video::S3DVertex(p0.X,m_cloud_y,p1.Y, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(p1.X,m_cloud_y,p1.Y, 0,0,0, c, 1,0),
|
||||
video::S3DVertex(p1.X,m_cloud_y,p0.Y, 0,0,0, c, 0,0),
|
||||
video::S3DVertex(0,0,0, 0,0,0, c, 0, 1),
|
||||
video::S3DVertex(0,0,0, 0,0,0, c, 1, 1),
|
||||
video::S3DVertex(0,0,0, 0,0,0, c, 1, 0),
|
||||
video::S3DVertex(0,0,0, 0,0,0, c, 0, 0)
|
||||
};
|
||||
|
||||
f32 rx = cloud_size;
|
||||
f32 ry = 16*BS;
|
||||
f32 rz = cloud_size;
|
||||
|
||||
for(int i=0;i<6;i++)
|
||||
{
|
||||
switch(i)
|
||||
{
|
||||
case 0: // top
|
||||
v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
|
||||
v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
|
||||
v[2].Pos.X= rx; v[2].Pos.Y= ry; v[2].Pos.Z= rz;
|
||||
v[3].Pos.X= rx; v[3].Pos.Y= ry, v[3].Pos.Z=-rz;
|
||||
break;
|
||||
case 1: // back
|
||||
v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
|
||||
v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz;
|
||||
v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
|
||||
v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
|
||||
break;
|
||||
case 2: //right
|
||||
v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
|
||||
v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
|
||||
v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz;
|
||||
v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
|
||||
break;
|
||||
case 3: // front
|
||||
v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz;
|
||||
v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
|
||||
v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz;
|
||||
v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz;
|
||||
break;
|
||||
case 4: // left
|
||||
v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz;
|
||||
v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz;
|
||||
v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
|
||||
v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz;
|
||||
break;
|
||||
case 5: // bottom
|
||||
v[0].Pos.X= rx; v[0].Pos.Y=-ry; v[0].Pos.Z= rz;
|
||||
v[1].Pos.X=-rx; v[1].Pos.Y=-ry; v[1].Pos.Z= rz;
|
||||
v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
|
||||
v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
|
||||
break;
|
||||
}
|
||||
|
||||
v3f pos = v3f(p0.X,m_cloud_y,p0.Y);
|
||||
|
||||
for(u16 i=0; i<4; i++)
|
||||
v[i].Pos += pos;
|
||||
u16 indices[] = {0,1,2,2,3,0};
|
||||
driver->drawVertexPrimitiveList(vertices, 4, indices, 2,
|
||||
driver->drawVertexPrimitiveList(v, 4, indices, 2,
|
||||
video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void Clouds::step(float dtime)
|
||||
|
Loading…
Reference in New Issue
Block a user